commit | 46156bbe5458025ed028af16ccce28a558151b58 | [log] [tgz] |
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author | shannon.woods%transgaming.com@gtempaccount.com <shannon.woods%transgaming.com@gtempaccount.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Sat Mar 23 18:41:17 2013 |
committer | shannon.woods%transgaming.com@gtempaccount.com <shannon.woods%transgaming.com@gtempaccount.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Sat Mar 23 18:41:17 2013 |
tree | f51784b138b58088acc0ed200553551fe6ddb7d0 | |
parent | 91a23eca69a7d96e947c8c128872101ec28d459c [diff] |
Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output. TRAC #22668 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: http://angleproject.googlecode.com/svn/branches/dx11proto@2020 736b8ea6-26fd-11df-bfd4-992fa37f6226