| //------------------------------------------------------------------------------------------------------- | |
| // Copyright (C) Microsoft. All rights reserved. | |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. | |
| //------------------------------------------------------------------------------------------------------- | |
| function foo() {} | |
| var all = [ undefined, null, | |
| true, false, new Boolean(true), new Boolean(false), | |
| NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5, | |
| 124, 248, 654, 987, -1026, +98768.2546, -88754.15478, | |
| 1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25, | |
| Number.MAX_VALUE, Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY, | |
| new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1), | |
| new Number(10.0), new Number(10.1), | |
| new Number(Number.MAX_VALUE), new Number(Number.MIN_VALUE), new Number(Number.NaN), | |
| new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY), | |
| "", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1", | |
| new String(""), new String("hello"), new String("he" + "llo"), | |
| new Object(), [1,2,3], new Object(), [1,2,3] , foo | |
| ]; | |
| function AsmModule(stdlib,foreign,buffer) { | |
| "use asm"; | |
| // numerical mutable variable | |
| var i1 = 0, d1 = 0.0, i2 = -5; | |
| // foreign imports | |
| var fi1 = foreign.i1|0; | |
| var fi2 = foreign.i2|0; | |
| var fd1 = +foreign.d1; | |
| var fd2 = +foreign.d2; | |
| var fun1 = foreign.fun1; | |
| var fun2 = foreign.fun2; | |
| var fround= stdlib.Math.fround; | |
| // stdlib immutable variable type double | |
| var sInf = stdlib.Infinity, sNaN = stdlib.NaN; | |
| // stdlib math (double) -> double | |
| var m1 = stdlib.Math.acos ; | |
| var m2 = stdlib.Math.asin ; | |
| var m3 = stdlib.Math.atan ; | |
| var m4 = stdlib.Math.cos ; | |
| var m5 = stdlib.Math.sin ; | |
| var m6 = stdlib.Math.tan ; | |
| var m7 = stdlib.Math.ceil ; | |
| var m8 = stdlib.Math.floor; | |
| var m9 = stdlib.Math.exp ; | |
| var m10 = stdlib.Math.log ; | |
| var m11 = stdlib.Math.sqrt ; | |
| // stdlib math (signed) -> signed ^ (doublish) -> double | |
| var m12 = stdlib.Math.abs; | |
| // stdlib math (doublish, doublish) -> double | |
| var m13 = stdlib.Math.atan2; | |
| var m34 = stdlib.Math.pow; | |
| // stdlib math (int,int) -> signed | |
| var m14 = stdlib.Math.imul; | |
| // stdlib math imm variable double | |
| var m15 = stdlib.Math.E; | |
| var m16 = stdlib.Math.LN10; | |
| var m17 = stdlib.Math.LN2; | |
| var m18 = stdlib.Math.LOG2E; | |
| var m19 = stdlib.Math.LOG10E; | |
| var m20 = stdlib.Math.PI; | |
| var m21 = stdlib.Math.SQRT1_2; | |
| var m22 = stdlib.Math.SQRT2; | |
| //views | |
| var HEAP8 =new stdlib.Int8Array(buffer); | |
| var HEAP16 =new stdlib.Int16Array(buffer); | |
| var HEAP32 =new stdlib.Int32Array(buffer); | |
| var HEAPU8 =new stdlib.Uint8Array(buffer); | |
| var HEAPU16=new stdlib.Uint16Array(buffer); | |
| var HEAPU32=new stdlib.Uint32Array(buffer); | |
| var HEAPF32=new stdlib.Float32Array(buffer); | |
| var HEAP64 =new stdlib.Float64Array(buffer); | |
| function read8 (x){x = x|0; return HEAP8 [x] |0; } | |
| function read16 (x){x = x|0; return HEAP16 [x>>1]|0; } | |
| function read32 (x){x = x|0; return HEAP32 [x>>2]|0; } | |
| function readU8 (x){x = x|0; return +((HEAPU8[x]) >>>0); } | |
| function readU16(x){x = x|0; return +((HEAPU16[x>>1])>>>0); } | |
| function readU32(x){x = x|0; return +((HEAPU32[x>>2])>>>0); } | |
| function readF32(x){x = x|0; return +HEAPF32[x>>2]; } | |
| function readF32f(x){x = x|0; return fround(HEAPF32[x>>2]); } | |
| function read64 (x){x = x|0; return +HEAP64 [x>>3]; } | |
| return { | |
| read8 : read8 | |
| ,read16 : read16 | |
| ,read32 : read32 | |
| ,readU8 : readU8 | |
| ,readU16 : readU16 | |
| ,readU32 : readU32 | |
| ,readF32 : readF32 | |
| ,readF32f : readF32f | |
| ,read64 : read64 | |
| }; | |
| } | |
| var stdlib = {Math:Math,Int8Array:Int8Array,Int16Array:Int16Array,Int32Array:Int32Array,Uint8Array:Uint8Array,Uint16Array:Uint16Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array,Infinity:Infinity, NaN:NaN} | |
| var env = {fun1:function(x){print(x);}, fun2:function(x,y){print(x,y);},i1:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514} | |
| var buffer = new ArrayBuffer(1<<20); | |
| var HEAP8 =new stdlib.Int8Array(buffer); | |
| var HEAP16 =new stdlib.Int16Array(buffer); | |
| var HEAP32 =new stdlib.Int32Array(buffer); | |
| var HEAPU8 =new stdlib.Uint8Array(buffer); | |
| var HEAPU16=new stdlib.Uint16Array(buffer); | |
| var HEAPU32=new stdlib.Uint32Array(buffer); | |
| var HEAPF32=new stdlib.Float32Array(buffer); | |
| var HEAP64 =new stdlib.Float64Array(buffer); | |
| var asmModule = AsmModule(stdlib,env,buffer); | |
| for (var i=0; i<all.length; ++i) { | |
| var x = all[i]|0; | |
| for (var j=0; j<all.length; ++j) { | |
| var y = all[j]; | |
| HEAP8 [x] = y|0; | |
| print("read8 HEAP8 ["+x+"] = all["+j+"]("+y+"); = " + (asmModule.read8 (x))); | |
| HEAP16 [x>>1]= y|0; | |
| print("read16 HEAP16 ["+x+"] = all["+j+"]("+y+"); = " + (asmModule.read16 (x))); | |
| HEAP32 [x>>2]= y|0; | |
| print("read32 HEAP32 ["+x+"] = all["+j+"]("+y+"); = " + (asmModule.read32 (x))); | |
| HEAPU8 [x] = y|0; | |
| print("readU8 HEAPU8 ["+x+"] = all["+j+"]("+y+"); = " + (asmModule.readU8 (x))); | |
| HEAPU16[x>>1]= y|0; | |
| print("readU16 HEAPU16["+x+"] = all["+j+"]("+y+"); = " + (asmModule.readU16 (x))); | |
| HEAPU32[x>>2]= y|0; | |
| print("readU32 HEAPU32["+x+"] = all["+j+"]("+y+"); = " + (asmModule.readU32 (x))); | |
| HEAPF32[x>>2]= +y; | |
| print("readF32 HEAPF32["+x+"] = all["+j+"]("+y+"); = " + (asmModule.readF32 (x))); | |
| print("readF32f HEAPF32["+x+"] = all["+j+"]("+y+"); = " + (asmModule.readF32f(x))); | |
| HEAP64 [x>>3]= +y; | |
| print("read64 HEAP64 ["+x+"] = all["+j+"]("+y+"); = " + (asmModule.read64 (x))); | |
| } | |
| } | |