cube: Workaround macOS cube issue

Latest version of MoltenVK behaves in an apparently non-conformant way
by not allowing some linear images to be mapped to memory with
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT.  This change sidesteps the issue
by forcing the use of staging buffer for loading textures.
2 files changed
tree: 27434899ab4eeb20968d0f1a999f946c2e849c17
  1. build-android/
  2. build-gn/
  3. cmake/
  4. common/
  5. cube/
  6. icd/
  7. scripts/
  8. vulkaninfo/
  9. winrt/
  10. .appveyor.yml
  11. .clang-format
  13. .gitattributes
  14. .gitignore
  15. .gn
  16. .travis.yml
  19. CMakeLists.txt
  23. LICENSE.txt
  24. mac_common.cmake

Vulkan Ecosystem Components

This project provides Khronos official Vulkan Tools and Utilities for Windows, Linux, Android, and MacOS.

CI Build Status

PlatformBuild Status
Linux/AndroidBuild Status
WindowsBuild status


This project provides Vulkan tools and utilities that can assist development by enabling developers to verify their applications correct use of the Vulkan API.

The following components are available in this repository:

Contact Information

Information for Developing or Contributing:

Please see the file in this repository for more details. Please see the file in this repository for repository management details.

How to Build and Run Includes directions for building all components as well as running the vkcube demo applications.

Version Tagging Scheme

Updates to the Vulkan-Tools repository which correspond to a new Vulkan specification release are tagged using the following format: v<version> (e.g., v1.1.96).

Note: Marked version releases have undergone thorough testing but do not imply the same quality level as SDK tags. SDK tags follow the sdk-<version>.<patch> format (e.g., sdk-

This scheme was adopted following the 1.1.96 Vulkan specification release.


This work is released as open source under a Apache-style license from Khronos including a Khronos copyright.

See COPYRIGHT.txt for a full list of licenses used in this repository.


While this project has been developed primarily by LunarG, Inc., there are many other companies and individuals making this possible: Valve Corporation, funding project development; Google providing significant contributions to the validation layers; Khronos providing oversight and hosting of the project.