| Compiling and Installing |
| ======================== |
| |
| .. toctree:: |
| :maxdepth: 1 |
| :hidden: |
| |
| meson |
| |
| 1. Prerequisites for building |
| ----------------------------- |
| |
| 1.1 General |
| ~~~~~~~~~~~ |
| |
| Build system |
| ^^^^^^^^^^^^ |
| |
| - `Meson <https://mesonbuild.com>`__ is required when building on \*nix |
| platforms and on Windows. |
| - Android Build system when building as native Android component. Meson |
| is used when building ARC. |
| |
| Compiler |
| ^^^^^^^^ |
| |
| The following compilers are known to work, if you know of others or |
| you're willing to maintain support for other compiler get in touch. |
| |
| - GCC 4.2.0 or later (some parts of Mesa may require later versions) |
| - Clang - exact minimum requirement is currently unknown. |
| - Microsoft Visual Studio 2015 or later is required, for building on |
| Windows. |
| |
| Third party/extra tools. |
| ^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| - `Python <https://www.python.org/>`__ - Python 3.5 or newer is required. |
| - `Python Mako module <http://www.makotemplates.org/>`__ - Python Mako |
| module is required. Version 0.8.0 or later should work. |
| - Lex / Yacc - for building the Mesa IR and GLSL compiler. |
| |
| On Linux systems, Flex and Bison versions 2.5.35 and 2.4.1, |
| respectively, (or later) should work. On Windows with MinGW, install |
| Flex and Bison with: |
| |
| .. code-block:: console |
| |
| mingw-get install msys-flex msys-bison |
| |
| For MSVC on Windows, install `Win |
| flex-bison <http://winflexbison.sourceforge.net/>`__. |
| |
| .. note:: |
| |
| Some versions can be buggy (e.g. Flex 2.6.2) so do try others |
| if things fail. |
| |
| 1.2 Requirements |
| ~~~~~~~~~~~~~~~~ |
| |
| The requirements depends on the features selected at configure stage. |
| Check/install the respective development package as prompted by the |
| configure error message. |
| |
| Here are some common ways to retrieve most/all of the dependencies based |
| on the packaging tool used by your distro. |
| |
| .. code-block:: console |
| |
| zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES |
| yum-builddep mesa # yum Fedora, OpenSuse(?) |
| dnf builddep mesa # dnf Fedora |
| apt-get build-dep mesa # Debian and derivatives |
| ... # others |
| |
| 2. Building with meson |
| ---------------------- |
| |
| **Meson >= 0.46.0 is required** |
| |
| Meson is the latest build system in mesa, it is currently able to build |
| for \*nix systems like Linux and BSD, macOS, Haiku, and Windows. |
| |
| The general approach is: |
| |
| .. code-block:: console |
| |
| meson builddir/ |
| ninja -C builddir/ |
| sudo ninja -C builddir/ install |
| |
| On Windows you can also use the Visual Studio backend |
| |
| .. code-block:: console |
| |
| meson builddir --backend=vs |
| cd builddir |
| msbuild mesa.sln /m |
| |
| Please read the :doc:`detailed meson instructions <meson>` for more |
| information |
| |
| 3. Running against a local build |
| -------------------------------- |
| |
| It's often necessary or useful when debugging driver issues or testing new |
| branches to run against a local build of Mesa without doing a system-wide |
| install. To do this, choose a temporary location for the install. A directory |
| called ``installdir`` inside your mesa tree is as good as anything. All of the |
| commands below will assume ``$MESA_INSTALLDIR`` is an absolute path to this |
| location. |
| |
| First, configure Mesa and install in the temporary location: |
| |
| .. code-block:: console |
| |
| meson builddir/ -Dprefix="$MESA_INSTALLDIR" OTHER_OPTIONS |
| ninja -C builddir/ install |
| |
| where ``OTHER_OPTIONS`` is replaced by any meson configuration options you may |
| want. For instance, if you want to build the LLVMpipe drivers, it would look |
| like this: |
| |
| .. code-block:: console |
| |
| meson builddir/ -Dprefix="$MESA_INSTALLDIR" -Ddri-drivers= \ |
| -Dgallium-drivers=swrast -Dvulkan-drivers=swrast |
| ninja -C builddir/ install |
| |
| Once Mesa has built and installed to ``$MESA_INSTALLDIR``, you can run any app |
| against your temporary install by setting the right environment variables. |
| Which variable you have to set depends on the API. |
| |
| OpenGL |
| ~~~~~~ |
| |
| .. code-block:: console |
| |
| LD_LIBRARY_PATH="$MESA_INSTALLDIR/lib64" glxinfo |
| |
| You may need to use ``lib`` instead of ``lib64`` on some systems or a full |
| library specifier on debian. Look inside ``installdir`` for the directory that |
| contains ``libGL.so`` and use that one. |
| |
| Vulkan |
| ~~~~~~ |
| |
| .. code-block:: console |
| |
| VK_ICD_FILENAMES="$MESA_INSTALLDIR/share/vulkan/icd/my_icd.json" vulkaninfo |
| |
| where ``my_icd.json`` is replaced with the actual ICD json file name. This |
| will depend on your driver. For instance, the 64-bit lavapipe driver ICD file |
| is named ``lvp_icd.x86_64.json``. |
| |
| OpenCL |
| ~~~~~~ |
| |
| .. code-block:: console |
| |
| OCL_ICD_VENDORS="$MESA_INSTALLDIR/etc/OpenCL/vendors" clinfo |
| |
| Unlike Vulkan, OpenCL takes a path to the whole ``vendors`` folder and will |
| enumerate any drivers found there. |
| |
| Troubleshooting local builds |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| If you are trying to run an app against a local build and it's not working, |
| here are a few things to check: |
| |
| 1. Double-check your paths and try with the simplest app you can. Before |
| banging your head on a Steam game, make sure your path works with |
| ``glxgears`` first. |
| |
| 2. Watch out for wrapper scripts. Some more complex apps such as games have |
| big start-up scripts. Sometimes those scripts scrub the environment or set |
| ``LD_LIBRARY_PATH`` to something in the game's install directory. |
| |
| 3. Is your Mesa build the same arch as your app? Lots of games are still |
| 32-bit and your Mesa build is probably 64-bit by default. |
| |
| 4. 32 and 64-bit builds in the same local install directory doesn't typically |
| work. Distros go to great lengths to make this work in your system install |
| and it's hard to get it right for a local install. If you've recently |
| built 64-bit and are now building 32-bit, throw away the install directory |
| first to prevent conflicts. |
| |
| 4. Building with AOSP (Android) |
| ------------------------------- |
| |
| <TODO> |
| |
| 5. Library Information |
| ---------------------- |
| |
| When compilation has finished, look in the top-level ``lib/`` (or |
| ``lib64/``) directory. You'll see a set of library files similar to |
| this: |
| |
| .. code-block:: console |
| |
| lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* |
| lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* |
| -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* |
| lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* |
| lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* |
| -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* |
| |
| **libGL** is the main OpenGL library (i.e. Mesa), while **libOSMesa** is |
| the OSMesa (Off-Screen) interface library. |
| |
| If you built the DRI hardware drivers, you'll also see the DRI drivers: |
| |
| .. code-block:: console |
| |
| -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so |
| -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so |
| -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so |
| -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so |
| |
| If you built with Gallium support, look in lib/gallium/ for |
| Gallium-based versions of libGL and device drivers. |
| |
| 6. Building OpenGL programs with pkg-config |
| ------------------------------------------- |
| |
| Running ``ninja install`` will install package configuration files for |
| the pkg-config utility. |
| |
| When compiling your OpenGL application you can use pkg-config to |
| determine the proper compiler and linker flags. |
| |
| For example, compiling and linking a GLUT application can be done with: |
| |
| .. code-block:: console |
| |
| gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo |