| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Surface.cpp: Implements the egl::Surface class, representing a drawing surface |
| // such as the client area of a window, including any back buffers. |
| // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3. |
| |
| #include <tchar.h> |
| |
| #include "libEGL/Surface.h" |
| |
| #include "common/debug.h" |
| #include "libGLESv2/Texture.h" |
| |
| #include "libEGL/main.h" |
| #include "libEGL/Display.h" |
| |
| namespace egl |
| { |
| |
| Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported) |
| : mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported) |
| { |
| mSwapChain = NULL; |
| mBackBuffer = NULL; |
| mDepthStencil = NULL; |
| mRenderTarget = NULL; |
| mOffscreenTexture = NULL; |
| mShareHandle = NULL; |
| mTexture = NULL; |
| mTextureFormat = EGL_NO_TEXTURE; |
| mTextureTarget = EGL_NO_TEXTURE; |
| |
| mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio |
| mRenderBuffer = EGL_BACK_BUFFER; |
| mSwapBehavior = EGL_BUFFER_PRESERVED; |
| mSwapInterval = -1; |
| setSwapInterval(1); |
| |
| subclassWindow(); |
| } |
| |
| Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType) |
| : mDisplay(display), mWindow(NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE) |
| { |
| mSwapChain = NULL; |
| mBackBuffer = NULL; |
| mDepthStencil = NULL; |
| mRenderTarget = NULL; |
| mOffscreenTexture = NULL; |
| mWindowSubclassed = false; |
| mTexture = NULL; |
| mTextureFormat = textureFormat; |
| mTextureTarget = textureType; |
| |
| mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio |
| mRenderBuffer = EGL_BACK_BUFFER; |
| mSwapBehavior = EGL_BUFFER_PRESERVED; |
| mSwapInterval = -1; |
| setSwapInterval(1); |
| } |
| |
| Surface::~Surface() |
| { |
| unsubclassWindow(); |
| release(); |
| } |
| |
| bool Surface::initialize() |
| { |
| ASSERT(!mSwapChain && !mOffscreenTexture && !mDepthStencil); |
| |
| if (!resetSwapChain()) |
| return false; |
| |
| return true; |
| } |
| |
| void Surface::release() |
| { |
| if (mSwapChain) |
| { |
| mSwapChain->Release(); |
| mSwapChain = NULL; |
| } |
| |
| if (mBackBuffer) |
| { |
| mBackBuffer->Release(); |
| mBackBuffer = NULL; |
| } |
| |
| if (mDepthStencil) |
| { |
| mDepthStencil->Release(); |
| mDepthStencil = NULL; |
| } |
| |
| if (mRenderTarget) |
| { |
| mRenderTarget->Release(); |
| mRenderTarget = NULL; |
| } |
| |
| if (mOffscreenTexture) |
| { |
| mOffscreenTexture->Release(); |
| mOffscreenTexture = NULL; |
| } |
| |
| if (mTexture) |
| { |
| mTexture->releaseTexImage(); |
| mTexture = NULL; |
| } |
| |
| mShareHandle = NULL; |
| } |
| |
| bool Surface::resetSwapChain() |
| { |
| if (!mWindow) |
| { |
| return resetSwapChain(mWidth, mHeight); |
| } |
| |
| RECT windowRect; |
| if (!GetClientRect(getWindowHandle(), &windowRect)) |
| { |
| ASSERT(false); |
| |
| ERR("Could not retrieve the window dimensions"); |
| return false; |
| } |
| |
| return resetSwapChain(windowRect.right - windowRect.left, windowRect.bottom - windowRect.top); |
| } |
| |
| bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight) |
| { |
| IDirect3DDevice9 *device = mDisplay->getDevice(); |
| |
| if (device == NULL) |
| { |
| return false; |
| } |
| |
| // Evict all non-render target textures to system memory and release all resources |
| // before reallocating them to free up as much video memory as possible. |
| device->EvictManagedResources(); |
| |
| HRESULT result; |
| |
| // Release specific resources to free up memory for the new render target, while the |
| // old render target still exists for the purpose of preserving its contents. |
| if (mSwapChain) |
| { |
| mSwapChain->Release(); |
| mSwapChain = NULL; |
| } |
| |
| if (mBackBuffer) |
| { |
| mBackBuffer->Release(); |
| mBackBuffer = NULL; |
| } |
| |
| if (mOffscreenTexture) |
| { |
| mOffscreenTexture->Release(); |
| mOffscreenTexture = NULL; |
| } |
| |
| if (mDepthStencil) |
| { |
| mDepthStencil->Release(); |
| mDepthStencil = NULL; |
| } |
| |
| mShareHandle = NULL; |
| HANDLE *pShareHandle = NULL; |
| if (!mWindow && mDisplay->shareHandleSupported()) |
| { |
| pShareHandle = &mShareHandle; |
| } |
| |
| result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET, |
| mConfig->mRenderTargetFormat, D3DPOOL_DEFAULT, &mOffscreenTexture, pShareHandle); |
| if (FAILED(result)) |
| { |
| ERR("Could not create offscreen texture: %08lX", result); |
| release(); |
| |
| if(isDeviceLostError(result)) |
| { |
| mDisplay->notifyDeviceLost(); |
| return false; |
| } |
| else |
| { |
| return error(EGL_BAD_ALLOC, false); |
| } |
| } |
| |
| IDirect3DSurface9 *oldRenderTarget = mRenderTarget; |
| |
| result = mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget); |
| ASSERT(SUCCEEDED(result)); |
| |
| if (oldRenderTarget) |
| { |
| RECT rect = |
| { |
| 0, 0, |
| mWidth, mHeight |
| }; |
| |
| if (rect.right > static_cast<LONG>(backbufferWidth)) |
| { |
| rect.right = backbufferWidth; |
| } |
| |
| if (rect.bottom > static_cast<LONG>(backbufferHeight)) |
| { |
| rect.bottom = backbufferHeight; |
| } |
| |
| mDisplay->endScene(); |
| |
| result = device->StretchRect(oldRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE); |
| ASSERT(SUCCEEDED(result)); |
| |
| oldRenderTarget->Release(); |
| } |
| |
| if (mWindow) |
| { |
| D3DPRESENT_PARAMETERS presentParameters = {0}; |
| presentParameters.AutoDepthStencilFormat = mConfig->mDepthStencilFormat; |
| presentParameters.BackBufferCount = 1; |
| presentParameters.BackBufferFormat = mConfig->mRenderTargetFormat; |
| presentParameters.EnableAutoDepthStencil = FALSE; |
| presentParameters.Flags = 0; |
| presentParameters.hDeviceWindow = getWindowHandle(); |
| presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented |
| presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented |
| presentParameters.PresentationInterval = mPresentInterval; |
| presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| presentParameters.Windowed = TRUE; |
| presentParameters.BackBufferWidth = backbufferWidth; |
| presentParameters.BackBufferHeight = backbufferHeight; |
| |
| // http://crbug.com/140239 |
| // http://crbug.com/143434 |
| // |
| // Some AMD/Intel switchable systems / drivers appear to round swap chain surfaces to a multiple of 64 pixels in width |
| // when using the integrated Intel. This rounds the width up rather than down. |
| // |
| // Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID |
| // is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur. |
| D3DADAPTER_IDENTIFIER9* adapterIdentifier = mDisplay->getAdapterIdentifier(); |
| if (adapterIdentifier->VendorId == VENDOR_ID_INTEL) |
| { |
| presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64; |
| } |
| |
| result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST); |
| |
| ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result); |
| release(); |
| |
| if(isDeviceLostError(result)) |
| { |
| mDisplay->notifyDeviceLost(); |
| return false; |
| } |
| else |
| { |
| return error(EGL_BAD_ALLOC, false); |
| } |
| } |
| |
| result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer); |
| ASSERT(SUCCEEDED(result)); |
| InvalidateRect(mWindow, NULL, FALSE); |
| } |
| |
| if (mConfig->mDepthStencilFormat != D3DFMT_UNKNOWN) |
| { |
| result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight, mConfig->mDepthStencilFormat, D3DMULTISAMPLE_NONE, |
| 0, FALSE, &mDepthStencil, NULL); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL); |
| |
| ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result); |
| release(); |
| |
| if(isDeviceLostError(result)) |
| { |
| mDisplay->notifyDeviceLost(); |
| return false; |
| } |
| else |
| { |
| return error(EGL_BAD_ALLOC, false); |
| } |
| } |
| } |
| |
| mWidth = backbufferWidth; |
| mHeight = backbufferHeight; |
| |
| mPresentIntervalDirty = false; |
| return true; |
| } |
| |
| bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) |
| { |
| if (!mSwapChain) |
| { |
| return true; |
| } |
| |
| if (x + width > mWidth) |
| { |
| width = mWidth - x; |
| } |
| |
| if (y + height > mHeight) |
| { |
| height = mHeight - y; |
| } |
| |
| if (width == 0 || height == 0) |
| { |
| return true; |
| } |
| |
| IDirect3DDevice9 *device = mDisplay->getDevice(); |
| |
| // Disable all pipeline operations |
| device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); |
| device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED); |
| device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); |
| device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| device->SetPixelShader(NULL); |
| device->SetVertexShader(NULL); |
| |
| device->SetRenderTarget(0, mBackBuffer); |
| device->SetDepthStencilSurface(NULL); |
| |
| device->SetTexture(0, mOffscreenTexture); |
| device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); |
| device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
| device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
| device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); |
| |
| D3DVIEWPORT9 viewport = {0, 0, mWidth, mHeight, 0.0f, 1.0f}; |
| device->SetViewport(&viewport); |
| |
| float x1 = x - 0.5f; |
| float y1 = (mHeight - y - height) - 0.5f; |
| float x2 = (x + width) - 0.5f; |
| float y2 = (mHeight - y) - 0.5f; |
| |
| float u1 = x / float(mWidth); |
| float v1 = y / float(mHeight); |
| float u2 = (x + width) / float(mWidth); |
| float v2 = (y + height) / float(mHeight); |
| |
| float quad[4][6] = {{x1, y1, 0.0f, 1.0f, u1, v2}, |
| {x2, y1, 0.0f, 1.0f, u2, v2}, |
| {x2, y2, 0.0f, 1.0f, u2, v1}, |
| {x1, y2, 0.0f, 1.0f, u1, v1}}; // x, y, z, rhw, u, v |
| |
| mDisplay->startScene(); |
| device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, quad, 6 * sizeof(float)); |
| mDisplay->endScene(); |
| |
| device->SetTexture(0, NULL); |
| |
| RECT rect = |
| { |
| x, mHeight - y - height, |
| x + width, mHeight - y |
| }; |
| |
| HRESULT result = mSwapChain->Present(&rect, &rect, NULL, NULL, 0); |
| |
| gl::Context *context = static_cast<gl::Context*>(glGetCurrentContext()); |
| if (context) |
| { |
| context->markAllStateDirty(); |
| } |
| |
| if (isDeviceLostError(result)) |
| { |
| mDisplay->notifyDeviceLost(); |
| return false; |
| } |
| |
| if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR) |
| { |
| return error(EGL_BAD_ALLOC, false); |
| } |
| |
| ASSERT(SUCCEEDED(result)); |
| |
| checkForOutOfDateSwapChain(); |
| |
| return true; |
| } |
| |
| HWND Surface::getWindowHandle() |
| { |
| return mWindow; |
| } |
| |
| |
| #define kSurfaceProperty _TEXT("Egl::SurfaceOwner") |
| #define kParentWndProc _TEXT("Egl::SurfaceParentWndProc") |
| |
| static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) |
| { |
| if (message == WM_SIZE) |
| { |
| Surface* surf = reinterpret_cast<Surface*>(GetProp(hwnd, kSurfaceProperty)); |
| if(surf) |
| { |
| surf->checkForOutOfDateSwapChain(); |
| } |
| } |
| WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc)); |
| return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam); |
| } |
| |
| void Surface::subclassWindow() |
| { |
| if (!mWindow) |
| { |
| return; |
| } |
| |
| DWORD processId; |
| DWORD threadId = GetWindowThreadProcessId(mWindow, &processId); |
| if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId()) |
| { |
| return; |
| } |
| |
| SetLastError(0); |
| LONG_PTR oldWndProc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc)); |
| if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS) |
| { |
| mWindowSubclassed = false; |
| return; |
| } |
| |
| SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this)); |
| SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc)); |
| mWindowSubclassed = true; |
| } |
| |
| void Surface::unsubclassWindow() |
| { |
| if(!mWindowSubclassed) |
| { |
| return; |
| } |
| |
| // un-subclass |
| LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(mWindow, kParentWndProc)); |
| |
| // Check the windowproc is still SurfaceWindowProc. |
| // If this assert fails, then it is likely the application has subclassed the |
| // hwnd as well and did not unsubclass before destroying its EGL context. The |
| // application should be modified to either subclass before initializing the |
| // EGL context, or to unsubclass before destroying the EGL context. |
| if(parentWndFunc) |
| { |
| LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc); |
| ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc)); |
| } |
| |
| RemoveProp(mWindow, kSurfaceProperty); |
| RemoveProp(mWindow, kParentWndProc); |
| mWindowSubclassed = false; |
| } |
| |
| bool Surface::checkForOutOfDateSwapChain() |
| { |
| RECT client; |
| if (!GetClientRect(getWindowHandle(), &client)) |
| { |
| ASSERT(false); |
| return false; |
| } |
| |
| // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information. |
| int clientWidth = client.right - client.left; |
| int clientHeight = client.bottom - client.top; |
| bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight(); |
| |
| if (sizeDirty || mPresentIntervalDirty) |
| { |
| resetSwapChain(clientWidth, clientHeight); |
| if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this) |
| { |
| glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this); |
| } |
| |
| return true; |
| } |
| return false; |
| } |
| |
| DWORD Surface::convertInterval(EGLint interval) |
| { |
| switch(interval) |
| { |
| case 0: return D3DPRESENT_INTERVAL_IMMEDIATE; |
| case 1: return D3DPRESENT_INTERVAL_ONE; |
| case 2: return D3DPRESENT_INTERVAL_TWO; |
| case 3: return D3DPRESENT_INTERVAL_THREE; |
| case 4: return D3DPRESENT_INTERVAL_FOUR; |
| default: UNREACHABLE(); |
| } |
| |
| return D3DPRESENT_INTERVAL_DEFAULT; |
| } |
| |
| bool Surface::swap() |
| { |
| return swapRect(0, 0, mWidth, mHeight); |
| } |
| |
| bool Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) |
| { |
| if (!mPostSubBufferSupported) |
| { |
| // Spec is not clear about how this should be handled. |
| return true; |
| } |
| |
| return swapRect(x, y, width, height); |
| } |
| |
| EGLint Surface::getWidth() const |
| { |
| return mWidth; |
| } |
| |
| EGLint Surface::getHeight() const |
| { |
| return mHeight; |
| } |
| |
| EGLint Surface::isPostSubBufferSupported() const |
| { |
| return mPostSubBufferSupported; |
| } |
| |
| // Increments refcount on surface. |
| // caller must Release() the returned surface |
| IDirect3DSurface9 *Surface::getRenderTarget() |
| { |
| if (mRenderTarget) |
| { |
| mRenderTarget->AddRef(); |
| } |
| |
| return mRenderTarget; |
| } |
| |
| // Increments refcount on surface. |
| // caller must Release() the returned surface |
| IDirect3DSurface9 *Surface::getDepthStencil() |
| { |
| if (mDepthStencil) |
| { |
| mDepthStencil->AddRef(); |
| } |
| |
| return mDepthStencil; |
| } |
| |
| IDirect3DTexture9 *Surface::getOffscreenTexture() |
| { |
| if (mOffscreenTexture) |
| { |
| mOffscreenTexture->AddRef(); |
| } |
| |
| return mOffscreenTexture; |
| } |
| |
| void Surface::setSwapInterval(EGLint interval) |
| { |
| if (mSwapInterval == interval) |
| { |
| return; |
| } |
| |
| mSwapInterval = interval; |
| mSwapInterval = std::max(mSwapInterval, mDisplay->getMinSwapInterval()); |
| mSwapInterval = std::min(mSwapInterval, mDisplay->getMaxSwapInterval()); |
| |
| mPresentInterval = convertInterval(mSwapInterval); |
| mPresentIntervalDirty = true; |
| } |
| |
| EGLenum Surface::getTextureFormat() const |
| { |
| return mTextureFormat; |
| } |
| |
| EGLenum Surface::getTextureTarget() const |
| { |
| return mTextureTarget; |
| } |
| |
| void Surface::setBoundTexture(gl::Texture2D *texture) |
| { |
| mTexture = texture; |
| } |
| |
| gl::Texture2D *Surface::getBoundTexture() const |
| { |
| return mTexture; |
| } |
| |
| D3DFORMAT Surface::getFormat() const |
| { |
| return mConfig->mRenderTargetFormat; |
| } |
| } |