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angleproject
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dx11proto
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167fd87e7ad4104cf55ff82bc87a93704fe4d01a
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src
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compiler
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glslang_tab.cpp
167fd87
Refactor class to represent structure.
by shannonwoods@chromium.org
· 12 years ago
d18f401
We don't need to keep the param variable around for function prototypes.
by shannonwoods@chromium.org
· 12 years ago
414c8f1
A special state to track field selection is not necessary.
by shannonwoods@chromium.org
· 12 years ago
a81a1c8
Robust distinction between IDENTIFIER and TYPE_NAME tokens.
by shannonwoods@chromium.org
· 12 years ago
0f3ead9
Update the shader compiler/translator bison-generated source files with the latest cygwin releases.
by shannonwoods@chromium.org
· 12 years ago
1cc134d
Provide safer and more convenient constant union accessors.
by shannon.woods%transgaming.com@gtempaccount.com
· 12 years ago
ae2b0f8
Added preprocessor support for GL_FRAGMENT_PRECISION_HIGH.
by shannon.woods@transgaming.com
· 12 years ago
5e03430
Fixed one remaining 64-bit truncation issue missed in the last CL.
by shannon.woods@transgaming.com
· 12 years ago
f3658a9
Fixed 64-bit integer truncation issues in shader translator.
by shannon.woods@transgaming.com
· 12 years ago
cbc077f
Check that the incoming type to a default precision qualifier statement is valid.
by shannon.woods@transgaming.com
· 12 years ago
ddd8193
Upstream various build fixes from WebKit to ANGLE to make updating ANGLE in WebKit easier.
by daniel@transgaming.com
· 12 years ago
b0d8cfa
Add Renderer class and move functionality from Display
by daniel@transgaming.com
· 13 years ago