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Mesa 23.0.0 Release Notes / 2023-02-22
Mesa 23.0.0 is a bug fix release which fixes bugs found since the 23.0.0-rc5 release.
Mesa 23.0.0 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is **only** available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
Mesa 23.0.0 implements the Vulkan 1.3 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
SHA256 checksum
New features
- VK_EXT_descriptor_buffer on RADV, Turnip
- VK_AMD_shader_early_and_late_fragment_tests on RADV
- VK_AMD_shader_explicit_vertex_parameter on RADV/RDNA3
- VK_EXT_swapchain_colorspace on RADV, ANV, Turnip
- Enabled VK_EXT_mesh_shader by default on RADV/RDNA2
- Implemented more VK_EXT_dynamic_state3 features on RADV, Turnip
- Various raytracing, graphics pipeline library and RDNA3 improvements on RADV
- Radeon Memory Visualizer support with RADV.
- VK_KHR_shader_integer_dot_product on V3DV
- VK_KHR_present_wait on ANV, RADV, Turnip
- VK_KHR_push_descriptor on Venus
- VK_KHR_pci_bus_info on Venus
- GL_ARB_clip_control on panfrost
- GL_ARB_texture_filter_anisotropic on panfrost, asahi
- GL_ARB_occulsion_query2 on asahi
- GL_ARB_shader_stencil_export on asahi
- GL_ARB_draw_instanced on asahi
- GL_ARB_instanced_ararys on asahi
- GL_ARB_seamless_cube_map on asahi
- GL_NV_conditional_render on asahi
- GL_ARB_texture_mirror_clamp_to_edge on asahi
- None
Bug fixes
- mesa: _mesa_glthread_upload crash
- Rise of the Tomb Raider's Ambient Occlusion pass misrenders (swimming shadows)
- Minecraft: spec related compile errors
- radv: (Using mesh shader) NIR validation failed after nir_lower_io_to_scalar_early
- wine + dxvk + Rise of the Tomb Raider crashes in Soviet Installation 20% with VK_ERROR_DEVICE_LOST
- Sometimes VLC player process gets stuck in memory after closure if video output used is Auto or OpenGL
- kwin_wayland crashes involving dri2_create_drawable when Plasma starts and the llvmpipe driver from Mesa 23.0-rc3 and 23.0-rc4 is used
- anv: VK_ACCESS_2_SHADER_READ_BIT doesn't seem to be handled correctly
- Iris corruptions in zoom calls
- Sampling with aux enabled with ISL_AUX_STATE_PASS_THROUGH seems broken on Tigerlake+
- anv: incorrect task shader payload
- radv: Hi-Fi Rush incorrectly rendering face shadows with DCC on 7900 XTX
- DG2: incorrect rendering in Sascha Willems raytracing callable demo
- Some blackouts / rendering issues with RADV_PERFTEST=gpl in Battlefield 1 (DX11)
- radv: Segfault during createAccelerationStructure when the backing buffer is not bound to memory
Alan Coopersmith (1):
- util/disk_cache: Handle OS'es without d_type in struct dirent
Bas Nieuwenhuizen (1):
- nir: Apply a maximum stack depth to avoid stack overflows.
Charmaine Lee (3):
- svga: fix resource_get_handle from resource created without SHARED bind flag
- svga: fix compatible formats for shareable surfaces
- svga: use upload buffer if texture has pending changes
Chia-I Wu (3):
- radv: fix a hang with binning on CHIP_RENOIR
- turnip: fix a major leak with GPL LTO
- turnip: fix a null descriptor set dereference
Constantine Shablya (1):
- anv,hasvk: flush what UNIFORM_READ flushes on SHADER_READ
Danylo Piliaiev (3):
- tu: Prevent using stale value of RB_UNKNOWN_88D0 on BLIT
- tu: Prevent using stale value of GRAS_SC_CNTL in sysmem clear
- turnip: Disable draw states after dyn renderpass in all cases
Dave Airlie (2):
- crocus: disable Y tiling for render targets properly.
- crocus: switch gen4/5 tiling flags to follow suggestions.
Dylan Baker (7):
- .pick_status.json: Update to bd848ac92d9d77d72a1edb5645488639df91937e
- .pick_status.json: Mark 6af3a12e700065ca4b8b3a5d12b97a75142dd185 as denominated
- .pick_status.json: Update to e050a00b9f4d057e93f61f79019b5cf8bcd04e49
- .pick_status.json: Update to 4e09d37f3bd4b2f5837040cb1695d151672944e1
- .pick_status.json: Update to 4459668b6e74094b93f13da377077c4f26c9b7b9
- .pick_status.json: Update to dd3b67b9746f1d0f2766d6c39bb23e59d6548aba
- VERSION: bump for 23.0.0
Emma Anholt (2):
- Revert "freedreno/a5xx: Fix clip_mask"
- hasvk: Fix SPIR-V warning about TF unsupported on gen7.
Eric Engestrom (1):
- panfrost: drop no-longer-needed libglsl
Erik Faye-Lund (1):
- zink: remove incorrect trailing comma
Faith Ekstrand (3):
- nir/from_ssa: Only re-locate values that are destinations
- nir/from_ssa: Move the loop bounds check in resolve_parallel_copy
- nir/deref: Preserve alignments in opt_remove_cast_cast()
Georg Lehmann (2):
- aco: don't allow output modifiers for v_cvt_pkrtz_f16_f32
- aco: Don't use vcmpx with DPP.
Hans-Kristian Arntzen (3):
- radv: Fix invalid 64-bit shift.
Italo Nicola (1):
- panfrost: fix tiny sample_positions BO memory leak
Jesse Natalie (2):
- clc: Include opencl-c-base.h with LLVM 15 (using builtins)
- microsoft/clc: Set features that are used by CL tests
Konstantin Seurer (3):
- radv: Fix creating accel structs with unbound buffers
- radv: Make accel struct meta state initialization thread safe
Lionel Landwerlin (4):
- intel/fs: fix mesh indirect movs
- anv/hasvk: handle a SAMPLED_READ/STORAGE_READ access flags
- intel/fs: bound subgroup invocation read to dispatch size
- intel/perf: also add the oa timestamp shift on MTL
Marcin Ślusarz (2):
- anv: enable task redistribution
- intel/compiler/mesh: use slice id of task urb handles in mesh shaders
Marek Olšák (2):
- mesa: ignore indices[i] if count[i] == 0 for MultiDrawElements
- glthread: ignore non-VBO vertex arrays with NULL data pointers
Michel Dänzer (4):
- glsl/standalone: Fix up _mesa_reference_shader_program_data signature
- glsl/standalone: Do not pass memory allocated with ralloc_size to free
- anv/grl: Use union for reinterpreting integer as float
- frontend/dri: Initialize callbacks in dri_swrast_kms_init_screen
Mike Blumenkrantz (11):
- zink: add newlines to some debug printfs
- zink: unset gfx shader read when unbinding shader images
- zink: unref image buffer descriptors on unbind
- zink: sync LTO compiles for GPL pipelines on shader free
- zink: fix descriptor pool free iterating
- zink: always use NEAREST for zs blits
- zink: block LINEAR filtered blits for zs formats
- dri3: avoid deadlocking when polling deleted windows for events
- vulkan/wsi: avoid deadlocking dri3 when polling deleted windows for events
- kopper: fix loop iterating for msaa texture creation
- driconf: add zink glthread disable for a game
Nanley Chery (3):
- iris: Update comment in iris_cache_flush_for_render
- iris: Flush caches for aux-mode changes more often
- iris: Drop iris_cache_flush_for_render
Pierre-Eric Pelloux-Prayer (1):
- amd/surface: fix base_mip_width of subsampled formats
Samuel Pitoiset (3):
- radv: disable DCC for mipmaps on GFX11
- Revert "radv: acquire pstate on-demand when capturing with RGP"
- radv/amdgpu: only set a new pstate if the current one is different
Sebastian Wick (1):
- loader: do not check the mesa DRI_Mesa version if it was not found
Sil Vilerino (1):
- d3d12: Video Encode - Fix ID3D12CommandAllocator leak
SoroushIMG (3):
- zink: relax bresenhamLines requirement for non-strictLine drivers
- zink: allocate program shader caches from the program's mem ctx
- zink: free resource objects' views array during destruction
Sviatoslav Peleshko (2):
- anv: Handle VkAccelerationStructureBuildRangeInfoKHR::transformOffset
- driconf/anv: Apply limit_trig_input_range WA to Rise of the Tomb Raider
Tapani Pälli (2):
- intel/blorp: disable REP16 for gfx12+ with R10G10B10_FLOAT_A2
- iris: disable preemption for 3DPRIMITIVE during streamout
Tatsuyuki Ishi (1):
- radv: Fix missing rbplus_allowed check for dynamic PS epilogs.
Timothy Arceri (2):
- glsl: add _token_list_prepend() helper to the parser
- glsl: isolate object macro replacments
Timur Kristóf (2):
- ac/nir/ngg: Include culled primitives in query.
- radv: Call nir_lower_array_deref_of_vec in radv_lower_io_to_scalar_early.
Vincent Davis Jr (1):
- gbm/backend: fix gbm compile without dri