blob: 112c7891677dd0bbfe2344f166246610774ac2bd [file] [log] [blame]
//
// Copyright (c) 2017 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "common.h"
#include "testBase.h"
#if defined( __APPLE__ )
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#include <CL/cl_gl.h>
#endif
extern int supportsHalf(cl_context context, bool* supports_half);
extern int supportsMsaa(cl_context context, bool* supports_msaa);
extern int supportsDepth(cl_context context, bool* supports_depth);
static const char *kernelpattern_image_read_1d =
"__kernel void sample_test( read_only image1d_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int offset = get_global_id(0);\n"
" results[ offset ] = read_image%s( source, sampler, offset );\n"
"}\n";
static const char *kernelpattern_image_read_1d_buffer =
"__kernel void sample_test( read_only image1d_buffer_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int offset = get_global_id(0);\n"
" results[ offset ] = read_image%s( source, offset );\n"
"}\n";
static const char *kernelpattern_image_read_1darray =
"__kernel void sample_test( read_only image1d_array_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
"}\n";
static const char *kernelpattern_image_read_2d =
"__kernel void sample_test( read_only image2d_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
"}\n";
static const char *kernelpattern_image_read_2darray =
"__kernel void sample_test( read_only image2d_array_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int offset = tidZ * width * height + tidY * width + tidX;\n"
"\n"
" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
"}\n";
static const char *kernelpattern_image_read_3d =
"__kernel void sample_test( read_only image3d_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int offset = tidZ * width * height + tidY * width + tidX;\n"
"\n"
" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
"}\n";
static const char *kernelpattern_image_read_2d_depth =
"__kernel void sample_test( read_only image2d_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
"}\n";
static const char *kernelpattern_image_read_2darray_depth =
"__kernel void sample_test( read_only image2d_array_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int offset = tidZ * width * height + tidY * width + tidX;\n"
"\n"
" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2d =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_msaa_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int num_samples = get_image_num_samples( source );\n"
" for(size_t sample = 0; sample < num_samples; sample++ ) {\n"
" int offset = sample * width * height + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int2)( tidX, tidY ), sample );\n"
" }\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2d_depth =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_msaa_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int num_samples = get_image_num_samples( source );\n"
" for(size_t sample = 0; sample < num_samples; sample++ ) {\n"
" int offset = sample * width * height + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int2)( tidX, tidY ), sample );\n"
" }\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2darray =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_array_msaa_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int num_samples = get_image_num_samples( source );\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int array_size = get_image_array_size( source );\n"
" for(size_t sample = 0; sample< num_samples; ++sample) {\n"
" int offset = (array_size * width * height) * sample + (width * height) * tidZ + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int4)( tidX, tidY, tidZ, 1 ), sample );\n"
" }\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2darray_depth =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_array_msaa_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int num_samples = get_image_num_samples( source );\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int array_size = get_image_array_size( source );\n"
" for(size_t sample = 0; sample < num_samples; ++sample) {\n"
" int offset = (array_size * width * height) * sample + (width * height) * tidZ + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int4)( tidX, tidY, tidZ, 1 ), sample );\n"
" }\n"
"}\n";
static const char* get_appropriate_kernel_for_target(GLenum target, cl_channel_order channel_order) {
switch (get_base_gl_target(target)) {
case GL_TEXTURE_1D:
return kernelpattern_image_read_1d;
case GL_TEXTURE_BUFFER:
return kernelpattern_image_read_1d_buffer;
case GL_TEXTURE_1D_ARRAY:
return kernelpattern_image_read_1darray;
case GL_TEXTURE_RECTANGLE_EXT:
case GL_TEXTURE_2D:
case GL_COLOR_ATTACHMENT0:
case GL_RENDERBUFFER:
case GL_TEXTURE_CUBE_MAP:
#ifdef GL_VERSION_3_2
if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_read_2d_depth;
#endif
return kernelpattern_image_read_2d;
case GL_TEXTURE_2D_ARRAY:
#ifdef GL_VERSION_3_2
if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_read_2darray_depth;
#endif
return kernelpattern_image_read_2darray;
case GL_TEXTURE_3D:
return kernelpattern_image_read_3d;
case GL_TEXTURE_2D_MULTISAMPLE:
#ifdef GL_VERSION_3_2
if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_multisample_read_2d_depth;
#endif
return kernelpattern_image_multisample_read_2d;
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
#ifdef GL_VERSION_3_2
if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_multisample_read_2darray_depth;
#endif
return kernelpattern_image_multisample_read_2darray;
break;
default:
log_error("Unsupported texture target (%s); cannot determine "
"appropriate kernel.", GetGLTargetName(target));
return NULL;
}
}
int test_cl_image_read( cl_context context, cl_command_queue queue,
GLenum gl_target, cl_mem image, size_t width, size_t height, size_t depth, size_t sampleNum,
cl_image_format *outFormat, ExplicitType *outType, void **outResultBuffer )
{
clProgramWrapper program;
clKernelWrapper kernel;
clMemWrapper streams[ 2 ];
int error;
char kernelSource[2048];
char *programPtr;
// Use the image created from the GL texture.
streams[ 0 ] = image;
// Determine data type and format that CL came up with
error = clGetImageInfo( streams[ 0 ], CL_IMAGE_FORMAT, sizeof( cl_image_format ), outFormat, NULL );
test_error( error, "Unable to get CL image format" );
// Determine the number of samples
cl_uint samples = 0;
error = clGetImageInfo( streams[ 0 ], CL_IMAGE_NUM_SAMPLES, sizeof( samples ), &samples, NULL );
test_error( error, "Unable to get CL_IMAGE_NUM_SAMPLES" );
// Create the source
*outType = get_read_kernel_type( outFormat );
size_t channelSize = get_explicit_type_size( *outType );
const char* source = get_appropriate_kernel_for_target(gl_target, outFormat->image_channel_order);
sprintf( kernelSource, source, get_explicit_type_name( *outType ),
get_kernel_suffix( outFormat ) );
programPtr = kernelSource;
if( create_single_kernel_helper( context, &program, &kernel, 1,
(const char **)&programPtr, "sample_test", "" ) )
{
return -1;
}
// Create a vanilla output buffer
cl_device_id device;
error = clGetCommandQueueInfo(queue, CL_QUEUE_DEVICE, sizeof(device), &device, NULL);
test_error( error, "Unable to get queue device" );
cl_ulong maxAllocSize = 0;
error = clGetDeviceInfo( device, CL_DEVICE_MAX_MEM_ALLOC_SIZE, sizeof( maxAllocSize ), &maxAllocSize, NULL );
test_error( error, "Unable to get CL_DEVICE_MAX_MEM_ALLOC_SIZE" );
size_t buffer_bytes = channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum;
if (buffer_bytes > maxAllocSize) {
log_info("Output buffer size %d is too large for device (max alloc size %d) Skipping...\n",
(int)buffer_bytes, (int)maxAllocSize);
return 1;
}
streams[ 1 ] = clCreateBuffer( context, CL_MEM_READ_WRITE, buffer_bytes, NULL, &error );
test_error( error, "Unable to create output buffer" );
/* Assign streams and execute */
clSamplerWrapper sampler = clCreateSampler( context, CL_FALSE, CL_ADDRESS_NONE, CL_FILTER_NEAREST, &error );
test_error( error, "Unable to create sampler" );
error = clSetKernelArg( kernel, 0, sizeof( streams[ 0 ] ), &streams[ 0 ] );
test_error( error, "Unable to set kernel arguments" );
error = clSetKernelArg( kernel, 1, sizeof( sampler ), &sampler );
test_error( error, "Unable to set kernel arguments" );
error = clSetKernelArg( kernel, 2, sizeof( streams[ 1 ] ), &streams[ 1 ] );
test_error( error, "Unable to set kernel arguments" );
glFinish();
error = (*clEnqueueAcquireGLObjects_ptr)( queue, 1, &streams[ 0 ], 0, NULL, NULL);
test_error( error, "Unable to acquire GL obejcts");
// The ND range we use is a function of the dimensionality of the image.
size_t global_range[3] = { width, height, depth };
size_t *local_range = NULL;
int ndim = 1;
switch (get_base_gl_target(gl_target)) {
case GL_TEXTURE_1D:
case GL_TEXTURE_BUFFER:
ndim = 1;
break;
case GL_TEXTURE_RECTANGLE_EXT:
case GL_TEXTURE_2D:
case GL_TEXTURE_1D_ARRAY:
case GL_COLOR_ATTACHMENT0:
case GL_RENDERBUFFER:
case GL_TEXTURE_CUBE_MAP:
ndim = 2;
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
#ifdef GL_VERSION_3_2
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
ndim = 3;
break;
#endif
default:
log_error("Test error: Unsupported texture target.\n");
return 1;
}
// 2D and 3D images have a special way to set the local size (legacy).
// Otherwise, we let CL select by leaving local_range as NULL.
if (gl_target == GL_TEXTURE_2D) {
local_range = (size_t*)malloc(sizeof(size_t) * ndim);
get_max_common_2D_work_group_size( context, kernel, global_range, local_range );
} else if (gl_target == GL_TEXTURE_3D) {
local_range = (size_t*)malloc(sizeof(size_t) * ndim);
get_max_common_3D_work_group_size( context, kernel, global_range, local_range );
}
error = clEnqueueNDRangeKernel( queue, kernel, ndim, NULL, global_range,
local_range, 0, NULL, NULL );
test_error( error, "Unable to execute test kernel" );
error = (*clEnqueueReleaseGLObjects_ptr)( queue, 1, &streams[ 0 ],
0, NULL, NULL );
test_error(error, "clEnqueueReleaseGLObjects failed");
// Read results from the CL buffer
*outResultBuffer = (void *)( new char[ channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum] );
error = clEnqueueReadBuffer( queue, streams[ 1 ], CL_TRUE, 0,
channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum, *outResultBuffer, 0, NULL, NULL );
test_error( error, "Unable to read output CL buffer!" );
// free the ranges
if (local_range) free(local_range);
return 0;
}
static int test_image_read( cl_context context, cl_command_queue queue,
GLenum target, GLuint globj, size_t width, size_t height, size_t depth, size_t sampleNum,
cl_image_format *outFormat, ExplicitType *outType, void **outResultBuffer )
{
int error;
// Create a CL image from the supplied GL texture or renderbuffer.
cl_mem image;
if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) {
image = (*clCreateFromGLRenderbuffer_ptr)( context, CL_MEM_READ_ONLY, globj, &error );
} else {
image = (*clCreateFromGLTexture_ptr)( context, CL_MEM_READ_ONLY,
target, 0, globj, &error );
}
if( error != CL_SUCCESS ) {
if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) {
print_error( error, "Unable to create CL image from GL renderbuffer" );
} else {
print_error( error, "Unable to create CL image from GL texture" );
GLint fmt;
glGetTexLevelParameteriv( target, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt );
log_error( " Supplied GL texture was base format %s and internal "
"format %s\n", GetGLBaseFormatName( fmt ), GetGLFormatName( fmt ) );
}
return error;
}
return test_cl_image_read( context, queue, target, image,
width, height, depth, sampleNum, outFormat, outType, outResultBuffer );
}
static int test_image_format_read(
cl_context context, cl_command_queue queue,
size_t width, size_t height, size_t depth,
GLenum target, struct format* fmt, MTdata data)
{
int error = 0;
// Determine the maximum number of supported samples
GLint samples = 1;
if (target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
samples = get_gl_max_samples(target, fmt->internal);
// If we're testing a half float format, then we need to determine the
// rounding mode of this machine. Punt if we fail to do so.
if( fmt->type == kHalf )
{
if( DetectFloatToHalfRoundingMode(queue) )
return 1;
bool supports_half = false;
error = supportsHalf(context, &supports_half);
if( error != 0 )
return error;
if (!supports_half) return 0;
}
#ifdef GL_VERSION_3_2
if (get_base_gl_target(target) == GL_TEXTURE_2D_MULTISAMPLE ||
get_base_gl_target(target) == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
{
bool supports_msaa;
error = supportsMsaa(context, &supports_msaa);
if( error != 0 ) return error;
if (!supports_msaa) return 0;
}
if (fmt->formattype == GL_DEPTH_COMPONENT ||
fmt->formattype == GL_DEPTH_STENCIL)
{
bool supports_depth;
error = supportsDepth(context, &supports_depth);
if( error != 0 ) return error;
if (!supports_depth) return 0;
}
#endif
size_t w = width, h = height, d = depth;
// Unpack the format and use it, along with the target, to create an
// appropriate GL texture.
GLenum gl_fmt = fmt->formattype;
GLenum gl_internal_fmt = fmt->internal;
GLenum gl_type = fmt->datatype;
ExplicitType type = fmt->type;
// Required for most of the texture-backed cases:
glTextureWrapper texture;
// Required for the special case of TextureBuffer textures:
glBufferWrapper glbuf;
// And these are required for the case of Renderbuffer images:
glFramebufferWrapper glFramebuffer;
glRenderbufferWrapper glRenderbuffer;
void* buffer = NULL;
// Use the correct texture creation function depending on the target, and
// adjust width, height, depth as appropriate so subsequent size calculations
// succeed.
switch (get_base_gl_target(target)) {
case GL_TEXTURE_1D:
h = 1; d = 1;
buffer = CreateGLTexture1D( width, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, true, data );
break;
case GL_TEXTURE_BUFFER:
h = 1; d = 1;
buffer = CreateGLTextureBuffer(width, target, gl_fmt, gl_internal_fmt,
gl_type, type, &texture, &glbuf, &error, true, data);
break;
case GL_RENDERBUFFER:
case GL_COLOR_ATTACHMENT0:
d = 1;
buffer = CreateGLRenderbuffer(width, height, target, gl_fmt,
gl_internal_fmt, gl_type, type, &glFramebuffer, &glRenderbuffer, &error,
data, true);
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE_EXT:
case GL_TEXTURE_CUBE_MAP:
d = 1;
buffer = CreateGLTexture2D(width, height, target, gl_fmt, gl_internal_fmt,
gl_type, type, &texture, &error, true, data);
break;
case GL_TEXTURE_1D_ARRAY:
d = 1;
buffer = CreateGLTexture1DArray( width, height, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, true, data );
break;
case GL_TEXTURE_2D_ARRAY:
buffer = CreateGLTexture2DArray( width, height, depth, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, true, data );
break;
case GL_TEXTURE_3D:
buffer = CreateGLTexture3D( width, height, depth, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, data, true );
break;
#ifdef GL_VERSION_3_2
case GL_TEXTURE_2D_MULTISAMPLE:
d = 1;
buffer = CreateGLTexture2DMultisample( width, height, samples, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, true, data, true );
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
buffer = CreateGLTexture2DArrayMultisample( width, height, depth, samples, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, true, data, true );
break;
#endif
default:
log_error("Unsupported texture target.");
return 1;
}
if ( error == -2 ) {
log_info("OpenGL texture couldn't be created, because a texture is too big. Skipping test.\n");
return 0;
}
// Check to see if the texture could not be created for some other reason like
// GL_FRAMEBUFFER_UNSUPPORTED
if (error == GL_FRAMEBUFFER_UNSUPPORTED) {
log_info("Skipping...\n");
return 0;
}
if ( error != 0 ) {
if ((gl_fmt == GL_RGBA_INTEGER_EXT) && (!CheckGLIntegerExtensionSupport())){
log_info("OpenGL version does not support GL_RGBA_INTEGER_EXT. "
"Skipping test.\n");
return 0;
} else {
return error;
}
}
BufferOwningPtr<char> inputBuffer(buffer);
if( inputBuffer == NULL )
return -1;
cl_image_format clFormat;
ExplicitType actualType;
char *outBuffer;
// Perform the read:
GLuint globj = texture;
if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) {
globj = glRenderbuffer;
}
error = test_image_read( context, queue, target, globj, w, h, d, samples, &clFormat,
&actualType, (void **)&outBuffer );
if( error != 0 )
return error;
BufferOwningPtr<char> actualResults(outBuffer);
if( actualResults == NULL )
return -1;
log_info( "- Read [%4d x %4d x %4d x %4d] : GL Texture : %s : %s : %s => CL Image : %s : %s \n",
(int)w, (int)h, (int)d, (int)samples, GetGLFormatName( gl_fmt ), GetGLFormatName( gl_internal_fmt ),
GetGLTypeName( gl_type ), GetChannelOrderName( clFormat.image_channel_order ),
GetChannelTypeName( clFormat.image_channel_data_type ));
BufferOwningPtr<char> convertedInputs;
// We have to convert our input buffer to the returned type, so we can validate.
// This is necessary because OpenCL might not actually pick an internal format
// that actually matches our input format (for example, if it picks a normalized
// format, the results will come out as floats instead of going in as ints).
if ( gl_type == GL_UNSIGNED_INT_2_10_10_10_REV )
{
cl_uint *p = (cl_uint *)buffer;
float *inData = (float *)malloc( w * h * d * samples * sizeof(float) );
for( size_t i = 0; i < 4 * w * h * d * samples; i += 4 )
{
inData[ i + 0 ] = (float)( ( p[ 0 ] >> 20 ) & 0x3ff ) / (float)1023;
inData[ i + 1 ] = (float)( ( p[ 0 ] >> 10 ) & 0x3ff ) / (float)1023;
inData[ i + 2 ] = (float)( p[ 0 ] & 0x3ff ) / (float)1023;
p++;
}
convertedInputs.reset( inData );
if( convertedInputs == NULL )
return -1;
}
else if ( gl_type == GL_DEPTH24_STENCIL8 )
{
// GL_DEPTH24_STENCIL8 is treated as CL_UNORM_INT24 + CL_DEPTH_STENCIL where
// the stencil is ignored.
cl_uint *p = (cl_uint *)buffer;
float *inData = (float *)malloc( w * h * d * samples * sizeof(float) );
for( size_t i = 0; i < w * h * d * samples; i++ )
{
inData[ i ] = (float)((p[i] >> 8) & 0xffffff) / (float)0xfffffe;
}
convertedInputs.reset( inData );
if( convertedInputs == NULL )
return -1;
}
else if ( gl_type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
{
// GL_FLOAT_32_UNSIGNED_INT_24_8_REV is treated as a CL_FLOAT +
// unused 24 + CL_DEPTH_STENCIL; we check the float value and ignore the
// second word
float *p = (float *)buffer;
float *inData = (float *)malloc( w * h * d * samples * sizeof(float) );
for( size_t i = 0; i < w * h * d * samples; i++ )
{
inData[ i ] = p[i*2];
}
convertedInputs.reset( inData );
if( convertedInputs == NULL )
return -1;
}
else
{
convertedInputs.reset(convert_to_expected( inputBuffer,
w * h * d * samples, type, actualType, get_channel_order_channel_count(clFormat.image_channel_order) ));
if( convertedInputs == NULL )
return -1;
}
// Now we validate
if( actualType == kFloat )
{
if ( clFormat.image_channel_data_type == CL_UNORM_INT_101010 )
{
return validate_float_results_rgb_101010( convertedInputs, actualResults, w, h, d, samples );
}
else
{
return validate_float_results( convertedInputs, actualResults, w, h, d, samples, get_channel_order_channel_count(clFormat.image_channel_order) );
}
}
else
{
return validate_integer_results( convertedInputs, actualResults, w, h, d, samples, get_explicit_type_size( actualType ) );
}
}
int test_images_read_common( cl_device_id device, cl_context context,
cl_command_queue queue, struct format* formats, size_t nformats,
GLenum *targets, size_t ntargets, sizevec_t *sizes, size_t nsizes )
{
int error = 0;
RandomSeed seed(gRandomSeed);
// First, ensure this device supports images.
if (checkForImageSupport(device)) {
log_info("Device does not support images. Skipping test.\n");
return 0;
}
size_t fidx, tidx, sidx;
// Test each format on every target, every size.
for ( fidx = 0; fidx < nformats; fidx++ ) {
for ( tidx = 0; tidx < ntargets; tidx++ ) {
// Texture buffer only takes an internal format, so the level data passed
// by the test and used for verification must match the internal format
if ((targets[tidx] == GL_TEXTURE_BUFFER) && (GetGLFormat(formats[ fidx ].internal) != formats[fidx].formattype))
continue;
if ( formats[ fidx ].datatype == GL_UNSIGNED_INT_2_10_10_10_REV )
{
// Check if the RGB 101010 format is supported
if ( is_rgb_101010_supported( context, targets[ tidx ] ) == 0 )
break; // skip
}
if (targets[tidx] != GL_TEXTURE_BUFFER)
log_info( "Testing image read for GL format %s : %s : %s : %s\n",
GetGLTargetName( targets[ tidx ] ),
GetGLFormatName( formats[ fidx ].internal ),
GetGLBaseFormatName( formats[ fidx ].formattype ),
GetGLTypeName( formats[ fidx ].datatype ) );
else
log_info( "Testing image read for GL format %s : %s\n",
GetGLTargetName( targets[ tidx ] ),
GetGLFormatName( formats[ fidx ].internal ));
for ( sidx = 0; sidx < nsizes; sidx++ ) {
// Test this format + size:
int err;
if ((err = test_image_format_read(context, queue,
sizes[sidx].width, sizes[sidx].height, sizes[sidx].depth,
targets[tidx], &formats[fidx], seed) ))
{
// Negative return values are errors, positive mean the test was skipped
if (err < 0) {
// We land here in the event of test failure.
log_error( "ERROR: Image read test failed for %s : %s : %s : %s\n\n",
GetGLTargetName( targets[ tidx ] ),
GetGLFormatName( formats[ fidx ].internal ),
GetGLBaseFormatName( formats[ fidx ].formattype ),
GetGLTypeName( formats[ fidx ].datatype ) );
error++;
}
// Skip the other sizes for this format.
printf("Skipping remaining sizes for this format\n");
break;
}
}
// Note a successful format test, if we passed every size.
if( sidx == sizeof (sizes) / sizeof( sizes[0] ) ) {
log_info( "passed: Image read test for GL format %s : %s : %s : %s\n\n",
GetGLTargetName( targets[ tidx ] ),
GetGLFormatName( formats[ fidx ].internal ),
GetGLBaseFormatName( formats[ fidx ].formattype ),
GetGLTypeName( formats[ fidx ].datatype ) );
}
}
}
return error;
}