This page summarizes the major functional and performance changes in each release of the 3.x series.
All performance data on this page is measured on an Intel Core i5-9600K clocked at 4.2 GHz, running astcenc
using AVX2 and 6 threads.
Status: November 2021
The 3.3 release improves image quality for normal maps, and two component textures. Normal maps are expected to compress 25% slower than the 3.2 release, although it should be noted that they are still faster to compress in 3.3 than when using the 2.5 series. This release also fixes one reported stability issue.
-cw
on the command line.Status: August 2021
The 3.2 release is a bugfix release; no significant image quality or performance differences are expected.
Status: July 2021
The 3.1 release is the second release in the 3.x series. This release gives another performance boost, typically between 5 and 20% faster than the 3.0 release, as well as further incremental improvements to image quality. A number of build system improvements make astcenc easier and faster to integrate into other projects as a library, including support for building universal binaries on macOS. Full change list is shown below.
Reminder for users of the library interface - the API is not designed to be binary compatible across versions, and this release is not compatible with earlier releases. Please update and rebuild your client-side code using the updated astcenc.h
header.
-perceptual
operation. The current implementation is simple, weighting color channel errors by their contribution to perceived luminance. This mimics the behavior of the human visual system, which is most sensitive to green, then red, then blue.-lowweightmodelimit
command line option.x86_64
and arm64
target support.-DCLI=OFF
during the CMake configure step../Utils/Example/
directory.ASTCENC_FLG_USE_PERCEPTUAL
works for color data.tune_low_weight_count_limit
added.Key for charts:
Relative performance vs 3.0 release:
Status: June 2021
The 3.0 release is the first in a series of updates to the compressor that are making more radical changes than we felt we could make with the 2.x series. The primary goals of the 3.x series are to keep the image quality ~static or better compared to the 2.5 release, but continue to improve performance.
Reminder for users of the library interface - the API is not designed to be binary compatible across versions, and this release is not compatible with earlier releases. Please update and rebuild your client-side code using the updated astcenc.h
header.
astcenc_compress_image()
and for astcenc_decompress_image()
now accept swizzle structures by const
pointer, instead of pass-by-value.astcenc_compress_reset()
and the astcenc_decompress_reset()
functions between images is no longer required if the context was created for use by a single thread.tune_partition_early_out_limit
config option has been removed, and replaced with two new options tune_2_partition_early_out_limit_factor
and tune_3_partition_early_out_limit_factor
. See command line help for more detailed documentation.tune_two_plane_early_out_limit
has been renamed totune_2_plane_early_out_limit_correlation
. See command line help for more detailed documentation.Key for charts:
Absolute performance vs 2.5 release:
Relative performance vs 2.5 release: