| //------------------------------------------------------------------------------------------------------- | |
| // Copyright (C) Microsoft. All rights reserved. | |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. | |
| //------------------------------------------------------------------------------------------------------- | |
| function foo() {} | |
| var all = [ undefined, null, | |
| true, false, new Boolean(true), new Boolean(false), | |
| NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5, | |
| 124, 248, 654, 987, -1026, +98768.2546, -88754.15478, | |
| 1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25, | |
| Number.MAX_VALUE, Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY, | |
| new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1), | |
| new Number(10.0), new Number(10.1), | |
| new Number(Number.MAX_VALUE), new Number(Number.MIN_VALUE), new Number(Number.NaN), | |
| new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY), | |
| "", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1", | |
| new String(""), new String("hello"), new String("he" + "llo"), | |
| new Object(), [1,2,3], new Object(), [1,2,3] , foo | |
| ]; | |
| function AsmModule(stdlib,foreign,buffer) { | |
| "use asm"; | |
| // numerical mutable variable | |
| var i1 = 0, d1 = 0.0, i2 = -5; | |
| // foreign imports | |
| var fi1 = foreign.i1|0; | |
| var fi2 = foreign.i2|0; | |
| var fd1 = +foreign.d1; | |
| var fd2 = +foreign.d2; | |
| var fun1 = foreign.fun1; | |
| var fun2 = foreign.fun2; | |
| // stdlib immutable variable type double | |
| var sInf = stdlib.Infinity, sNaN = stdlib.NaN; | |
| // stdlib math (double) -> double | |
| var m1 = stdlib.Math.acos ; | |
| var m2 = stdlib.Math.asin ; | |
| var m3 = stdlib.Math.atan ; | |
| var m4 = stdlib.Math.cos ; | |
| var m5 = stdlib.Math.sin ; | |
| var m6 = stdlib.Math.tan ; | |
| var m7 = stdlib.Math.ceil ; | |
| var m8 = stdlib.Math.floor; | |
| var m9 = stdlib.Math.exp ; | |
| var m10 = stdlib.Math.log ; | |
| var m11 = stdlib.Math.sqrt ; | |
| // stdlib math (signed) -> signed ^ (doublish) -> double | |
| var m12 = stdlib.Math.abs; | |
| // stdlib math (doublish, doublish) -> double | |
| var m13 = stdlib.Math.atan2; | |
| var m34 = stdlib.Math.pow; | |
| // stdlib math (int,int) -> signed | |
| var m14 = stdlib.Math.imul; | |
| // stdlib math imm variable double | |
| var m15 = stdlib.Math.E; | |
| var m16 = stdlib.Math.LN10; | |
| var m17 = stdlib.Math.LN2; | |
| var m18 = stdlib.Math.LOG2E; | |
| var m19 = stdlib.Math.LOG10E; | |
| var m20 = stdlib.Math.PI; | |
| var m21 = stdlib.Math.SQRT1_2; | |
| var m22 = stdlib.Math.SQRT2; | |
| //views | |
| var a=new stdlib.Int8Array(buffer); | |
| var b=new stdlib.Int16Array(buffer); | |
| var c=new stdlib.Int32Array(buffer); | |
| var d=new stdlib.Uint8Array(buffer); | |
| var e=new stdlib.Uint16Array(buffer); | |
| var f=new stdlib.Uint32Array(buffer); | |
| var g=new stdlib.Float32Array(buffer); | |
| var h=new stdlib.Float64Array(buffer); | |
| function LtInt(x,y) { | |
| x = x|0; | |
| y = y|0; | |
| return ((x|0)<(y|0))|0; | |
| } | |
| function LeInt(x,y) { | |
| x = x|0; | |
| y = y|0; | |
| return ((x|0)<=(y|0))|0; | |
| } | |
| function GtInt(x,y) { | |
| x = x|0; | |
| y = y|0; | |
| return ((x|0)>(y|0))|0; | |
| } | |
| function GeInt(x,y) { | |
| x = x|0; | |
| y = y|0; | |
| return ((x|0)>=(y|0))|0; | |
| } | |
| function EqInt(x,y) { | |
| x = x|0; | |
| y = y|0; | |
| return ((x|0)==(y|0))|0; | |
| } | |
| function NeInt(x,y) { | |
| x = x|0; | |
| y = y|0; | |
| return ((x|0)!=(y|0))|0; | |
| } | |
| function LtDouble(x,y) { | |
| x = +x; | |
| y = +y; | |
| return (x<y)|0; | |
| } | |
| function LeDouble(x,y) { | |
| x = +x; | |
| y = +y; | |
| return (x<=y)|0; | |
| } | |
| function GtDouble(x,y) { | |
| x = +x; | |
| y = +y; | |
| return (x>y)|0; | |
| } | |
| function GeDouble(x,y) { | |
| x = +x; | |
| y = +y; | |
| return (x>=y)|0; | |
| } | |
| function EqDouble(x,y) { | |
| x = +x; | |
| y = +y; | |
| return (x==y)|0; | |
| } | |
| function NeDouble(x,y) { | |
| x = +x; | |
| y = +y; | |
| return (x!=y)|0; | |
| } | |
| function iadd(x,y) { | |
| x = x|0; | |
| y = y|0; | |
| return (x+y)|0; | |
| } | |
| function isub(x,y) { | |
| x = x|0; | |
| y = y|0; | |
| return (x-y)|0; | |
| } | |
| function imul(x,y) { | |
| x = x|0; | |
| y = y|0; | |
| var i = 0; | |
| var r = 0; | |
| if( y|0 > 10 ){ | |
| y = 10; | |
| } | |
| for(;(i|0)<(y|0);i = (i+1)|0){ | |
| r = (r + x)|0; | |
| } | |
| return r|0; | |
| } | |
| function idiv(x,y) { | |
| x = x|0; | |
| y = y|0; | |
| return ((x>>>0)/(y>>>0))|0; | |
| } | |
| function add(x,y) { | |
| x = +x; | |
| y = +y; | |
| return +(x+y); | |
| } | |
| function sub(x,y) { | |
| x = +x; | |
| y = +y; | |
| return +(x-y); | |
| } | |
| function mul(x,y) { | |
| x = +x; | |
| y = +y; | |
| return +(x*y); | |
| } | |
| function div(x,y) { | |
| x = +x; | |
| y = +y; | |
| return +(x/y); | |
| } | |
| function f1(x,y){ | |
| x = x|0; | |
| y = y|0; | |
| var i = 0, j = 0; | |
| if(fTableCmpInt[x&7](x,y)|0){ | |
| i = fTableIntOp[y&3](x,fTableIntOp[y&3](x,x)|0)|0; | |
| j = fTableIntOp[i&3](fTableIntOp[y&3](x,5)|0,fTableIntOp[x&3](x,2)|0)|0; | |
| } | |
| else { | |
| i = fTableIntOp[x&3](x,fTableIntOp[x&3](x,y)|0)|0; | |
| j = fTableIntOp[i&3](fTableIntOp[y&3](x,5)|0,fTableIntOp[y&3](x,y)|0)|0; | |
| } | |
| if(LtInt(i,j)|0){ | |
| i = j; | |
| } | |
| else{ | |
| fun1(j|0); | |
| } | |
| return i|0; | |
| } | |
| function f2(x,y){ | |
| x = +x; | |
| y = +y; | |
| var ix = 0, iy = 0; | |
| var i = 0.0, j = 0.0; | |
| ix = ~~x; | |
| iy = ~~y; | |
| if(fTableCmpDb[ix&7](x,y)|0){ | |
| i = +fTableDbOp[ix&3](x,+fTableDbOp[ix&3](x,x)); | |
| j = +fTableDbOp[~~i&3](+fTableDbOp[iy&3](x,5.5),+fTableDbOp[iy&3](x,2.1)); | |
| } | |
| else { | |
| i = +fTableDbOp[iy&3](x,+fTableDbOp[iy&3](x,y)); | |
| j = +fTableDbOp[~~ix&3](+fTableDbOp[ix&3](x,5.5),+fTableDbOp[ix&3](x,y)); | |
| } | |
| if(LtDouble(i,j)|0){ | |
| i = j; | |
| } | |
| else{ | |
| fun1(j); | |
| } | |
| return +i; | |
| } | |
| function f3(x,y){ | |
| x = x|0; | |
| y = +y; | |
| var i = 0, j = 0.0; | |
| i = f1(x,~~(+f2(y,5.5)))|0; | |
| j = +f2(y,+(f1(x,5)|0)); | |
| fun2(i|0,j); | |
| return i|0; | |
| } | |
| var fTableIntOp = [iadd,isub,imul,idiv]; | |
| var fTableDbOp = [add,sub,mul,div]; | |
| var fTableCmpInt = [LtInt,LeInt,GtInt,GeInt,EqInt,NeInt,LtInt,LtInt]; | |
| var fTableCmpDb = [LtDouble,LeDouble,GtDouble,GeDouble,EqDouble,NeDouble,LtDouble,LtDouble]; | |
| return { | |
| f1 : f1, | |
| f2 : f2, | |
| f3 : f3, | |
| }; | |
| } | |
| var global = {Math:Math,Int8Array:Int8Array,Int16Array:Int16Array,Int32Array:Int32Array,Uint8Array:Uint8Array,Uint16Array:Uint16Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array,Infinity:Infinity, NaN:NaN} | |
| var env = {fun1:function(x){print(x);}, fun2:function(x,y){print(x,y);},i1:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514} | |
| var buffer = new ArrayBuffer(1<<20); | |
| var asmModule = AsmModule(global,env,buffer); | |
| for (var i=0; i<all.length; ++i) { | |
| for (var j=0; j<all.length; ++j) { | |
| print("f1 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + (asmModule.f1 (all[i],all[j]))); | |
| print("f2 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + (asmModule.f2 (all[i],all[j]))); | |
| print("f3 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + (asmModule.f3 (all[i],all[j]))); | |
| } | |
| } | |