| // Licensed to the Software Freedom Conservancy (SFC) under one |
| // or more contributor license agreements. See the NOTICE file |
| // distributed with this work for additional information |
| // regarding copyright ownership. The SFC licenses this file |
| // to you under the Apache License, Version 2.0 (the |
| // "License"); you may not use this file except in compliance |
| // with the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, |
| // software distributed under the License is distributed on an |
| // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| // KIND, either express or implied. See the License for the |
| // specific language governing permissions and limitations |
| // under the License. |
| |
| /** |
| * @fileoverview Atoms for simulating user actions against the DOM. |
| * The bot.action namespace is required since these atoms would otherwise form a |
| * circular dependency between bot.dom and bot.events. |
| * |
| */ |
| |
| goog.provide('bot.action'); |
| |
| goog.require('bot'); |
| goog.require('bot.Device'); |
| goog.require('bot.Error'); |
| goog.require('bot.ErrorCode'); |
| goog.require('bot.Keyboard'); |
| goog.require('bot.Mouse'); |
| goog.require('bot.Touchscreen'); |
| goog.require('bot.dom'); |
| goog.require('bot.events'); |
| goog.require('bot.events.EventType'); |
| goog.require('goog.array'); |
| goog.require('goog.dom.TagName'); |
| goog.require('goog.math.Coordinate'); |
| goog.require('goog.math.Vec2'); |
| goog.require('goog.style'); |
| |
| |
| /** |
| * Throws an exception if an element is not shown to the user, ignoring its |
| * opacity. |
| |
| * |
| * @param {!Element} element The element to check. |
| * @see bot.dom.isShown. |
| * @private |
| */ |
| bot.action.checkShown_ = function (element) { |
| if (!bot.dom.isShown(element, /*ignoreOpacity=*/true)) { |
| throw new bot.Error(bot.ErrorCode.ELEMENT_NOT_VISIBLE, |
| 'Element is not currently visible and may not be manipulated'); |
| } |
| }; |
| |
| |
| /** |
| * Throws an exception if the given element cannot be interacted with. |
| * |
| * @param {!Element} element The element to check. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| * @see bot.dom.isInteractable. |
| * @private |
| */ |
| bot.action.checkInteractable_ = function (element) { |
| if (!bot.dom.isInteractable(element)) { |
| throw new bot.Error(bot.ErrorCode.INVALID_ELEMENT_STATE, |
| 'Element is not currently interactable and may not be manipulated'); |
| |
| } |
| }; |
| |
| |
| /** |
| * Clears the given `element` if it is a editable text field. |
| * |
| * @param {!Element} element The element to clear. |
| * @throws {bot.Error} If the element is not an editable text field. |
| */ |
| bot.action.clear = function (element) { |
| bot.action.checkInteractable_(element); |
| if (!bot.dom.isEditable(element)) { |
| throw new bot.Error(bot.ErrorCode.INVALID_ELEMENT_STATE, |
| 'Element must be user-editable in order to clear it.'); |
| } |
| |
| if (element.value) { |
| bot.action.LegacyDevice_.focusOnElement(element); |
| if (goog.userAgent.IE && bot.dom.isInputType(element, 'range')) { |
| var min = element.min ? element.min : 0; |
| var max = element.max ? element.max : 100; |
| element.value = (max < min) ? min : min + (max - min) / 2; |
| } else { |
| element.value = ''; |
| } |
| bot.events.fire(element, bot.events.EventType.CHANGE); |
| if (goog.userAgent.IE) { |
| bot.events.fire(element, bot.events.EventType.BLUR); |
| } |
| var body = bot.getDocument().body; |
| if (body) { |
| bot.action.LegacyDevice_.focusOnElement(body); |
| } else { |
| throw new bot.Error(bot.ErrorCode.UNKNOWN_ERROR, |
| 'Cannot unfocus element after clearing.'); |
| } |
| } else if (bot.dom.isElement(element, goog.dom.TagName.INPUT) && |
| (element.getAttribute('type') && element.getAttribute('type').toLowerCase() == "number")) { |
| // number input fields that have invalid inputs |
| // report their value as empty string with no way to tell if there is a |
| // current value or not |
| bot.action.LegacyDevice_.focusOnElement(element); |
| element.value = ''; |
| } else if (bot.dom.isContentEditable(element)) { |
| // A single space is required, if you put empty string here you'll not be |
| // able to interact with this element anymore in Firefox. |
| bot.action.LegacyDevice_.focusOnElement(element); |
| if (goog.userAgent.GECKO) { |
| element.innerHTML = ' '; |
| } else { |
| element.textContent = ''; |
| } |
| var body = bot.getDocument().body; |
| if (body) { |
| bot.action.LegacyDevice_.focusOnElement(body); |
| } else { |
| throw new bot.Error(bot.ErrorCode.UNKNOWN_ERROR, |
| 'Cannot unfocus element after clearing.'); |
| } |
| // contentEditable does not generate onchange event. |
| } |
| }; |
| |
| |
| /** |
| * Focuses on the given element if it is not already the active element. |
| * |
| * @param {!Element} element The element to focus on. |
| */ |
| bot.action.focusOnElement = function (element) { |
| bot.action.checkInteractable_(element); |
| bot.action.LegacyDevice_.focusOnElement(element); |
| }; |
| |
| |
| /** |
| * Types keys on the given `element` with a virtual keyboard. |
| * |
| * <p>Callers can pass in a string, a key in bot.Keyboard.Key, or an array |
| * of strings or keys. If a modifier key is provided, it is pressed but not |
| * released, until it is either is listed again or the function ends. |
| * |
| * <p>Example: |
| * bot.keys.type(element, ['ab', bot.Keyboard.Key.LEFT, |
| * bot.Keyboard.Key.SHIFT, 'cd']); |
| * |
| * @param {!Element} element The element receiving the event. |
| * @param {(string|!bot.Keyboard.Key|!Array.<(string|!bot.Keyboard.Key)>)} |
| * values Value or values to type on the element. |
| * @param {bot.Keyboard=} opt_keyboard Keyboard to use; if not provided, |
| * constructs one. |
| * @param {boolean=} opt_persistModifiers Whether modifier keys should remain |
| * pressed when this function ends. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.type = function ( |
| element, values, opt_keyboard, opt_persistModifiers) { |
| // If the element has already been brought into focus somehow, typing is |
| // always allowed to proceed. Otherwise, we require the element be in an |
| // "interactable" state. For example, an element that is hidden by overflow |
| // can be typed on, so long as the user first tabs to it or the app calls |
| // focus() on the element first. |
| if (element != bot.dom.getActiveElement(element)) { |
| bot.action.checkInteractable_(element); |
| bot.action.scrollIntoView(element); |
| } |
| |
| var keyboard = opt_keyboard || new bot.Keyboard(); |
| keyboard.moveCursor(element); |
| |
| function typeValue(value) { |
| if (goog.isString(value)) { |
| goog.array.forEach(value.split(''), function (ch) { |
| var keyShiftPair = bot.Keyboard.Key.fromChar(ch); |
| var shiftIsPressed = keyboard.isPressed(bot.Keyboard.Keys.SHIFT); |
| if (keyShiftPair.shift && !shiftIsPressed) { |
| keyboard.pressKey(bot.Keyboard.Keys.SHIFT); |
| } |
| keyboard.pressKey(keyShiftPair.key); |
| keyboard.releaseKey(keyShiftPair.key); |
| if (keyShiftPair.shift && !shiftIsPressed) { |
| keyboard.releaseKey(bot.Keyboard.Keys.SHIFT); |
| } |
| }); |
| } else if (goog.array.contains(bot.Keyboard.MODIFIERS, value)) { |
| if (keyboard.isPressed(/** @type {!bot.Keyboard.Key} */(value))) { |
| keyboard.releaseKey(value); |
| } else { |
| keyboard.pressKey(value); |
| } |
| } else { |
| keyboard.pressKey(value); |
| keyboard.releaseKey(value); |
| } |
| } |
| |
| // mobile safari (iPhone / iPad). one cannot 'type' in a date field |
| // chrome implements this, but desktop Safari doesn't, what's webkit again? |
| if ((!(goog.userAgent.product.SAFARI && !goog.userAgent.MOBILE)) && |
| goog.userAgent.WEBKIT && element.type == 'date') { |
| var val = goog.isArray(values) ? values = values.join("") : values; |
| var datePattern = /\d{4}-\d{2}-\d{2}/; |
| if (val.match(datePattern)) { |
| // The following events get fired on iOS first |
| if (goog.userAgent.MOBILE && goog.userAgent.product.SAFARI) { |
| bot.events.fire(element, bot.events.EventType.TOUCHSTART); |
| bot.events.fire(element, bot.events.EventType.TOUCHEND); |
| } |
| bot.events.fire(element, bot.events.EventType.FOCUS); |
| element.value = val.match(datePattern)[0]; |
| bot.events.fire(element, bot.events.EventType.CHANGE); |
| bot.events.fire(element, bot.events.EventType.BLUR); |
| return; |
| } |
| } |
| |
| if (goog.isArray(values)) { |
| goog.array.forEach(values, typeValue); |
| } else { |
| typeValue(values); |
| } |
| |
| if (!opt_persistModifiers) { |
| // Release all the modifier keys. |
| goog.array.forEach(bot.Keyboard.MODIFIERS, function (key) { |
| if (keyboard.isPressed(key)) { |
| keyboard.releaseKey(key); |
| } |
| }); |
| } |
| }; |
| |
| |
| /** |
| * Submits the form containing the given `element`. |
| * |
| * <p>Note this function submits the form, but does not simulate user input |
| * (a click or key press). |
| * |
| * @param {!Element} element The element to submit. |
| * @deprecated Click on a submit button or type ENTER in a text box instead. |
| */ |
| bot.action.submit = function (element) { |
| var form = bot.action.LegacyDevice_.findAncestorForm(element); |
| if (!form) { |
| throw new bot.Error(bot.ErrorCode.NO_SUCH_ELEMENT, |
| 'Element was not in a form, so could not submit.'); |
| } |
| bot.action.LegacyDevice_.submitForm(element, form); |
| }; |
| |
| |
| /** |
| * Moves the mouse over the given `element` with a virtual mouse. |
| * |
| * @param {!Element} element The element to click. |
| * @param {goog.math.Coordinate=} opt_coords Mouse position relative to the |
| * element. |
| * @param {bot.Mouse=} opt_mouse Mouse to use; if not provided, constructs one. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.moveMouse = function (element, opt_coords, opt_mouse) { |
| var coords = bot.action.prepareToInteractWith_(element, opt_coords); |
| var mouse = opt_mouse || new bot.Mouse(); |
| mouse.move(element, coords); |
| }; |
| |
| |
| /** |
| * Clicks on the given `element` with a virtual mouse. |
| * |
| * @param {!Element} element The element to click. |
| * @param {goog.math.Coordinate=} opt_coords Mouse position relative to the |
| * element. |
| * @param {bot.Mouse=} opt_mouse Mouse to use; if not provided, constructs one. |
| * @param {boolean=} opt_force Whether the release event should be fired even if the |
| * element is not interactable. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.click = function (element, opt_coords, opt_mouse, opt_force) { |
| var coords = bot.action.prepareToInteractWith_(element, opt_coords); |
| var mouse = opt_mouse || new bot.Mouse(); |
| mouse.move(element, coords); |
| mouse.pressButton(bot.Mouse.Button.LEFT); |
| mouse.releaseButton(opt_force); |
| }; |
| |
| |
| /** |
| * Right-clicks on the given `element` with a virtual mouse. |
| * |
| * @param {!Element} element The element to click. |
| * @param {goog.math.Coordinate=} opt_coords Mouse position relative to the |
| * element. |
| * @param {bot.Mouse=} opt_mouse Mouse to use; if not provided, constructs one. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.rightClick = function (element, opt_coords, opt_mouse) { |
| var coords = bot.action.prepareToInteractWith_(element, opt_coords); |
| var mouse = opt_mouse || new bot.Mouse(); |
| mouse.move(element, coords); |
| mouse.pressButton(bot.Mouse.Button.RIGHT); |
| mouse.releaseButton(); |
| }; |
| |
| |
| /** |
| * Double-clicks on the given `element` with a virtual mouse. |
| * |
| * @param {!Element} element The element to click. |
| * @param {goog.math.Coordinate=} opt_coords Mouse position relative to the |
| * element. |
| * @param {bot.Mouse=} opt_mouse Mouse to use; if not provided, constructs one. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.doubleClick = function (element, opt_coords, opt_mouse) { |
| var coords = bot.action.prepareToInteractWith_(element, opt_coords); |
| var mouse = opt_mouse || new bot.Mouse(); |
| mouse.move(element, coords); |
| mouse.pressButton(bot.Mouse.Button.LEFT); |
| mouse.releaseButton(); |
| mouse.pressButton(bot.Mouse.Button.LEFT); |
| mouse.releaseButton(); |
| }; |
| |
| |
| /** |
| * Double-clicks on the given `element` with a virtual mouse. |
| * |
| * @param {!Element} element The element to click. |
| * @param {goog.math.Coordinate=} opt_coords Mouse position relative to the |
| * element. |
| * @param {bot.Mouse=} opt_mouse Mouse to use; if not provided, constructs one. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.doubleClick2 = function (element, opt_coords, opt_mouse) { |
| var coords = bot.action.prepareToInteractWith_(element, opt_coords); |
| var mouse = opt_mouse || new bot.Mouse(); |
| mouse.move(element, coords); |
| mouse.pressButton(bot.Mouse.Button.LEFT, 2); |
| mouse.releaseButton(true, 2); |
| }; |
| |
| |
| /** |
| * Scrolls the mouse wheel on the given `element` with a virtual mouse. |
| * |
| * @param {!Element} element The element to scroll the mouse wheel on. |
| * @param {number} ticks Number of ticks to scroll the mouse wheel; a positive |
| * number scrolls down and a negative scrolls up. |
| * @param {goog.math.Coordinate=} opt_coords Mouse position relative to the |
| * element. |
| * @param {bot.Mouse=} opt_mouse Mouse to use; if not provided, constructs one. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.scrollMouse = function (element, ticks, opt_coords, opt_mouse) { |
| var coords = bot.action.prepareToInteractWith_(element, opt_coords); |
| var mouse = opt_mouse || new bot.Mouse(); |
| mouse.move(element, coords); |
| mouse.scroll(ticks); |
| }; |
| |
| |
| /** |
| * Drags the given `element` by (dx, dy) with a virtual mouse. |
| * |
| * @param {!Element} element The element to drag. |
| * @param {number} dx Increment in x coordinate. |
| * @param {number} dy Increment in y coordinate. |
| * @param {number=} opt_steps The number of steps that should occur as part of |
| * the drag, default is 2. |
| * @param {goog.math.Coordinate=} opt_coords Drag start position relative to the |
| * element. |
| * @param {bot.Mouse=} opt_mouse Mouse to use; if not provided, constructs one. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.drag = function (element, dx, dy, opt_steps, opt_coords, opt_mouse) { |
| var coords = bot.action.prepareToInteractWith_(element, opt_coords); |
| var initRect = bot.dom.getClientRect(element); |
| var mouse = opt_mouse || new bot.Mouse(); |
| mouse.move(element, coords); |
| mouse.pressButton(bot.Mouse.Button.LEFT); |
| var steps = goog.isDef(opt_steps) ? opt_steps : 2; |
| if (steps < 1) { |
| throw new bot.Error(bot.ErrorCode.UNKNOWN_ERROR, |
| 'There must be at least one step as part of a drag.'); |
| } |
| for (var i = 1; i <= steps; i++) { |
| moveTo(Math.floor(i * dx / steps), Math.floor(i * dy / steps)); |
| } |
| mouse.releaseButton(); |
| |
| function moveTo(x, y) { |
| var currRect = bot.dom.getClientRect(element); |
| var newPos = new goog.math.Coordinate( |
| coords.x + initRect.left + x - currRect.left, |
| coords.y + initRect.top + y - currRect.top); |
| mouse.move(element, newPos); |
| } |
| }; |
| |
| |
| /** |
| * Taps on the given `element` with a virtual touch screen. |
| * |
| * @param {!Element} element The element to tap. |
| * @param {goog.math.Coordinate=} opt_coords Finger position relative to the |
| * target. |
| * @param {bot.Touchscreen=} opt_touchscreen Touchscreen to use; if not |
| * provided, constructs one. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.tap = function (element, opt_coords, opt_touchscreen) { |
| var coords = bot.action.prepareToInteractWith_(element, opt_coords); |
| var touchscreen = opt_touchscreen || new bot.Touchscreen(); |
| touchscreen.move(element, coords); |
| touchscreen.press(); |
| touchscreen.release(); |
| }; |
| |
| |
| /** |
| * Swipes the given `element` by (dx, dy) with a virtual touch screen. |
| * |
| * @param {!Element} element The element to swipe. |
| * @param {number} dx Increment in x coordinate. |
| * @param {number} dy Increment in y coordinate. |
| * @param {number=} opt_steps The number of steps that should occurs as part of |
| * the swipe, default is 2. |
| * @param {goog.math.Coordinate=} opt_coords Swipe start position relative to |
| * the element. |
| * @param {bot.Touchscreen=} opt_touchscreen Touchscreen to use; if not |
| * provided, constructs one. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.swipe = function (element, dx, dy, opt_steps, opt_coords, |
| opt_touchscreen) { |
| var coords = bot.action.prepareToInteractWith_(element, opt_coords); |
| var touchscreen = opt_touchscreen || new bot.Touchscreen(); |
| var initRect = bot.dom.getClientRect(element); |
| touchscreen.move(element, coords); |
| touchscreen.press(); |
| var steps = goog.isDef(opt_steps) ? opt_steps : 2; |
| if (steps < 1) { |
| throw new bot.Error(bot.ErrorCode.UNKNOWN_ERROR, |
| 'There must be at least one step as part of a swipe.'); |
| } |
| for (var i = 1; i <= steps; i++) { |
| moveTo(Math.floor(i * dx / steps), Math.floor(i * dy / steps)); |
| } |
| touchscreen.release(); |
| |
| function moveTo(x, y) { |
| var currRect = bot.dom.getClientRect(element); |
| var newPos = new goog.math.Coordinate( |
| coords.x + initRect.left + x - currRect.left, |
| coords.y + initRect.top + y - currRect.top); |
| touchscreen.move(element, newPos); |
| } |
| }; |
| |
| |
| /** |
| * Pinches the given `element` by the given distance with a virtual touch |
| * screen. A positive distance moves two fingers inward toward each and a |
| * negative distances spreads them outward. The optional coordinate is the point |
| * the fingers move towards (for positive distances) or away from (for negative |
| * distances); and if not provided, defaults to the center of the element. |
| * |
| * @param {!Element} element The element to pinch. |
| * @param {number} distance The distance by which to pinch the element. |
| * @param {goog.math.Coordinate=} opt_coords Position relative to the element |
| * at the center of the pinch. |
| * @param {bot.Touchscreen=} opt_touchscreen Touchscreen to use; if not |
| * provided, constructs one. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.pinch = function (element, distance, opt_coords, opt_touchscreen) { |
| if (distance == 0) { |
| throw new bot.Error(bot.ErrorCode.UNKNOWN_ERROR, |
| 'Cannot pinch by a distance of zero.'); |
| } |
| function startSoThatEndsAtMax(offsetVec) { |
| if (distance < 0) { |
| var magnitude = offsetVec.magnitude(); |
| offsetVec.scale(magnitude ? (magnitude + distance) / magnitude : 0); |
| } |
| } |
| var halfDistance = distance / 2; |
| function scaleByHalfDistance(offsetVec) { |
| var magnitude = offsetVec.magnitude(); |
| offsetVec.scale(magnitude ? (magnitude - halfDistance) / magnitude : 0); |
| } |
| bot.action.multiTouchAction_(element, |
| startSoThatEndsAtMax, |
| scaleByHalfDistance, |
| opt_coords, |
| opt_touchscreen); |
| }; |
| |
| |
| /** |
| * Rotates the given `element` by the given angle with a virtual touch |
| * screen. A positive angle moves two fingers clockwise and a negative angle |
| * moves them counter-clockwise. The optional coordinate is the point to |
| * rotate around; and if not provided, defaults to the center of the element. |
| * |
| * @param {!Element} element The element to rotate. |
| * @param {number} angle The angle by which to rotate the element. |
| * @param {goog.math.Coordinate=} opt_coords Position relative to the element |
| * at the center of the rotation. |
| * @param {bot.Touchscreen=} opt_touchscreen Touchscreen to use; if not |
| * provided, constructs one. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| */ |
| bot.action.rotate = function (element, angle, opt_coords, opt_touchscreen) { |
| if (angle == 0) { |
| throw new bot.Error(bot.ErrorCode.UNKNOWN_ERROR, |
| 'Cannot rotate by an angle of zero.'); |
| } |
| function startHalfwayToMax(offsetVec) { |
| offsetVec.scale(0.5); |
| } |
| var halfRadians = Math.PI * (angle / 180) / 2; |
| function rotateByHalfAngle(offsetVec) { |
| offsetVec.rotate(halfRadians); |
| } |
| bot.action.multiTouchAction_(element, |
| startHalfwayToMax, |
| rotateByHalfAngle, |
| opt_coords, |
| opt_touchscreen); |
| }; |
| |
| |
| /** |
| * Performs a multi-touch action with two fingers on the given element. This |
| * helper function works by manipulating an "offsetVector", which is the vector |
| * away from the center of the interaction at which the fingers are positioned. |
| * It computes the maximum offset vector and passes it to transformStart to |
| * find the starting position of the fingers; it then passes it to transformHalf |
| * twice to find the midpoint and final position of the fingers. |
| * |
| * @param {!Element} element Element to interact with. |
| * @param {function(goog.math.Vec2)} transformStart Function to transform the |
| * maximum offset vector to the starting offset vector. |
| * @param {function(goog.math.Vec2)} transformHalf Function to transform the |
| * offset vector halfway to its destination. |
| * @param {goog.math.Coordinate=} opt_coords Position relative to the element |
| * at the center of the pinch. |
| * @param {bot.Touchscreen=} opt_touchscreen Touchscreen to use; if not |
| * provided, constructs one. |
| * @private |
| */ |
| bot.action.multiTouchAction_ = function (element, transformStart, transformHalf, |
| opt_coords, opt_touchscreen) { |
| var center = bot.action.prepareToInteractWith_(element, opt_coords); |
| var size = bot.action.getInteractableSize(element); |
| var offsetVec = new goog.math.Vec2( |
| Math.min(center.x, size.width - center.x), |
| Math.min(center.y, size.height - center.y)); |
| |
| var touchScreen = opt_touchscreen || new bot.Touchscreen(); |
| transformStart(offsetVec); |
| var start1 = goog.math.Vec2.sum(center, offsetVec); |
| var start2 = goog.math.Vec2.difference(center, offsetVec); |
| touchScreen.move(element, start1, start2); |
| touchScreen.press(/*Two Finger Press*/ true); |
| |
| var initRect = bot.dom.getClientRect(element); |
| transformHalf(offsetVec); |
| var mid1 = goog.math.Vec2.sum(center, offsetVec); |
| var mid2 = goog.math.Vec2.difference(center, offsetVec); |
| touchScreen.move(element, mid1, mid2); |
| |
| var midRect = bot.dom.getClientRect(element); |
| var movedVec = goog.math.Vec2.difference( |
| new goog.math.Vec2(midRect.left, midRect.top), |
| new goog.math.Vec2(initRect.left, initRect.top)); |
| transformHalf(offsetVec); |
| var end1 = goog.math.Vec2.sum(center, offsetVec).subtract(movedVec); |
| var end2 = goog.math.Vec2.difference(center, offsetVec).subtract(movedVec); |
| touchScreen.move(element, end1, end2); |
| touchScreen.release(); |
| }; |
| |
| |
| /** |
| * Prepares to interact with the given `element`. It checks if the the |
| * element is shown, scrolls the element into view, and returns the coordinates |
| * of the interaction, which if not provided, is the center of the element. |
| * |
| * @param {!Element} element The element to be interacted with. |
| * @param {goog.math.Coordinate=} opt_coords Position relative to the target. |
| * @return {!goog.math.Vec2} Coordinates at the center of the interaction. |
| * @throws {bot.Error} If the element cannot be interacted with. |
| * @private |
| */ |
| bot.action.prepareToInteractWith_ = function (element, opt_coords) { |
| bot.action.checkShown_(element); |
| bot.action.scrollIntoView(element, opt_coords || undefined); |
| |
| // NOTE: Ideally, we would check that any provided coordinates fall |
| // within the bounds of the element, but this has proven difficult, because: |
| // (1) Browsers sometimes lie about the true size of elements, e.g. when text |
| // overflows the bounding box of an element, browsers report the size of the |
| // box even though the true area that can be interacted with is larger; and |
| // (2) Elements with children styled as position:absolute will often not have |
| // a bounding box that surrounds all of their children, but it is useful for |
| // the user to be able to interact with this parent element as if it does. |
| if (opt_coords) { |
| return goog.math.Vec2.fromCoordinate(opt_coords); |
| } else { |
| var size = bot.action.getInteractableSize(element); |
| return new goog.math.Vec2(size.width / 2, size.height / 2); |
| } |
| }; |
| |
| |
| /** |
| * Returns the interactable size of an element. |
| * |
| * @param {!Element} elem Element. |
| * @return {!goog.math.Size} size Size of the element. |
| */ |
| bot.action.getInteractableSize = function (elem) { |
| var size = goog.style.getSize(elem); |
| return ((size.width > 0 && size.height > 0) || !elem.offsetParent) ? size : |
| bot.action.getInteractableSize(elem.offsetParent); |
| }; |
| |
| |
| |
| /** |
| * A Device that is intended to allows access to protected members of the |
| * Device superclass. A singleton. |
| * |
| * @constructor |
| * @extends {bot.Device} |
| * @private |
| */ |
| bot.action.LegacyDevice_ = function () { |
| goog.base(this); |
| }; |
| goog.inherits(bot.action.LegacyDevice_, bot.Device); |
| goog.addSingletonGetter(bot.action.LegacyDevice_); |
| |
| |
| /** |
| * Focuses on the given element. See {@link bot.device.focusOnElement}. |
| * @param {!Element} element The element to focus on. |
| * @return {boolean} True if element.focus() was called on the element. |
| */ |
| bot.action.LegacyDevice_.focusOnElement = function (element) { |
| var instance = bot.action.LegacyDevice_.getInstance(); |
| instance.setElement(element); |
| return instance.focusOnElement(); |
| }; |
| |
| |
| /** |
| * Submit the form for the element. See {@link bot.device.submit}. |
| * @param {!Element} element The element to submit a form on. |
| * @param {!Element} form The form to submit. |
| */ |
| bot.action.LegacyDevice_.submitForm = function (element, form) { |
| var instance = bot.action.LegacyDevice_.getInstance(); |
| instance.setElement(element); |
| instance.submitForm(form); |
| }; |
| |
| |
| /** |
| * Find FORM element that is an ancestor of the passed in element. See |
| * {@link bot.device.findAncestorForm}. |
| * @param {!Element} element The element to find an ancestor form. |
| * @return {Element} form The ancestor form, or null if none. |
| */ |
| bot.action.LegacyDevice_.findAncestorForm = function (element) { |
| return bot.Device.findAncestorForm(element); |
| }; |
| |
| |
| /** |
| * Scrolls the given `element` in to the current viewport. Aims to do the |
| * minimum scrolling necessary, but prefers too much scrolling to too little. |
| * |
| * If an optional coordinate or rectangle region is provided, scrolls that |
| * region relative to the element into view. A coordinate is treated as a 1x1 |
| * region whose top-left corner is positioned at that coordinate. |
| * |
| * @param {!Element} element The element to scroll in to view. |
| * @param {!(goog.math.Coordinate|goog.math.Rect)=} opt_region |
| * Region relative to the top-left corner of the element. |
| * @return {boolean} Whether the element is in view after scrolling. |
| */ |
| bot.action.scrollIntoView = function (element, opt_region) { |
| // If the element is already in view, return true; if hidden, return false. |
| var overflow = bot.dom.getOverflowState(element, opt_region); |
| if (overflow != bot.dom.OverflowState.SCROLL) { |
| return overflow == bot.dom.OverflowState.NONE; |
| } |
| |
| // Some elements may not have a scrollIntoView function - for example, |
| // elements under an SVG element. Call those only if they exist. |
| if (element.scrollIntoView) { |
| element.scrollIntoView(); |
| if (bot.dom.OverflowState.NONE == |
| bot.dom.getOverflowState(element, opt_region)) { |
| return true; |
| } |
| } |
| |
| // There may have not been a scrollIntoView function, or the specified |
| // coordinate may not be in view, so scroll "manually". |
| var region = bot.dom.getClientRegion(element, opt_region); |
| for (var container = bot.dom.getParentElement(element); |
| container; |
| container = bot.dom.getParentElement(container)) { |
| scrollClientRegionIntoContainerView(container); |
| } |
| return bot.dom.OverflowState.NONE == |
| bot.dom.getOverflowState(element, opt_region); |
| |
| function scrollClientRegionIntoContainerView(container) { |
| // Based largely from goog.style.scrollIntoContainerView. |
| var containerRect = bot.dom.getClientRect(container); |
| var containerBorder = goog.style.getBorderBox(container); |
| |
| // Relative position of the region to the container's content box. |
| var relX = region.left - containerRect.left - containerBorder.left; |
| var relY = region.top - containerRect.top - containerBorder.top; |
| |
| // How much the region can move in the container. Use the container's |
| // clientWidth/Height, not containerRect, to account for the scrollbar. |
| var spaceX = container.clientWidth + region.left - region.right; |
| var spaceY = container.clientHeight + region.top - region.bottom; |
| |
| // Scroll the element into view of the container. |
| container.scrollLeft += Math.min(relX, Math.max(relX - spaceX, 0)); |
| container.scrollTop += Math.min(relY, Math.max(relY - spaceY, 0)); |
| } |
| }; |