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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATORHLSL_H_
#define COMPILER_TRANSLATORHLSL_H_
#include "compiler/ShHandle.h"
#include "compiler/Uniform.h"
class TranslatorHLSL : public TCompiler {
public:
TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; }
const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; }
protected:
virtual void translate(TIntermNode* root);
sh::ActiveUniforms mActiveUniforms;
ShShaderOutput mOutputType;
};
#endif // COMPILER_TRANSLATORHLSL_H_