//------------------------------------------------------------------------------------------------------- | |
// Copyright (C) Microsoft. All rights reserved. | |
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. | |
//------------------------------------------------------------------------------------------------------- | |
// 5th store float in float32 | |
function AsmModule(stdlib,foreign,buffer) { | |
"use asm"; | |
var m1 = stdlib.Math.fround; | |
var func1 = foreign.fun1; | |
//views | |
var HEAP32 =new stdlib.Float32Array(buffer); | |
function f1(){ | |
var x = m1(1.5); | |
x = m1(x) | |
HEAP32[1] = x; | |
return m1(HEAP32[1]) | |
} | |
return f1; | |
} | |
var global = {Math:Math,Float32Array:Float32Array} | |
var env = {fun1:function(x1,x2,x3,x4,x5,x6,x7,x8){print(x1,x2,x3,x4,x5,x6,x7,x8);}, fun2:function(x,y){print(x,y);},x:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514} | |
var buffer = new ArrayBuffer(1<<20); | |
var asmModule = AsmModule(global,env,buffer); | |
WScript.Echo(asmModule()); | |
WScript.Echo(asmModule()); |