Store the BuildInResources in the Compiler class so the draw buffer data can be read during shader output.

TRAC #22668

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang

git-svn-id: http://angleproject.googlecode.com/svn/branches/dx11proto@2020 736b8ea6-26fd-11df-bfd4-992fa37f6226
5 files changed