blob: 55d4038533ad8a23e15b53ddd4b6c8a1b6593d45 [file] [log] [blame]
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
#include <tchar.h>
#include "libEGL/Surface.h"
#include "common/debug.h"
#include "libGLESv2/Texture.h"
#include "libEGL/main.h"
#include "libEGL/Display.h"
namespace egl
{
Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported)
: mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported)
{
mSwapChain = NULL;
mBackBuffer = NULL;
mDepthStencil = NULL;
mRenderTarget = NULL;
mOffscreenTexture = NULL;
mShareHandle = NULL;
mTexture = NULL;
mTextureFormat = EGL_NO_TEXTURE;
mTextureTarget = EGL_NO_TEXTURE;
mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio
mRenderBuffer = EGL_BACK_BUFFER;
mSwapBehavior = EGL_BUFFER_PRESERVED;
mSwapInterval = -1;
setSwapInterval(1);
subclassWindow();
}
Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType)
: mDisplay(display), mWindow(NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE)
{
mSwapChain = NULL;
mBackBuffer = NULL;
mDepthStencil = NULL;
mRenderTarget = NULL;
mOffscreenTexture = NULL;
mWindowSubclassed = false;
mTexture = NULL;
mTextureFormat = textureFormat;
mTextureTarget = textureType;
mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio
mRenderBuffer = EGL_BACK_BUFFER;
mSwapBehavior = EGL_BUFFER_PRESERVED;
mSwapInterval = -1;
setSwapInterval(1);
}
Surface::~Surface()
{
unsubclassWindow();
release();
}
bool Surface::initialize()
{
ASSERT(!mSwapChain && !mOffscreenTexture && !mDepthStencil);
if (!resetSwapChain())
return false;
return true;
}
void Surface::release()
{
if (mSwapChain)
{
mSwapChain->Release();
mSwapChain = NULL;
}
if (mBackBuffer)
{
mBackBuffer->Release();
mBackBuffer = NULL;
}
if (mDepthStencil)
{
mDepthStencil->Release();
mDepthStencil = NULL;
}
if (mRenderTarget)
{
mRenderTarget->Release();
mRenderTarget = NULL;
}
if (mOffscreenTexture)
{
mOffscreenTexture->Release();
mOffscreenTexture = NULL;
}
if (mTexture)
{
mTexture->releaseTexImage();
mTexture = NULL;
}
mShareHandle = NULL;
}
bool Surface::resetSwapChain()
{
if (!mWindow)
{
return resetSwapChain(mWidth, mHeight);
}
RECT windowRect;
if (!GetClientRect(getWindowHandle(), &windowRect))
{
ASSERT(false);
ERR("Could not retrieve the window dimensions");
return false;
}
return resetSwapChain(windowRect.right - windowRect.left, windowRect.bottom - windowRect.top);
}
bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
{
IDirect3DDevice9 *device = mDisplay->getDevice();
if (device == NULL)
{
return false;
}
// Evict all non-render target textures to system memory and release all resources
// before reallocating them to free up as much video memory as possible.
device->EvictManagedResources();
HRESULT result;
// Release specific resources to free up memory for the new render target, while the
// old render target still exists for the purpose of preserving its contents.
if (mSwapChain)
{
mSwapChain->Release();
mSwapChain = NULL;
}
if (mBackBuffer)
{
mBackBuffer->Release();
mBackBuffer = NULL;
}
if (mOffscreenTexture)
{
mOffscreenTexture->Release();
mOffscreenTexture = NULL;
}
if (mDepthStencil)
{
mDepthStencil->Release();
mDepthStencil = NULL;
}
mShareHandle = NULL;
HANDLE *pShareHandle = NULL;
if (!mWindow && mDisplay->shareHandleSupported())
{
pShareHandle = &mShareHandle;
}
result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
mConfig->mRenderTargetFormat, D3DPOOL_DEFAULT, &mOffscreenTexture, pShareHandle);
if (FAILED(result))
{
ERR("Could not create offscreen texture: %08lX", result);
release();
if(isDeviceLostError(result))
{
mDisplay->notifyDeviceLost();
return false;
}
else
{
return error(EGL_BAD_ALLOC, false);
}
}
IDirect3DSurface9 *oldRenderTarget = mRenderTarget;
result = mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget);
ASSERT(SUCCEEDED(result));
if (oldRenderTarget)
{
RECT rect =
{
0, 0,
mWidth, mHeight
};
if (rect.right > static_cast<LONG>(backbufferWidth))
{
rect.right = backbufferWidth;
}
if (rect.bottom > static_cast<LONG>(backbufferHeight))
{
rect.bottom = backbufferHeight;
}
mDisplay->endScene();
result = device->StretchRect(oldRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE);
ASSERT(SUCCEEDED(result));
oldRenderTarget->Release();
}
if (mWindow)
{
D3DPRESENT_PARAMETERS presentParameters = {0};
presentParameters.AutoDepthStencilFormat = mConfig->mDepthStencilFormat;
presentParameters.BackBufferCount = 1;
presentParameters.BackBufferFormat = mConfig->mRenderTargetFormat;
presentParameters.EnableAutoDepthStencil = FALSE;
presentParameters.Flags = 0;
presentParameters.hDeviceWindow = getWindowHandle();
presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented
presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented
presentParameters.PresentationInterval = mPresentInterval;
presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
presentParameters.Windowed = TRUE;
presentParameters.BackBufferWidth = backbufferWidth;
presentParameters.BackBufferHeight = backbufferHeight;
// http://crbug.com/140239
// http://crbug.com/143434
//
// Some AMD/Intel switchable systems / drivers appear to round swap chain surfaces to a multiple of 64 pixels in width
// when using the integrated Intel. This rounds the width up rather than down.
//
// Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID
// is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur.
D3DADAPTER_IDENTIFIER9* adapterIdentifier = mDisplay->getAdapterIdentifier();
if (adapterIdentifier->VendorId == VENDOR_ID_INTEL)
{
presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64;
}
result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST);
ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result);
release();
if(isDeviceLostError(result))
{
mDisplay->notifyDeviceLost();
return false;
}
else
{
return error(EGL_BAD_ALLOC, false);
}
}
result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
ASSERT(SUCCEEDED(result));
InvalidateRect(mWindow, NULL, FALSE);
}
if (mConfig->mDepthStencilFormat != D3DFMT_UNKNOWN)
{
result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight, mConfig->mDepthStencilFormat, D3DMULTISAMPLE_NONE,
0, FALSE, &mDepthStencil, NULL);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL);
ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result);
release();
if(isDeviceLostError(result))
{
mDisplay->notifyDeviceLost();
return false;
}
else
{
return error(EGL_BAD_ALLOC, false);
}
}
}
mWidth = backbufferWidth;
mHeight = backbufferHeight;
mPresentIntervalDirty = false;
return true;
}
bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
{
if (!mSwapChain)
{
return true;
}
if (x + width > mWidth)
{
width = mWidth - x;
}
if (y + height > mHeight)
{
height = mHeight - y;
}
if (width == 0 || height == 0)
{
return true;
}
IDirect3DDevice9 *device = mDisplay->getDevice();
// Disable all pipeline operations
device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
device->SetRenderState(D3DRS_STENCILENABLE, FALSE);
device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE);
device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
device->SetPixelShader(NULL);
device->SetVertexShader(NULL);
device->SetRenderTarget(0, mBackBuffer);
device->SetDepthStencilSurface(NULL);
device->SetTexture(0, mOffscreenTexture);
device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f};
device->SetViewport(&viewport);
float x1 = x - 0.5f;
float y1 = (mHeight - y - height) - 0.5f;
float x2 = (x + width) - 0.5f;
float y2 = (mHeight - y) - 0.5f;
float u1 = x / float(mWidth);
float v1 = y / float(mHeight);
float u2 = (x + width) / float(mWidth);
float v2 = (y + height) / float(mHeight);
float quad[4][6] = {{x1, y1, 0.0f, 1.0f, u1, v2},
{x2, y1, 0.0f, 1.0f, u2, v2},
{x2, y2, 0.0f, 1.0f, u2, v1},
{x1, y2, 0.0f, 1.0f, u1, v1}}; // x, y, z, rhw, u, v
mDisplay->startScene();
device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, quad, 6 * sizeof(float));
mDisplay->endScene();
device->SetTexture(0, NULL);
RECT rect =
{
x, mHeight - y - height,
x + width, mHeight - y
};
HRESULT result = mSwapChain->Present(&rect, &rect, NULL, NULL, 0);
gl::Context *context = static_cast<gl::Context*>(glGetCurrentContext());
if (context)
{
context->markAllStateDirty();
}
if (isDeviceLostError(result))
{
mDisplay->notifyDeviceLost();
return false;
}
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR)
{
return error(EGL_BAD_ALLOC, false);
}
ASSERT(SUCCEEDED(result));
checkForOutOfDateSwapChain();
return true;
}
HWND Surface::getWindowHandle()
{
return mWindow;
}
#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_SIZE)
{
Surface* surf = reinterpret_cast<Surface*>(GetProp(hwnd, kSurfaceProperty));
if(surf)
{
surf->checkForOutOfDateSwapChain();
}
}
WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
}
void Surface::subclassWindow()
{
if (!mWindow)
{
return;
}
DWORD processId;
DWORD threadId = GetWindowThreadProcessId(mWindow, &processId);
if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId())
{
return;
}
SetLastError(0);
LONG_PTR oldWndProc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS)
{
mWindowSubclassed = false;
return;
}
SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
mWindowSubclassed = true;
}
void Surface::unsubclassWindow()
{
if(!mWindowSubclassed)
{
return;
}
// un-subclass
LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(mWindow, kParentWndProc));
// Check the windowproc is still SurfaceWindowProc.
// If this assert fails, then it is likely the application has subclassed the
// hwnd as well and did not unsubclass before destroying its EGL context. The
// application should be modified to either subclass before initializing the
// EGL context, or to unsubclass before destroying the EGL context.
if(parentWndFunc)
{
LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc);
ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
}
RemoveProp(mWindow, kSurfaceProperty);
RemoveProp(mWindow, kParentWndProc);
mWindowSubclassed = false;
}
bool Surface::checkForOutOfDateSwapChain()
{
RECT client;
if (!GetClientRect(getWindowHandle(), &client))
{
ASSERT(false);
return false;
}
// Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
int clientWidth = client.right - client.left;
int clientHeight = client.bottom - client.top;
bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
if (sizeDirty || mPresentIntervalDirty)
{
resetSwapChain(clientWidth, clientHeight);
if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
{
glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this);
}
return true;
}
return false;
}
DWORD Surface::convertInterval(EGLint interval)
{
switch(interval)
{
case 0: return D3DPRESENT_INTERVAL_IMMEDIATE;
case 1: return D3DPRESENT_INTERVAL_ONE;
case 2: return D3DPRESENT_INTERVAL_TWO;
case 3: return D3DPRESENT_INTERVAL_THREE;
case 4: return D3DPRESENT_INTERVAL_FOUR;
default: UNREACHABLE();
}
return D3DPRESENT_INTERVAL_DEFAULT;
}
bool Surface::swap()
{
return swapRect(0, 0, mWidth, mHeight);
}
bool Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
{
if (!mPostSubBufferSupported)
{
// Spec is not clear about how this should be handled.
return true;
}
return swapRect(x, y, width, height);
}
EGLint Surface::getWidth() const
{
return mWidth;
}
EGLint Surface::getHeight() const
{
return mHeight;
}
EGLint Surface::isPostSubBufferSupported() const
{
return mPostSubBufferSupported;
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *Surface::getRenderTarget()
{
if (mRenderTarget)
{
mRenderTarget->AddRef();
}
return mRenderTarget;
}
// Increments refcount on surface.
// caller must Release() the returned surface
IDirect3DSurface9 *Surface::getDepthStencil()
{
if (mDepthStencil)
{
mDepthStencil->AddRef();
}
return mDepthStencil;
}
IDirect3DTexture9 *Surface::getOffscreenTexture()
{
if (mOffscreenTexture)
{
mOffscreenTexture->AddRef();
}
return mOffscreenTexture;
}
void Surface::setSwapInterval(EGLint interval)
{
if (mSwapInterval == interval)
{
return;
}
mSwapInterval = interval;
mSwapInterval = std::max(mSwapInterval, mDisplay->getMinSwapInterval());
mSwapInterval = std::min(mSwapInterval, mDisplay->getMaxSwapInterval());
mPresentInterval = convertInterval(mSwapInterval);
mPresentIntervalDirty = true;
}
EGLenum Surface::getTextureFormat() const
{
return mTextureFormat;
}
EGLenum Surface::getTextureTarget() const
{
return mTextureTarget;
}
void Surface::setBoundTexture(gl::Texture2D *texture)
{
mTexture = texture;
}
gl::Texture2D *Surface::getBoundTexture() const
{
return mTexture;
}
D3DFORMAT Surface::getFormat() const
{
return mConfig->mRenderTargetFormat;
}
}