| //------------------------------------------------------------------------------------------------------- | |
| // Copyright (C) Microsoft Corporation and contributors. All rights reserved. | |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. | |
| //------------------------------------------------------------------------------------------------------- | |
| this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); | |
| function asmModule(stdlib, imports, buffer) { | |
| "use asm"; | |
| var i4 = stdlib.SIMD.Int32x4; | |
| var i4check = i4.check; | |
| var i4splat = i4.splat; | |
| var i4fromFloat32x4 = i4.fromFloat32x4; | |
| var i4fromFloat32x4Bits = i4.fromFloat32x4Bits; | |
| //var i4abs = i4.abs; | |
| var i4neg = i4.neg; | |
| var i4add = i4.add; | |
| var i4sub = i4.sub; | |
| var i4mul = i4.mul; | |
| var i4swizzle = i4.swizzle; | |
| var i4shuffle = i4.shuffle; | |
| var i4lessThan = i4.lessThan; | |
| var i4equal = i4.equal; | |
| var i4greaterThan = i4.greaterThan; | |
| var i4select = i4.select; | |
| var i4and = i4.and; | |
| var i4or = i4.or; | |
| var i4xor = i4.xor; | |
| var i4not = i4.not; | |
| var i4load = i4.load; | |
| var i4load1 = i4.load1; | |
| var i4load2 = i4.load2; | |
| var i4load3 = i4.load3; | |
| var i4store = i4.store | |
| var i4store1 = i4.store1; | |
| var i4store2 = i4.store2; | |
| var i4store3 = i4.store3; | |
| //var i4shiftLeftByScalar = i4.shiftLeftByScalar; | |
| //var i4shiftRightByScalar = i4.shiftRightByScalar; | |
| //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar; | |
| var f4 = stdlib.SIMD.Float32x4; | |
| var f4check = f4.check; | |
| var f4splat = f4.splat; | |
| var f4fromInt32x4 = f4.fromInt32x4; | |
| var f4fromInt32x4Bits = f4.fromInt32x4Bits; | |
| var f4abs = f4.abs; | |
| var f4neg = f4.neg; | |
| var f4add = f4.add; | |
| var f4sub = f4.sub; | |
| var f4mul = f4.mul; | |
| var f4div = f4.div; | |
| var f4min = f4.min; | |
| var f4max = f4.max; | |
| var f4sqrt = f4.sqrt; | |
| var f4swizzle = f4.swizzle; | |
| var f4shuffle = f4.shuffle; | |
| var f4lessThan = f4.lessThan; | |
| var f4lessThanOrEqual = f4.lessThanOrEqual; | |
| var f4equal = f4.equal; | |
| var f4notEqual = f4.notEqual; | |
| var f4greaterThan = f4.greaterThan; | |
| var f4greaterThanOrEqual = f4.greaterThanOrEqual; | |
| var f4select = f4.select; | |
| var f4load = f4.load; | |
| var f4load1 = f4.load1; | |
| var f4load2 = f4.load2; | |
| var f4load3 = f4.load3; | |
| var f4store = f4.store; | |
| var f4store1 = f4.store1; | |
| var f4store2 = f4.store2; | |
| var f4store3 = f4.store3; | |
| var fround = stdlib.Math.fround; | |
| var globImportF4 = f4check(imports.g1); // global var import | |
| var globImportI4 = i4check(imports.g2); // global var import | |
| var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized | |
| var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized | |
| var gval = 1234; | |
| var gval2 = 1234.0; | |
| var loopCOUNT = 3; | |
| var Int8Heap = new stdlib.Int8Array (buffer); | |
| var Uint8Heap = new stdlib.Uint8Array (buffer); | |
| var Int16Heap = new stdlib.Int16Array(buffer); | |
| var Uint16Heap = new stdlib.Uint16Array(buffer); | |
| var Int32Heap = new stdlib.Int32Array(buffer); | |
| var Uint32Heap = new stdlib.Uint32Array(buffer); | |
| var Float32Heap = new stdlib.Float32Array(buffer); | |
| function func0() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var st = f4(0.0, 0.0, 0.0, 0.0); | |
| var ld = f4(0.0, 0.0, 0.0, 0.0); | |
| var t0 = f4(0.0, 0.0, 0.0, 0.0); | |
| var t1 = f4(0.0, 0.0, 0.0, 0.0); | |
| var t2 = f4(0.0, 0.0, 0.0, 0.0); | |
| var t3 = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 100; | |
| var size = 10; | |
| var loopIndex = 0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| st = f4store(Int8Heap, index >> 0, x); | |
| ld = f4load(Int8Heap, index >> 0); | |
| y = f4add(st, ld); // (0,0,0,0) | |
| t0 = f4add(f4store(Int8Heap, index >> 0, x), f4load(Int8Heap, index >> 0)); | |
| t0 = f4add(t0, y); | |
| st = f4store1(Int8Heap, index >> 0, x); | |
| ld = f4load(Int8Heap, index >> 0); | |
| y = f4add(st, ld); // (0,0,0,0) | |
| t1 = f4add(f4store1(Int8Heap, index >> 0, x), f4load(Int8Heap, index >> 0)); | |
| t1 = f4add(t1, y); | |
| st = f4store2(Int8Heap, index >> 0, x); | |
| ld = f4load(Int8Heap, index >> 0); | |
| y = f4add(st, ld); // (0,0,0,0) | |
| t2 = f4add(f4store2(Int8Heap, index >> 0, x), f4load(Int8Heap, index >> 0)); | |
| t2 = f4add(t2, y); | |
| st = f4store3(Int8Heap, index >> 0, x); | |
| ld = f4load(Int8Heap, index >> 0); | |
| y = f4add(st, ld); // (0,0,0,0) | |
| t3 = f4add(f4store3(Int8Heap, index >> 0, x), f4load(Int8Heap, index >> 0)); | |
| t3 = f4add(t3, y); | |
| t0 = f4add(t0, f4add(t1, f4add(t2, t3))); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(t0); | |
| } | |
| function func1() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var z = f4(0.0, 0.0, 0.0 ,0.0); | |
| var index = 100; | |
| var size = 10; | |
| var loopIndex = 0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store(Int8Heap, index >> 0, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = 100; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load(Uint8Heap, index >> 0); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func1OOB_1() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store(Int8Heap, index >> 0, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| // No OOB | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load(Uint8Heap, index >> 0); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func1OOB_2() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store(Int8Heap, index >> 0, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| // OOB | |
| index = ((0x10000-160) + 1)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load(Uint8Heap, index >> 0); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func2() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 100; | |
| var size = 10; | |
| var loopIndex = 0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store3(Uint16Heap, index >> 1, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = 100; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load3(Int16Heap, index >> 1); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func2OOB_1() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store3(Uint16Heap, index >> 1, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| // No OOB here | |
| index = (0x10000 - 160 + 4)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load3(Int16Heap, index >> 1); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func2OOB_2() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store3(Uint16Heap, index >> 1, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = (0x10000 - 160 + 6)|0; | |
| // OOB here | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load3(Int16Heap, index >> 1); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| } | |
| function func3() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 100; | |
| var size = 10; | |
| var loopIndex = 0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store2(Uint16Heap, index >> 1, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = 100; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load2(Int32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func3OOB_1() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store2(Uint16Heap, index >> 1, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = (0x10000 - 160 + 8)|0; | |
| // No OOB | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load2(Int32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func3OOB_2() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store2(Uint16Heap, index >> 1, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = (0x10000 - 160 + 32)|0; | |
| // OOB | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load2(Int32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func4() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 100; | |
| var size = 10; | |
| var loopIndex = 0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store1(Uint32Heap, index >> 2, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = 100; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load1(Float32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func4OOB_1() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store1(Uint32Heap, index >> 2, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = (0x10000 - 160 + 12)|0; | |
| // No OOB | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load1(Float32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func4OOB_2() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store1(Uint32Heap, index >> 2, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = (0x10000 - 160 + 16)|0; | |
| // OOB | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load1(Float32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func5() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 100; | |
| var size = 10; | |
| var loopIndex = 0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store(Uint32Heap, index >> 2, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = 100; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load2(Float32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func5OOB_1() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store(Uint32Heap, index >> 2, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = (0x10000 - 160 + 8)|0; | |
| // No OOB | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load2(Float32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func5OOB_2() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store(Uint32Heap, index >> 2, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = (0x10000 - 160 + 12)|0; | |
| // OOB | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load2(Float32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func6() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 100; | |
| var size = 10; | |
| var loopIndex = 0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store(Uint32Heap, index >> 2, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = 100; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load1(Float32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func6OOB_1() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store(Uint32Heap, index >> 2, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = (0x10000 - 160 + 12)|0; | |
| // No OOB | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load1(Float32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| function func6OOB_2() | |
| { | |
| var x = f4(1.0, 2.0, 3.0, 4.0); | |
| var t = f4(0.0, 0.0, 0.0, 0.0); | |
| var y = f4(0.0, 0.0, 0.0, 0.0); | |
| var index = 0; | |
| var size = 10; | |
| var loopIndex = 0; | |
| index = (0x10000-160)|0; | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| f4store(Uint32Heap, index >> 2, x); | |
| index = (index + 16 ) | 0; | |
| } | |
| index = (0x10000 - 160 + 16)|0; | |
| // OOB | |
| for (loopIndex = 0; (loopIndex | 0) < (size | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| t = f4load1(Float32Heap, index >> 2); | |
| y = f4add(y, t); | |
| index = (index + 16 ) | 0; | |
| } | |
| return f4check(y); | |
| } | |
| // TODO: Test conversion of returned value | |
| function value() | |
| { | |
| var ret = 1.0; | |
| var i = 1.0; | |
| var loopIndex = 0; | |
| while ( (loopIndex|0) < (loopCOUNT|0)) { | |
| ret = ret + i; | |
| loopIndex = (loopIndex + 1) | 0; | |
| } | |
| return +ret; | |
| } | |
| return { | |
| func0:func0, | |
| func1:func1, | |
| func1OOB_1:func1OOB_1, | |
| func1OOB_2:func1OOB_2, | |
| func2:func2, | |
| func2OOB_1:func2OOB_1, | |
| func2OOB_2:func2OOB_2, | |
| func3:func3, | |
| func3OOB_1:func3OOB_1, | |
| func3OOB_2:func3OOB_2, | |
| func4:func4, | |
| func4OOB_1:func4OOB_1, | |
| func4OOB_2:func4OOB_2, | |
| func5:func5, | |
| func5OOB_1:func5OOB_1, | |
| func5OOB_2:func5OOB_2, | |
| func6:func6, | |
| func6OOB_1:func6OOB_1, | |
| func6OOB_2:func6OOB_2 | |
| }; | |
| } | |
| var buffer = new ArrayBuffer(0x10000); | |
| var m = asmModule(this, {g1:SIMD.Float32x4(90934.2,123.9,419.39,449.0), g2:SIMD.Int32x4(-1065353216, -1073741824,-1077936128, -1082130432)}, buffer); | |
| var ret; | |
| ret = m.func0(); | |
| equalSimd([16, 32, 48, 64], ret, SIMD.Float32x4, "LoadStore") | |
| ret = m.func1(); | |
| equalSimd([10, 20, 30, 40], ret, SIMD.Float32x4, "LoadStore") | |
| ret = m.func2(); | |
| equalSimd([10, 20, 30, 0], ret, SIMD.Float32x4, "LoadStore2") | |
| ret = m.func3(); | |
| equalSimd([10, 20, 0, 0], ret, SIMD.Float32x4, "LoadStore3") | |
| ret = m.func4(); | |
| equalSimd([10, 0, 0, 0], ret, SIMD.Float32x4, "LoadStore4") | |
| ret = m.func5(); | |
| equalSimd([10, 20, 0, 0], ret, SIMD.Float32x4, "LoadStore5") | |
| ret = m.func6(); | |
| equalSimd([10, 0, 0, 0], ret, SIMD.Float32x4, "LoadStore6") | |
| // | |
| var funcOOB1 = [m.func1OOB_1, m.func2OOB_1 ,m.func3OOB_1, m.func4OOB_1, m.func5OOB_1, m.func6OOB_1]; | |
| var RESULT = | |
| [SIMD.Float32x4(10, 20, 30, 40), | |
| SIMD.Float32x4(20, 30, 40, 0), | |
| SIMD.Float32x4(30, 40, 0, 0), | |
| SIMD.Float32x4(40, 0, 0, 0), | |
| SIMD.Float32x4(30, 40, 0, 0), | |
| SIMD.Float32x4(40, 0, 0, 0)]; | |
| for (var i = 0; i < funcOOB1.length; i ++) | |
| { | |
| try | |
| { | |
| ret = funcOOB1[i](); | |
| equalSimd(RESULT[i], ret, SIMD.Float32x4, "Load Store Out of bounds test"); | |
| } catch(e) | |
| { | |
| print("Wrong"); | |
| } | |
| } | |
| // | |
| var funcOOB2 = [m.func1OOB_2, m.func2OOB_2 ,m.func3OOB_2, m.func4OOB_2, m.func5OOB_2, m.func6OOB_2]; | |
| for (var i = 0; i < funcOOB2.length; i ++) | |
| { | |
| try | |
| { | |
| ret = funcOOB2[i](); | |
| print("Wrong"); | |
| } catch(e) | |
| { | |
| if (e instanceof RangeError) | |
| { | |
| } | |
| else | |
| print("Wrong"); | |
| } | |
| } | |
| print ("PASS"); |