NIR Intermediate Representation (NIR) | |
===================================== | |
The NIR Intermediate Representation (NIR) is the optimizing compiler stack that | |
sits at the core of most Mesa drivers' shader compilers. It consists of a set | |
of enums and data structures that make up the IR as well as a suite of helper | |
functions, optimization passes, and lowering passes for building a compiler | |
stack. | |
.. toctree:: | |
:maxdepth: 2 | |
alu | |
tex |