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//
// Copyright (c) 2017 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "harness.h"
void SubTestMiscMultipleCreates(
cl_context context,
cl_command_queue command_queue,
ID3D10Device* pDevice)
{
ID3D10Buffer* pBuffer = NULL;
ID3D10Texture2D* pTexture = NULL;
HRESULT hr = S_OK;
cl_mem mem[5] = {NULL, NULL, NULL, NULL, NULL};
cl_int result = CL_SUCCESS;
HarnessD3D10_TestBegin("Misc: Multiple Creates");
// create the D3D10 resources
{
D3D10_TEXTURE2D_DESC desc;
memset(&desc, 0, sizeof(desc) );
desc.Width = 256;
desc.Height = 256;
desc.MipLevels = 4;
desc.ArraySize = 4;
desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D10_USAGE_DEFAULT;
desc.BindFlags = D3D10_BIND_SHADER_RESOURCE | D3D10_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = pDevice->CreateTexture2D(&desc, NULL, &pTexture);
TestRequire(SUCCEEDED(hr), "Failed to create texture.");
}
// create the D3D10 buffer
{
D3D10_BUFFER_DESC desc = {0};
desc.ByteWidth = 1024;
desc.Usage = D3D10_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
desc.MiscFlags = 0;
hr = pDevice->CreateBuffer(&desc, NULL, &pBuffer);
TestRequire(SUCCEEDED(hr), "Creating vertex buffer failed!");
}
mem[0] = clCreateFromD3D10BufferKHR(
context,
0,
pBuffer,
&result);
TestRequire(result == CL_SUCCESS, "clCreateFromD3D10BufferKHR");
mem[1] = clCreateFromD3D10BufferKHR(
context,
0,
pBuffer,
&result);
TestRequire(result == CL_INVALID_D3D10_RESOURCE_KHR, "clCreateFromD3D10BufferKHR succeeded when it shouldn't");
mem[2] = clCreateFromD3D10Texture2DKHR(
context,
0,
pTexture,
1,
&result);
TestRequire(result == CL_SUCCESS, "clCreateFromD3D10Texture2DKHR failed");
mem[3] = clCreateFromD3D10Texture2DKHR(
context,
0,
pTexture,
1,
&result);
TestRequire(result == CL_INVALID_D3D10_RESOURCE_KHR, "clCreateFromD3D10Texture2DKHR succeeded when it shouldn't");
mem[4] = clCreateFromD3D10Texture2DKHR(
context,
0,
pTexture,
16,
&result);
TestRequire(result == CL_INVALID_VALUE, "clCreateFromD3D10Texture2DKHR succeeded when it shouldn't");
Cleanup:
for (UINT i = 0; i < 4; ++i)
{
if (mem[i])
{
clReleaseMemObject(mem[i]);
}
}
if (pBuffer)
{
pBuffer->Release();
}
if (pTexture)
{
pTexture->Release();
}
HarnessD3D10_TestEnd();
}
void SubTestMiscAcquireRelease(
cl_context context,
cl_command_queue command_queue,
ID3D10Device* pDevice)
{
ID3D10Buffer* pBuffer = NULL;
ID3D10Texture2D* pTexture = NULL;
HRESULT hr = S_OK;
cl_int result = CL_SUCCESS;
cl_mem mem[2] = {NULL, NULL};
HarnessD3D10_TestBegin("Misc: Acquire Release");
// create the D3D10 resources
{
D3D10_TEXTURE2D_DESC desc;
memset(&desc, 0, sizeof(desc) );
desc.Width = 256;
desc.Height = 256;
desc.MipLevels = 4;
desc.ArraySize = 4;
desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D10_USAGE_DEFAULT;
desc.BindFlags = D3D10_BIND_SHADER_RESOURCE | D3D10_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = pDevice->CreateTexture2D(&desc, NULL, &pTexture);
TestRequire(SUCCEEDED(hr), "Failed to create texture.");
}
// create the D3D10 buffer
{
D3D10_BUFFER_DESC desc = {0};
desc.ByteWidth = 1024;
desc.Usage = D3D10_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
desc.MiscFlags = 0;
hr = pDevice->CreateBuffer(&desc, NULL, &pBuffer);
TestRequire(SUCCEEDED(hr), "Creating vertex buffer failed!");
}
// create cl_mem objects for the resources
mem[0] = clCreateFromD3D10BufferKHR(
context,
0,
pBuffer,
&result);
TestRequire(result == CL_SUCCESS, "clCreateFromD3D10BufferKHR");
mem[1] = clCreateFromD3D10Texture2DKHR(
context,
0,
pTexture,
1,
&result);
TestRequire(result == CL_SUCCESS, "clCreateFromD3D10Texture2DKHR failed");
// test some acquire/release patterns
result = clEnqueueAcquireD3D10ObjectsKHR(
command_queue,
1,
&mem[1],
0,
NULL,
NULL);
TestRequire(result == CL_SUCCESS, "clEnqueueAcquireD3D10ObjectsKHR failed.");
result = clEnqueueAcquireD3D10ObjectsKHR(
command_queue,
1,
&mem[0],
0,
NULL,
NULL);
TestRequire(result == CL_SUCCESS, "clEnqueueAcquireD3D10ObjectsKHR failed.");
result = clEnqueueReleaseD3D10ObjectsKHR(
command_queue,
1,
&mem[1],
0,
NULL,
NULL);
TestRequire(result == CL_SUCCESS, "clEnqueueReleaseD3D10ObjectsKHR failed.");
result = clEnqueueReleaseD3D10ObjectsKHR(
command_queue,
1,
&mem[0],
0,
NULL,
NULL);
TestRequire(result == CL_SUCCESS, "clEnqueueReleaseD3D10ObjectsKHR failed.");
Cleanup:
for (UINT i = 0; i < 2; ++i)
{
if (mem[i])
{
clReleaseMemObject(mem[i]);
}
}
if (pBuffer)
{
pBuffer->Release();
}
if (pTexture)
{
pTexture->Release();
}
HarnessD3D10_TestEnd();
}
void TestDeviceMisc(
cl_device_id device,
cl_context context,
cl_command_queue command_queue,
ID3D10Device* pDevice)
{
SubTestMiscMultipleCreates(
context,
command_queue,
pDevice);
SubTestMiscAcquireRelease(
context,
command_queue,
pDevice);
}