| //------------------------------------------------------------------------------------------------------- | |
| // Copyright (C) Microsoft Corporation and contributors. All rights reserved. | |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. | |
| //------------------------------------------------------------------------------------------------------- | |
| this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); | |
| function asmModule(stdlib, imports) { | |
| "use asm"; | |
| var i4 = stdlib.SIMD.Int32x4; | |
| var i4check = i4.check; | |
| var i4splat = i4.splat; | |
| var i4fromFloat32x4 = i4.fromFloat32x4; | |
| var i4fromFloat32x4Bits = i4.fromFloat32x4Bits; | |
| //var i4abs = i4.abs; | |
| var i4neg = i4.neg; | |
| var i4add = i4.add; | |
| var i4sub = i4.sub; | |
| var i4mul = i4.mul; | |
| //var i4swizzle = i4.swizzle; | |
| //var i4shuffle = i4.shuffle; | |
| var i4lessThan = i4.lessThan; | |
| var i4equal = i4.equal; | |
| var i4greaterThan = i4.greaterThan; | |
| var i4select = i4.select; | |
| var i4and = i4.and; | |
| var i4or = i4.or; | |
| var i4xor = i4.xor; | |
| var i4not = i4.not; | |
| //var i4shiftLeftByScalar = i4.shiftLeftByScalar; | |
| //var i4shiftRightByScalar = i4.shiftRightByScalar; | |
| //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar; | |
| var f4 = stdlib.SIMD.Float32x4; | |
| var f4check = f4.check; | |
| var f4splat = f4.splat; | |
| var f4fromInt32x4 = f4.fromInt32x4; | |
| var f4fromInt32x4Bits = f4.fromInt32x4Bits; | |
| var f4abs = f4.abs; | |
| var f4neg = f4.neg; | |
| var f4add = f4.add; | |
| var f4sub = f4.sub; | |
| var f4mul = f4.mul; | |
| var f4div = f4.div; | |
| var f4min = f4.min; | |
| var f4max = f4.max; | |
| var f4sqrt = f4.sqrt; | |
| //var f4swizzle = f4.swizzle; | |
| //var f4shuffle = f4.shuffle; | |
| var f4lessThan = f4.lessThan; | |
| var f4lessThanOrEqual = f4.lessThanOrEqual; | |
| var f4equal = f4.equal; | |
| var f4notEqual = f4.notEqual; | |
| var f4greaterThan = f4.greaterThan; | |
| var f4greaterThanOrEqual = f4.greaterThanOrEqual; | |
| var f4select = f4.select; | |
| var fround = stdlib.Math.fround; | |
| var globImportF4 = f4check(imports.g1); // global var import | |
| var globImportI4 = i4check(imports.g2); // global var import | |
| var g1 = f4(0.0,1.0,2.0,3.0); // global var initialized | |
| var g2 = i4(0,1,2,3); // global var initialized | |
| var gval = 1234; | |
| var gval2 = 1234.0; | |
| var loopCOUNT = 3; | |
| function splat1() | |
| { | |
| var x = f4(0.0,0.0,0.0,0.0); | |
| var loopIndex = 0; | |
| while ( (loopIndex|0) < (loopCOUNT|0)) { | |
| x = f4(1.0, 2.0, 3.0, 4.0); | |
| x = f4splat(100.0); | |
| loopIndex = (loopIndex + 1) | 0; | |
| } | |
| return f4check(x); | |
| } | |
| function splat2() | |
| { | |
| var x = f4(0.0,0.0,0.0,0.0); | |
| var loopIndex = 0; | |
| for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0) | |
| { | |
| x = f4splat(fround(value())); | |
| } | |
| return f4check(x); | |
| } | |
| function splat3() | |
| { | |
| var x = f4(0.0,0.0,0.0,0.0); | |
| var loopIndex = 0; | |
| loopIndex = loopCOUNT | 0; | |
| do { | |
| x = f4splat(fround(gval2)); | |
| loopIndex = (loopIndex - 1) | 0; | |
| } | |
| while ( (loopIndex | 0) > 0); | |
| return f4check(x); | |
| } | |
| function value() | |
| { | |
| var ret = 1; | |
| var i = 0; | |
| var loopIndex = 0; | |
| while ( (loopIndex|0) < (loopCOUNT|0)) { | |
| for (i = 0; (i|0) < 100; i = (i + 1)|0) | |
| ret = (ret + i)|0; | |
| loopIndex = (loopIndex + 1) | 0; | |
| } | |
| return fround(ret); | |
| } | |
| return {func1:splat1, func2:splat2, func3:splat3}; | |
| } | |
| var m = asmModule(this, {g1:SIMD.Float32x4(9,9,9,9), g2:SIMD.Int32x4(1, 2, 3, 4)}); | |
| var ret1 = m.func1(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/); | |
| var ret2 = m.func2(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/); | |
| var ret3 = m.func3(SIMD.Int32x4(1,2,3,4), SIMD.Float32x4(1,2,3,4) /*, SIMD.Float64x2(1,2,3,4)*/); | |
| equalSimd([100, 100, 100, 100], ret1, SIMD.Float32x4, "Test Splat"); | |
| equalSimd([14851, 14851, 14851, 14851], ret2, SIMD.Float32x4, "Test Splat"); | |
| equalSimd([1234, 1234, 1234, 1234], ret3, SIMD.Float32x4, "Test Splat"); | |
| print("PASS"); |