commit | ed66cc4ef0d8d4a4e4bebdcc81f2e25e8609f7bc | [log] [tgz] |
---|---|---|
author | shannon.woods%transgaming.com@gtempaccount.com <shannon.woods%transgaming.com@gtempaccount.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Sat Mar 23 18:39:28 2013 |
committer | shannon.woods%transgaming.com@gtempaccount.com <shannon.woods%transgaming.com@gtempaccount.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Sat Mar 23 18:39:28 2013 |
tree | 77d2164067e7112d1829f2326a87b6f941b78465 | |
parent | cb1326fc516df015ce7aeb9fbf84554a0333b7b4 [diff] |
Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets. We will report this as our maximum draw buffer and color attachment count. TRAC #22656 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: http://angleproject.googlecode.com/svn/branches/dx11proto@2004 736b8ea6-26fd-11df-bfd4-992fa37f6226