|author||Charles Giessen <email@example.com>||Wed May 12 23:23:46 2021|
|committer||Charles Giessen <firstname.lastname@example.org>||Wed May 12 23:23:46 2021|
loader: Move disable_environment into function body The function `loaderReadLayerJson` does not modify the disable_environment parameter that is passed in. It can safely be made a variable local to the function. Change-Id: I25ef3f3e5f008082dc9514be8f607d2acbf212a1
This project provides the Khronos official Vulkan ICD desktop loader for Windows, Linux, and MacOS.
Vulkan is an explicit API, enabling direct control over how GPUs actually work. As such, Vulkan supports systems that have multiple GPUs, each running with a different driver, or ICD (Installable Client Driver). Vulkan also supports multiple global contexts (instances, in Vulkan terminology). The ICD loader is a library that is placed between a Vulkan application and any number of Vulkan drivers, in order to support multiple drivers and the instance-level functionality that works across these drivers. Additionally, the loader manages inserting Vulkan layer libraries, such as validation layers, between an application and the drivers.
This repository contains the Vulkan loader that is used for Linux, Windows, MacOS, and iOS. There is also a separate loader, maintained by Google, which is used on Android.
The following components are available in this repository:
BUILD.md Includes directions for building all components.
Architecture and interface information for the loader is in loader/LoaderAndLayerInterface.md.
Updates to the
Vulkan-Loader repository which correspond to a new Vulkan specification release are tagged using the following format:
Note: Marked version releases have undergone thorough testing but do not imply the same quality level as SDK tags. SDK tags follow the
> format (e.g.,
This scheme was adopted following the 1.1.96 Vulkan specification release.
This work is released as open source under a Apache-style license from Khronos including a Khronos copyright.
While this project has been developed primarily by LunarG, Inc., there are many other companies and individuals making this possible: Valve Corporation, funding project development; Khronos providing oversight and hosting of the project.