| /* |
| * Copyright (c) 2015-2016 The Khronos Group Inc. |
| * Copyright (c) 2015-2016 Valve Corporation |
| * Copyright (c) 2015-2016 LunarG, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /* |
| * Vertex shader used by Cube demo. |
| */ |
| #version 400 |
| #extension GL_ARB_separate_shader_objects : enable |
| #extension GL_ARB_shading_language_420pack : enable |
| layout(std140, binding = 0) uniform buf { |
| mat4 MVP; |
| vec4 position[12*3]; |
| vec4 attr[12*3]; |
| } ubuf; |
| |
| layout (location = 0) out vec4 texcoord; |
| layout (location = 1) out vec3 frag_pos; |
| |
| void main() |
| { |
| texcoord = ubuf.attr[gl_VertexIndex]; |
| gl_Position = ubuf.MVP * ubuf.position[gl_VertexIndex]; |
| frag_pos = gl_Position.xyz; |
| } |