1. 167fd87 Refactor class to represent structure. by shannonwoods@chromium.org · 12 years ago
  2. d18f401 We don't need to keep the param variable around for function prototypes. by shannonwoods@chromium.org · 12 years ago
  3. 414c8f1 A special state to track field selection is not necessary. by shannonwoods@chromium.org · 12 years ago
  4. a81a1c8 Robust distinction between IDENTIFIER and TYPE_NAME tokens. by shannonwoods@chromium.org · 12 years ago
  5. 0f3ead9 Update the shader compiler/translator bison-generated source files with the latest cygwin releases. by shannonwoods@chromium.org · 12 years ago
  6. 1cc134d Provide safer and more convenient constant union accessors. by shannon.woods%transgaming.com@gtempaccount.com · 12 years ago
  7. ae2b0f8 Added preprocessor support for GL_FRAGMENT_PRECISION_HIGH. by shannon.woods@transgaming.com · 12 years ago
  8. 5e03430 Fixed one remaining 64-bit truncation issue missed in the last CL. by shannon.woods@transgaming.com · 12 years ago
  9. f3658a9 Fixed 64-bit integer truncation issues in shader translator. by shannon.woods@transgaming.com · 12 years ago
  10. cbc077f Check that the incoming type to a default precision qualifier statement is valid. by shannon.woods@transgaming.com · 12 years ago
  11. ddd8193 Upstream various build fixes from WebKit to ANGLE to make updating ANGLE in WebKit easier. by daniel@transgaming.com · 12 years ago
  12. b0d8cfa Add Renderer class and move functionality from Display by daniel@transgaming.com · 13 years ago