blob: dbabe605de561dd5eb308d6742b538bab88e2036 [file] [log] [blame]
set (MODULE_NAME GL)
if(WIN32)
# Windows MSVC/Intel compiler hits:
# - dwonload free libraries package glew and glut/freeglut from the Internet
# - add x64/x86 binaries with glew and glut/freeglut libraries (.lib) to the directory lib/x64 or lib/x86.
# Include folder libs as cmake argument -DCLConform_GL_LIBRARIES_DIR=lib\x64 while solution generation
# - GL headers files should be added to project source directory and GL subdirectory
# - Add .dll files: glut glew to the test binary location.
list(APPEND CLConform_LIBRARIES opengl32 freeglut glew32)
else(WIN32)
list(APPEND CLConform_LIBRARIES GL glut GLEW GLU)
endif(WIN32)
set (${MODULE_NAME}_SOURCES
main.cpp
test_buffers.cpp
test_image_methods.cpp
test_images_1D.cpp
test_images_1Darray.cpp
test_images_2D.cpp
test_images_2Darray.cpp
test_images_3D.cpp
test_images_depth.cpp
test_images_getinfo_common.cpp
test_images_multisample.cpp
test_images_read_common.cpp
test_images_write_common.cpp
test_renderbuffer.cpp
test_renderbuffer_info.cpp
test_fence_sync.cpp
helpers.cpp
../../test_common/gl/helpers.cpp
)
if (WIN32)
list (APPEND ${MODULE_NAME}_SOURCES ../../test_common/gl/setup_win32.cpp)
else(WIN32)
list (APPEND ${MODULE_NAME}_SOURCES ../../test_common/gl/setup_x11.cpp)
endif(WIN32)
# Compiling GLEW along with the project if the compiler is MINGW.
# The mingw linker was giving weird errors while linking to glew32.lib generated by
# MSVC.
if(MINGW)
list (APPEND ${MODULE_NAME}_SOURCES GLEW/glew.c)
set_source_files_properties(
${${MODULE_NAME}_SOURCES}
COMPILE_FLAGS -DGLEW_STATIC)
include_directories("./GLEW/")
endif(MINGW)
set_source_files_properties(
${${MODULE_NAME}_SOURCES}
PROPERTIES LANGUAGE CXX)
# Add the current folder to the include path, so that
# test_common/gl/setup_x11.cpp can find testBase.h which is located in this
# folder.
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include(../CMakeCommon.txt)