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//
// Copyright (c) 2017 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef _setup_h
#define _setup_h
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "gl_headers.h"
#include <CL/cl.h>
// Note: the idea here is to have every platform define their own setup.cpp file that implements a GLEnvironment
// subclass internally, then return it as a definition for GLEnvironment::Create
class GLEnvironment
{
public:
GLEnvironment() {}
virtual ~GLEnvironment() {}
virtual int Init( int *argc, char **argv, int use_opengl_32 ) = 0;
virtual cl_context CreateCLContext( void ) = 0;
virtual int SupportsCLGLInterop( cl_device_type device_type) = 0;
// cleanup EGL environment properly when the test exit.
// This change does not affect any functionality of the test
virtual void terminate_egl_display() = 0;
static GLEnvironment * Instance( void );
};
#endif // _setup_h