| //------------------------------------------------------------------------------------------------------- | |
| // Copyright (C) Microsoft. All rights reserved. | |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. | |
| //------------------------------------------------------------------------------------------------------- | |
| function AsmModule(stdlib,foreign,buffer) { | |
| "use asm"; | |
| var m1 = stdlib.Math.fround; | |
| var func1 = foreign.fun1; | |
| //views | |
| var HEAP32 =new stdlib.Float32Array(buffer); | |
| function f1(){ | |
| var y = 0.5 | |
| var x = 1.5; | |
| HEAP32[1] = x; | |
| return m1(HEAP32[1]) | |
| } | |
| return f1; | |
| } | |
| var global = {Math:Math,Float32Array:Float32Array} | |
| var env = {fun1:function(x1,x2,x3,x4,x5,x6,x7,x8){}, fun2:function(x,y){print(x,y);},x:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514} | |
| var buffer = new ArrayBuffer(1<<20); | |
| var asmModule = AsmModule(global,env,buffer); | |
| WScript.Echo(asmModule()); | |
| WScript.Echo(asmModule()); |