commit | 91825305130f446f82054c1ec3d416321ace0072 | [log] [tgz] |
---|---|---|
author | Charles Lohr <charlesl@valvesoftware.com> | Fri Aug 15 22:58:05 2025 |
committer | Charles Lohr <charlesl@valvesoftware.com> | Fri Aug 15 22:58:05 2025 |
tree | c027d965a7cf68a3fb472219827dd02ddd14f590 | |
parent | 4555c56ebd473794fc6a680bf2cbbb6a072b015f [diff] |
Updating SteamVR SDK From 2.12.1 to 2.12.14 Major notes include: * Add struct VREyeTrackingData_t, used with CreateEyeTrackingComponent, and UpdateEyeTrackingComponent for drivers to provide eye tracking input to SteamVR. * Synchronize props to upstream SteamVR. * Testing with GetSubmitTexture - Do not use - this feature will likely be removed. * NewSharedVulkanSemaphore signature is now different, allowing for a counting semaphore. merged vr_steamvr_rel_to_sdk_release [git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 9982682]
OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam.
Documentation for the Application API is available on the GitHub Wiki.
Current documentation for the Driver API can be found in docs/Driver_API_Documentation.md.
More information on OpenVR and SteamVR can be found on https://steamvr.com