//------------------------------------------------------------------------------------------------------- | |
// Copyright (C) Microsoft. All rights reserved. | |
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. | |
//------------------------------------------------------------------------------------------------------- | |
eval(` | |
(function(stdlib, foreign, heap) { | |
'use asm'; | |
var Uint8ArrayView = new stdlib.Uint8Array(heap); | |
var Int16ArrayView = new stdlib.Int16Array(heap); | |
function f(d0, i1) | |
{ | |
d0 = +d0; | |
i1 = i1|0; | |
var i4 = 0; | |
i4 = ((0) ? 0 : ((Uint8ArrayView[0]))); | |
return +((-7.555786372591432e+22)); | |
} | |
return f; | |
})(this, {}, new ArrayBuffer(1<<24)); | |
`); | |
eval(` | |
(function(stdlib, foreign, heap) { | |
'use asm'; | |
var Uint8ArrayView = new stdlib.Uint8Array(heap); | |
var Int16ArrayView = new stdlib.Int16Array(heap); | |
function f(d0, i1) | |
{ | |
d0 = +d0; | |
i1 = i1|0; | |
var i4 = 0; | |
i4 = ((0) ? ((Uint8ArrayView[0])): 0 ); | |
return +((-7.555786372591432e+22)); | |
} | |
return f; | |
})(this, {}, new ArrayBuffer(1<<24)); | |
`); |