Building ASTC Encoder

This page provides instructions for building astcenc from the sources in this repository.

Builds use CMake 3.15 or higher as the build system generator. The examples on this page only show how to use it to target NMake (Windows) and Make (Linux and macOS), but CMake supports other build system backends.

Windows

Builds for Windows are tested with CMake 3.17 and Visual Studio 2019.

Configuring the build

To use CMake you must first configure the build. Create a build directory in the root of the astenc checkout, and then run cmake inside that directory to generate the build system.

# Create a build directory
mkdir build
cd build

# Configure your build of choice, for example:

# x86-64 using NMake
cmake -G "NMake Makefiles" -T ClangCL -DCMAKE_BUILD_TYPE=Release ^
    -DCMAKE_INSTALL_PREFIX=.\ -DISA_AVX2=ON -DISA_SSE41=ON -DISA_SSE2=ON ..

# x86-64 using Visual Studio solution
cmake -G "Visual Studio 16 2019" -T ClangCL -DCMAKE_INSTALL_PREFIX=.\ ^
    -DISA_AVX2=ON -DISA_SSE41=ON -DISA_SSE2=ON ..

This example shows all SIMD variants being enabled. It is possible to build a subset of the supported variants by enabling only the ones you require. At least one variant must be enabled.

Using the Visual Studio Clang-cl LLVM toolchain (-T ClangCL) is optional but produces signficantly faster binaries than the default toolchain. The C++ LLVM toolchain component must be installed via the Visual Studio installer.

Building

Once you have configured the build you can use NMake to compile the project from your build dir, and install to your target install directory.

# Run a build and install build outputs in `${CMAKE_INSTALL_PREFIX}/astcenc/`
cd build
nmake install

macOS and Linux

Builds for macOS and Linux are tested with CMake 3.17 and clang++ 9.0.

Compiling using g++ is supported, but clang++ builds are faster by ~15%.

Configuring the build

To use CMake you must first configure the build. Create a build directory in the root of the astenc checkout, and then run cmake inside that directory to generate the build system.

# Select your compiler (clang++ recommended, but g++ works)
export CXX=clang++

# Create a build directory
mkdir build
cd build

# Configure your build of choice, for example:

# Arm arch64
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=./ \
    -DISA_NEON=ON ..

# x86-64
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=./ \
    -DISA_AVX2=ON -DISA_SSE41=ON -DISA_SSE2=ON ..

# macOS universal binary build
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=./ \
    -DISA_AVX2=ON -DISA_NEON=ON ..

This example shows all SIMD variants being enabled. It is possible to build a subset of the supported variants by enabling only the ones you require.

For all platforms a single CMake configure can build multiple binaries for a single target CPU architecture, for example building x64 for both SSE2 and AVX2. The binary name will include the build variant as a postfix.

The macOS platform additionally supports the ability to build a universal binary, combining one x86 and one arm64 variant into a single output binary. The OS select the correct variant to run for the machine being used to run the binary. To build a universal binary select a single x64 variant and a single arm64 variant, and both will be included in a single output binary. It is not required, but if CMAKE_OSX_ARCHITECTURES is set on the command line (e.g. by XCode-generated build commands) it will be validated against the other configuration variant settings.

Building

Once you have configured the build you can use Make to compile the project from your build dir, and install to your target install directory.

# Run a build and install build outputs in `${CMAKE_INSTALL_PREFIX}/astcenc/`
cd build
make install -j16

Advanced build options

For codec developers there are a number of useful features in the build system.

No intrinsics build

All normal builds will use SIMD accelerated code paths using intrinsics, as all target architectures (x86-64 and aarch64) guarantee SIMD availability. For development purposes it is possible to build an intrinsic-free build which uses no explicit SIMD acceleration (the compiler may still auto-vectorize).

To enable this binary variant add -DISA_NONE=ON to the CMake command line when configuring. It is NOT recommended to use this for production; it is significantly slower than the vectorized SIMD builds.

Build Types

We support and test the following CMAKE_BUILD_TYPE options.

ValueDescription
ReleaseOptimized release build
RelWithDebInfoOptimized release build with debug info
DebugUnoptimized debug build with debug info

Note that optimized release builds are compiled with link-time optimization, which can make profiling more challenging ...

Testing

We support building unit tests.

These builds use the googletest framework, which is pulled in though a git submodule. On first use, you must fetch the submodule dependency:

git submodule init
git submodule update

To build unit tests add -DUNITTEST=ON to the CMake command line when configuring.

To run unit tests use the CMake ctest utility from your build directory after you have built the tests.

cd build
ctest --verbose

Packaging

We support building a release bundle of all enabled binary configurations in the current CMake configuration using the package build target

# Run a build and package build outputs in `./astcenc-<ver>-<os>-<arch>.<fmt>`
cd build
make package -j16

Windows packages will use the .zip format, other packages will use the .tar.gz format.

Integrating as a library into another project

The core codec of astcenc is built as a library, and so can be easily integrated into other projects using CMake. An example of the CMake integration and the codec API usage can be found in the ./Utils/Example directory in the repository. See the Example Readme for more details.