blob: ac39830f2d0deaeafc6ef3ad6344e561a239741d [file] [log] [blame]
# ~~~
# Copyright (c) 2018 Valve Corporation
# Copyright (c) 2018 LunarG, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ~~~
set(CUBE_INCLUDE_DIRS ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_BINARY_DIR}/.. ${VulkanHeaders_INCLUDE_DIR})
set(SCRIPTS_DIR "${PROJECT_SOURCE_DIR}/scripts")
if (NOT GLSLANG_INSTALL_DIR AND DEFINED ENV{GLSLANG_INSTALL_DIR})
set(GLSLANG_INSTALL_DIR $ENV{GLSLANG_INSTALL_DIR})
endif()
if(GLSLANG_INSTALL_DIR)
message(STATUS "Using GLSLANG_INSTALL_DIR to look for glslangValidator")
find_program(GLSLANG_VALIDATOR names glslangValidator HINTS "${GLSLANG_INSTALL_DIR}/bin")
else()
set(GLSLANG_VALIDATOR_NAME "glslangValidator")
message(STATUS "Using cmake find_program to look for glslangValidator")
if(WIN32)
execute_process(
COMMAND ${PYTHON_EXECUTABLE} ${SCRIPTS_DIR}/fetch_glslangvalidator.py glslang-master-windows-x64-Release.zip)
set(GLSLANG_VALIDATOR_NAME "glslangValidator.exe")
elseif(APPLE)
execute_process(COMMAND ${PYTHON_EXECUTABLE} ${SCRIPTS_DIR}/fetch_glslangvalidator.py glslang-master-osx-Release.zip)
elseif(UNIX AND NOT APPLE) # i.e. Linux
execute_process(COMMAND ${PYTHON_EXECUTABLE} ${SCRIPTS_DIR}/fetch_glslangvalidator.py glslang-master-linux-Release.zip)
endif()
find_program(GLSLANG_VALIDATOR NAMES ${GLSLANG_VALIDATOR_NAME} HINTS "${PROJECT_SOURCE_DIR}/glslang/bin")
endif()
if(UNIX AND NOT APPLE) # i.e. Linux
include(FindPkgConfig)
option(BUILD_WSI_XCB_SUPPORT "Build XCB WSI support" ON)
option(BUILD_WSI_XLIB_SUPPORT "Build Xlib WSI support" ON)
option(BUILD_WSI_WAYLAND_SUPPORT "Build Wayland WSI support" ON)
set(CUBE_WSI_SELECTION "XCB" CACHE STRING "Select WSI target for vkcube (XCB, XLIB, WAYLAND, DISPLAY)")
if(BUILD_WSI_XCB_SUPPORT)
find_package(XCB REQUIRED)
endif()
if(BUILD_WSI_XLIB_SUPPORT)
find_package(X11 REQUIRED)
endif()
if(BUILD_WSI_WAYLAND_SUPPORT)
find_package(Wayland REQUIRED)
include_directories(${WAYLAND_CLIENT_INCLUDE_DIR})
endif()
endif()
if(WIN32)
add_definitions(-DVK_USE_PLATFORM_WIN32_KHR -DWIN32_LEAN_AND_MEAN)
if(NOT MSVC_VERSION LESS 1900)
# Enable control flow guard
message(STATUS "Building vkcube with control flow guard")
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/guard:cf>")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /guard:cf")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /guard:cf")
endif()
elseif(ANDROID)
add_definitions(-DVK_USE_PLATFORM_ANDROID_KHR)
elseif(APPLE)
add_definitions(-DVK_USE_PLATFORM_MACOS_MVK)
elseif(UNIX AND NOT APPLE) # i.e. Linux
if(NOT CUBE_WSI_SELECTION)
set(CUBE_WSI_SELECTION "XCB")
endif()
if(CUBE_WSI_SELECTION STREQUAL "XCB")
if(NOT BUILD_WSI_XCB_SUPPORT)
message(FATAL_ERROR "Selected XCB for vkcube build but not building Xcb support")
endif()
set(CUBE_INCLUDE_DIRS ${XCB_INCLUDE_DIRS} ${CUBE_INCLUDE_DIRS})
link_libraries(${XCB_LIBRARIES})
add_definitions(-DVK_USE_PLATFORM_XCB_KHR)
elseif(CUBE_WSI_SELECTION STREQUAL "XLIB")
if(NOT BUILD_WSI_XLIB_SUPPORT)
message(FATAL_ERROR "Selected XLIB for vkcube build but not building Xlib support")
endif()
set(CUBE_INCLUDE_DIRS ${X11_INCLUDE_DIR} ${CUBE_INCLUDE_DIRS})
link_libraries(${X11_LIBRARIES})
add_definitions(-DVK_USE_PLATFORM_XLIB_KHR)
elseif(CUBE_WSI_SELECTION STREQUAL "WAYLAND")
if(NOT BUILD_WSI_WAYLAND_SUPPORT)
message(FATAL_ERROR "Selected Wayland for vkcube build but not building Wayland support")
endif()
set(CUBE_INCLUDE_DIRS ${WAYLAND_CLIENT_INCLUDE_DIR} ${CUBE_INCLUDE_DIRS})
link_libraries(${WAYLAND_CLIENT_LIBRARIES})
add_definitions(-DVK_USE_PLATFORM_WAYLAND_KHR)
elseif(CUBE_WSI_SELECTION STREQUAL "DISPLAY")
add_definitions(-DVK_USE_PLATFORM_DISPLAY_KHR)
else()
message(FATAL_ERROR "Unrecognized value for CUBE_WSI_SELECTION: ${CUBE_WSI_SELECTION}")
endif()
link_libraries(${API_LOWERCASE} m)
else()
message(FATAL_ERROR "Unsupported Platform!")
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
if(WIN32)
# Use static MSVCRT libraries
foreach(configuration
in
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_MINSIZEREL
CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_RELWITHDEBINFO
CMAKE_CXX_FLAGS_DEBUG
CMAKE_CXX_FLAGS_MINSIZEREL
CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${configuration} MATCHES "/MD")
string(REGEX
REPLACE "/MD"
"/MT"
${configuration}
"${${configuration}}")
endif()
endforeach()
file(COPY cube.vcxproj.user DESTINATION ${CMAKE_BINARY_DIR}/cube)
endif()
add_custom_command(COMMENT "Compiling cube vertex shader"
OUTPUT cube.vert.inc
COMMAND ${GLSLANG_VALIDATOR} -V -x -o ${CMAKE_CURRENT_BINARY_DIR}/cube.vert.inc
${PROJECT_SOURCE_DIR}/cube/cube.vert
MAIN_DEPENDENCY ${PROJECT_SOURCE_DIR}/cube/cube.vert
DEPENDS ${PROJECT_SOURCE_DIR}/cube/cube.vert ${GLSLANG_VALIDATOR})
add_custom_command(COMMENT "Compiling cube fragment shader"
OUTPUT cube.frag.inc
COMMAND ${GLSLANG_VALIDATOR} -V -x -o ${CMAKE_CURRENT_BINARY_DIR}/cube.frag.inc
${PROJECT_SOURCE_DIR}/cube/cube.frag
MAIN_DEPENDENCY ${PROJECT_SOURCE_DIR}/cube/cube.frag
DEPENDS ${PROJECT_SOURCE_DIR}/cube/cube.frag ${GLSLANG_VALIDATOR})
include_directories(${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
if(WIN32)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_CRT_SECURE_NO_WARNINGS -D_USE_MATH_DEFINES")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_CRT_SECURE_NO_WARNINGS -D_USE_MATH_DEFINES")
endif()
include_directories(${CUBE_INCLUDE_DIRS})
# ----------------------------------------------------------------------------
# vkcube
if(APPLE)
include(macOS/cube/cube.cmake)
elseif(NOT WIN32)
if(${CMAKE_SYSTEM_PROCESSOR} STREQUAL ${CMAKE_HOST_SYSTEM_PROCESSOR})
add_executable(vkcube
cube.c
${PROJECT_SOURCE_DIR}/cube/cube.vert
${PROJECT_SOURCE_DIR}/cube/cube.frag
cube.vert.inc
cube.frag.inc)
target_link_libraries(vkcube Vulkan::Vulkan)
endif()
else()
if(CMAKE_CL_64)
set(LIB_DIR "Win64")
else()
set(LIB_DIR "Win32")
endif()
add_executable(vkcube
WIN32
cube.c
${PROJECT_SOURCE_DIR}/cube/cube.vert
${PROJECT_SOURCE_DIR}/cube/cube.frag
cube.vert.inc
cube.frag.inc)
target_link_libraries(vkcube Vulkan::Vulkan)
endif()
if(APPLE)
# Keep RPATH so fixup_bundle can use it to find libraries
set_target_properties(vkcube PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE)
install(TARGETS vkcube BUNDLE DESTINATION "cube")
# Fix up the library references to be self-contained within the bundle.
install(CODE "
include(BundleUtilities)
fixup_bundle(\${CMAKE_INSTALL_PREFIX}/cube/vkcube.app \"\" \"${Vulkan_LIBRARY_DIR}\")
")
else()
install(TARGETS vkcube RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
endif()
# ----------------------------------------------------------------------------
# vkcubepp
if(APPLE)
include(macOS/cubepp/cubepp.cmake)
elseif(NOT WIN32)
if(${CMAKE_SYSTEM_PROCESSOR} STREQUAL ${CMAKE_HOST_SYSTEM_PROCESSOR})
add_executable(vkcubepp
cube.cpp
${PROJECT_SOURCE_DIR}/cube/cube.vert
${PROJECT_SOURCE_DIR}/cube/cube.frag
cube.vert.inc
cube.frag.inc)
target_link_libraries(vkcubepp Vulkan::Vulkan)
endif()
else()
if(CMAKE_CL_64)
set(LIB_DIR "Win64")
else()
set(LIB_DIR "Win32")
endif()
add_executable(vkcubepp
WIN32
cube.cpp
${PROJECT_SOURCE_DIR}/cube/cube.vert
${PROJECT_SOURCE_DIR}/cube/cube.frag
cube.vert.inc
cube.frag.inc)
target_link_libraries(vkcubepp Vulkan::Vulkan)
endif()
if(APPLE)
# Keep RPATH so fixup_bundle can use it to find libraries
set_target_properties(vkcubepp PROPERTIES INSTALL_RPATH_USE_LINK_PATH TRUE)
install(TARGETS vkcubepp BUNDLE DESTINATION "cube")
# Fix up the library references to be self-contained within the bundle.
install(CODE "
include(BundleUtilities)
fixup_bundle(\${CMAKE_INSTALL_PREFIX}/cube/vkcubepp.app \"\" \"${Vulkan_LIBRARY_DIR}\")
")
else()
install(TARGETS vkcubepp RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
endif()