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/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2010 LunarG Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include <string.h>
#include <stdlib.h>
#include "glapi/glapi.h"
#include "u_current.h"
#include "table.h" /* for MAPI_TABLE_NUM_SLOTS */
#include "stub.h"
/*
* Global variables, _glapi_get_context, and _glapi_get_dispatch are defined in
* u_current.c.
*/
/* not used, but defined for compatibility */
const struct _glapi_table *_glapi_Dispatch;
const void *_glapi_Context;
void
_glapi_destroy_multithread(void)
{
}
void
_glapi_check_multithread(void)
{
}
void
_glapi_set_context(void *context)
{
u_current_set_context((const void *) context);
}
void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
u_current_set_table((const struct _glapi_table *) dispatch);
}
/**
* Return size of dispatch table struct as number of functions (or
* slots).
*/
unsigned int
_glapi_get_dispatch_table_size(void)
{
return MAPI_TABLE_NUM_SLOTS;
}
/**
* Fill-in the dispatch stub for the named function.
*
* This function is intended to be called by a hardware driver. When called,
* a dispatch stub may be created created for the function. A pointer to this
* dispatch function will be returned by glXGetProcAddress.
*
* \param function_names Array of pointers to function names that should
* share a common dispatch offset.
* \param parameter_signature String representing the types of the parameters
* passed to the named function. Parameter types
* are converted to characters using the following
* rules:
* - 'i' for \c GLint, \c GLuint, and \c GLenum
* - 'p' for any pointer type
* - 'f' for \c GLfloat and \c GLclampf
* - 'd' for \c GLdouble and \c GLclampd
*
* \returns
* The offset in the dispatch table of the named function. A pointer to the
* driver's implementation of the named function should be stored at
* \c dispatch_table[\c offset]. Return -1 if error/problem.
*
* \sa glXGetProcAddress
*
* \warning
* This function can only handle up to 8 names at a time. As far as I know,
* the maximum number of names ever associated with an existing GL function is
* 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
* \c glPointParameterfARB, and \c glPointParameterf), so this should not be
* too painful of a limitation.
*
* \todo
* Check parameter_signature.
*/
int
_glapi_add_dispatch( const char * const * function_names,
const char * parameter_signature )
{
const struct mapi_stub *function_stubs[8];
const struct mapi_stub *alias = NULL;
unsigned i;
(void) memset((void*)function_stubs, 0, sizeof(function_stubs));
/* find the missing stubs, and decide the alias */
for (i = 0; function_names[i] != NULL && i < 8; i++) {
const char * funcName = function_names[i];
const struct mapi_stub *stub;
int slot;
if (!funcName || funcName[0] != 'g' || funcName[1] != 'l')
return -1;
funcName += 2;
stub = stub_find_public(funcName);
if (!stub)
stub = stub_find_dynamic(funcName, 0);
slot = (stub) ? stub_get_slot(stub) : -1;
if (slot >= 0) {
if (alias && stub_get_slot(alias) != slot)
return -1;
/* use the first existing stub as the alias */
if (!alias)
alias = stub;
function_stubs[i] = stub;
}
}
/* generate missing stubs */
for (i = 0; function_names[i] != NULL && i < 8; i++) {
const char * funcName = function_names[i] + 2;
struct mapi_stub *stub;
if (function_stubs[i])
continue;
stub = stub_find_dynamic(funcName, 1);
if (!stub)
return -1;
stub_fix_dynamic(stub, alias);
if (!alias)
alias = stub;
}
return (alias) ? stub_get_slot(alias) : -1;
}
#if defined(ANDROID) && ANDROID_API_LEVEL <= 30
static int is_debug_marker_func(const char *name)
{
return (!strcmp(name, "InsertEventMarkerEXT") ||
!strcmp(name, "PushGroupMarkerEXT") ||
!strcmp(name, "PopGroupMarkerEXT"));
}
#endif
static const struct mapi_stub *
_glapi_get_stub(const char *name, int generate)
{
const struct mapi_stub *stub;
if (!name || name[0] != 'g' || name[1] != 'l')
return NULL;
name += 2;
stub = stub_find_public(name);
#if defined(ANDROID) && ANDROID_API_LEVEL <= 30
/* Android framework till API Level 30 uses function pointers from
* eglGetProcAddress without checking GL_EXT_debug_marker.
* Make sure we don't return stub function pointers if we don't
* support GL_EXT_debug_marker */
if (!stub && !is_debug_marker_func(name))
#else
if (!stub)
#endif
stub = stub_find_dynamic(name, generate);
return stub;
}
/**
* Return offset of entrypoint for named function within dispatch table.
*/
int
_glapi_get_proc_offset(const char *funcName)
{
const struct mapi_stub *stub = _glapi_get_stub(funcName, 0);
return (stub) ? stub_get_slot(stub) : -1;
}
/**
* Return pointer to the named function. If the function name isn't found
* in the name of static functions, try generating a new API entrypoint on
* the fly with assembly language.
*/
_glapi_proc
_glapi_get_proc_address(const char *funcName)
{
const struct mapi_stub *stub = _glapi_get_stub(funcName, 1);
return (stub) ? (_glapi_proc) stub_get_addr(stub) : NULL;
}
/**
* Return the name of the function at the given dispatch offset.
* This is only intended for debugging.
*/
const char *
_glapi_get_proc_name(unsigned int offset)
{
const struct mapi_stub *stub = stub_find_by_slot(offset);
return stub ? stub_get_name(stub) : NULL;
}
/** Return pointer to new dispatch table filled with no-op functions */
struct _glapi_table *
_glapi_new_nop_table(unsigned num_entries)
{
struct _glapi_table *table;
if (num_entries > MAPI_TABLE_NUM_SLOTS)
num_entries = MAPI_TABLE_NUM_SLOTS;
table = malloc(num_entries * sizeof(mapi_func));
if (table) {
memcpy(table, table_noop_array, num_entries * sizeof(mapi_func));
}
return table;
}
void
_glapi_set_nop_handler(_glapi_nop_handler_proc func)
{
table_set_noop_handler(func);
}
/**
* This is a deprecated function which should not be used anymore.
* It's only present to satisfy linking with older versions of libGL.
*/
unsigned long
_glthread_GetID(void)
{
return 0;
}
void
_glapi_noop_enable_warnings(unsigned char enable)
{
}
void
_glapi_set_warning_func(_glapi_proc func)
{
}