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//
// Copyright (c) 2020 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "testBase.h"
static volatile cl_int sDestructorIndex;
void CL_CALLBACK context_destructor_callback(cl_context context, void *userData)
{
int *userPtr = (int *)userData;
// ordering of callbacks is guaranteed, meaning we don't need to do atomic
// operation here
*userPtr = ++sDestructorIndex;
}
int test_context_destructor_callback(cl_device_id deviceID, cl_context context,
cl_command_queue queue, int num_elements)
{
cl_int error;
clContextWrapper localContext =
clCreateContext(NULL, 1, &deviceID, NULL, NULL, &error);
test_error(error, "Unable to create local context");
// Set up some variables to catch the order in which callbacks are called
volatile int callbackOrders[3] = { 0, 0, 0 };
sDestructorIndex = 0;
// Set up the callbacks
error = clSetContextDestructorCallback(
localContext, context_destructor_callback, (void *)&callbackOrders[0]);
test_error(error, "Unable to set destructor callback");
error = clSetContextDestructorCallback(
localContext, context_destructor_callback, (void *)&callbackOrders[1]);
test_error(error, "Unable to set destructor callback");
error = clSetContextDestructorCallback(
localContext, context_destructor_callback, (void *)&callbackOrders[2]);
test_error(error, "Unable to set destructor callback");
// Now release the context, which SHOULD call the callbacks
error = clReleaseContext(localContext);
test_error(error, "Unable to release local context");
// Note: since we manually released the context, we need to set it to NULL
// to prevent a double-release
localContext = NULL;
// At this point, all three callbacks should have already been called
int numErrors = 0;
for (int i = 0; i < 3; i++)
{
// Spin waiting for the release to finish. If you don't call the
// context_destructor_callback, you will not pass the test.
log_info("\tWaiting for callback %d...\n", i);
int wait = 0;
while (0 == callbackOrders[i])
{
usleep(100000); // 1/10th second
if (++wait >= 10 * 10)
{
log_error("\tERROR: Callback %d was not called within 10 "
"seconds! Assuming failure.\n",
i + 1);
numErrors++;
break;
}
}
if (callbackOrders[i] != 3 - i)
{
log_error("\tERROR: Callback %d was called in the wrong order! "
"(Was called order %d, should have been order %d)\n",
i + 1, callbackOrders[i], 3 - i);
numErrors++;
}
}
return (numErrors > 0) ? TEST_FAIL : TEST_PASS;
}