| //------------------------------------------------------------------------------------------------------- | |
| // Copyright (C) Microsoft. All rights reserved. | |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. | |
| //------------------------------------------------------------------------------------------------------- | |
| function foo() {} | |
| var all = [ undefined, null, | |
| true, false, new Boolean(true), new Boolean(false), | |
| NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5, | |
| 124, 248, 654, 987, -1026, +98768.2546, -88754.15478, | |
| 1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25, | |
| Number.MAX_VALUE, Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY, | |
| new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1), | |
| new Number(10.0), new Number(10.1), | |
| new Number(Number.MAX_VALUE), new Number(Number.MIN_VALUE), new Number(Number.NaN), | |
| new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY), | |
| "", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1", | |
| new String(""), new String("hello"), new String("he" + "llo"), | |
| new Object(), [1,2,3], new Object(), [1,2,3] , foo | |
| ]; | |
| function AsmModule(stdlib) { | |
| "use asm"; | |
| var fround = stdlib.Math.fround; | |
| function brInt(x,y) { | |
| x = x|0; | |
| y = y|0; | |
| var i = 0; | |
| if( (y|0) < 0 & (x|0) < 0){ | |
| i = 1; | |
| } | |
| else { | |
| if((x|0)>0 | (y|0)>0){ | |
| i = 2; | |
| } | |
| else{ | |
| i = 3; | |
| } | |
| } | |
| return (i)|0; | |
| } | |
| function brDouble(x,y) { | |
| x = +x; | |
| y = +y; | |
| var i = 0; | |
| if(y<0.0 & x<0.0){ | |
| i = 1; | |
| } | |
| else { | |
| if(x>0.0 | y>0.0){ | |
| i = 2; | |
| } | |
| else{ | |
| i = 3; | |
| } | |
| } | |
| return (i)|0; | |
| } | |
| function brFloat(x,y) { | |
| x = fround(x); | |
| y = fround(y); | |
| var i = 0; | |
| if(y<fround(0.0) & x<fround(0.0)){ | |
| i = 1; | |
| } | |
| else { | |
| if(x>fround(0.0) | y>fround(0.0)){ | |
| i = 2; | |
| } | |
| else{ | |
| i = 3; | |
| } | |
| } | |
| return (i)|0; | |
| } | |
| function brMix(x,y) { | |
| x = x|0; | |
| y = +y; | |
| var i = 0; | |
| if((x|0)>0){ | |
| if(y>0.0){ | |
| i = 1; | |
| } else { | |
| if(y==0.0){ | |
| i = 2; | |
| } else { | |
| i = 3; | |
| } | |
| } | |
| return i|0; | |
| } | |
| else { | |
| if((x|0)==0){ | |
| if(y>0.0){ | |
| i = 4; | |
| } else { | |
| if(y==0.0){ | |
| i = 5; | |
| } else { | |
| i = 6; | |
| } | |
| } | |
| } else { // x < 0 | |
| if(y>0.0){ | |
| i = 7; | |
| } else { | |
| if(y==0.0){ | |
| i = 8; | |
| } else { | |
| i = 9; | |
| } | |
| } | |
| } | |
| return i|0; | |
| } | |
| return (i)|0; | |
| } | |
| return { | |
| brInt : brInt, | |
| brDouble: brDouble, | |
| brFloat : brFloat, | |
| brMix : brMix | |
| }; | |
| } | |
| var asmModule = AsmModule({Math:Math}); | |
| for (var i=0; i<all.length; ++i) { | |
| print("t1 +a["+i+"](" + all[i] +") = " + (asmModule.brInt (all[i]))); | |
| print("t2 +a["+i+"](" + all[i] +") = " + (asmModule.brDouble(all[i]))); | |
| print("t2 +a["+i+"](" + all[i] +") = " + (asmModule.brFloat(all[i]))); | |
| print("t3 +a["+i+"](" + all[i] +") = " + (asmModule.brMix (all[i]))); | |
| } | |
| for (var i=0; i<all.length; ++i) { | |
| for (var j=0; j<all.length; ++j) { | |
| print("t1 a["+i+"](" + all[i] +") , a["+j+"]("+all[j]+") = " + (asmModule.brInt (all[i],all[j]))); | |
| print("t2 a["+i+"](" + all[i] +") , a["+j+"]("+all[j]+") = " + (asmModule.brDouble(all[i],all[j]))); | |
| print("t2 a["+i+"](" + all[i] +") , a["+j+"]("+all[j]+") = " + (asmModule.brFloat (all[i],all[j]))); | |
| print("t3 a["+i+"](" + all[i] +") , a["+j+"]("+all[j]+") = " + (asmModule.brMix (all[i],all[j]))); | |
| } | |
| } |