How to Build

Python v3.6+ required

Certain source files are generated at build time from the xr.xml file, utilizing python scripts. The scripts make use of the python pathlib module, which is fully supported in python version 3.6 or later.

Windows

Building the OpenXR components in this tree on Windows is supported using Visual Studio 2013 and newer. Before beginning, make sure the appropriate “msbuild.exe” is in your PATH. Also, when generating the solutions/projects using CMake, be sure to use the correct compiler version number. The following table is provided to help you:

Visual StudioVersion Number
Visual Studio 201312
Visual Studio 201514
Visual Studio 201715

Windows 64-bit

First, generate the 64-bit solution and project files using CMake:

mkdir build\win64
cd build\win64
cmake -G "Visual Studio [Version Number] Win64" ..\..

Finally, open the build\win64\OPENXR.sln in the Visual Studio to build the samples.

Windows 32-bit

First, generate the 32-bit solution and project files using CMake:

mkdir build\win32
cd build\win32
cmake -G "Visual Studio [Version Number]" ..\..

Open the build\win32\OPENXR.sln in the Visual Studio to build the samples.

Linux

The following set of packages provides all required libs for building for xlib or xcb with OpenGL and Vulkan support.

  • build-essential
  • cmake (of somewhat recent vintage, 3.10+ known working)
  • libgl1-mesa-dev
  • libvulkan-dev
  • libx11-xcb-dev
  • libxcb-dri2-0-dev
  • libxcb-glx0-dev
  • libxcb-icccm4-dev
  • libxcb-keysyms1-dev
  • libxcb-randr0-dev
  • libxrandr-dev
  • libxxf86vm-dev
  • mesa-common-dev

Linux Debug

mkdir -p build/linux_debug
cd build/linux_debug
cmake -DCMAKE_BUILD_TYPE=Debug ../..
make

Linux Release

mkdir -p build/linux_release
cd build/linux_release
cmake -DCMAKE_BUILD_TYPE=Release ../..
make

(Optional) Building the OpenXR Loader as a DLL

The OpenXR loader is built as a static library by default. To instead build as a dynamic link library, define the cmake option DYNAMIC_LOADER=ON. e.g. for Win64, replace the cmake line shown above with:

cmake -DDYNAMIC_LOADER=ON -G "Visual Studio [Version Number] Win64" ..\..

Running the HELLO_XR sample

OpenXR runtime installation

An OpenXR runtime must first be installed before running the hello_xr sample. The runtime is an implementation of the OpenXR API, typically tailed to a specific device and distributed by the device manufacturer. To allow experimentation with the API in the absence of a specific device runtime, several organizations have made available prototype OpenXR runtimes, linked from the main OpenXR landing page at https://www.khronos.org/openxr

Configuring the OpenXR Loader

XR_RUNTIME_JSON environment variable

The OpenXR loader looks in system-specific locations for the JSON file active_runtime.json, which describes the default installed OpenXR runtime. To override the default selection, you may define an environment variable XR_RUNTIME_JSON to select a different runtime, or a runtime which has not been installed in the default location.

For example, you might set XR_RUNTIME_JSON to <build_dir>/test/runtime/my_custom_runtime.json to select an OpenXR runtime described by JSON file my_custom_runtime.json.

Running the Hello_XR Test

The binary for the hello_xr application is written to the <build_dir>/src/tests/hello_xr directory. Set your working directory to this directory and execute the hello_xr binary.

Hello_XR with a dynamic loader (Windows)

When building a DLL version of the loader, the Visual Studio projects generated by CMake will copy the loader DLLs to the test application's (hello_xr) binary directory. This makes it unnecessary to copy these files to someplace like Windows\System32.