| function instantiate(asmLibraryArg, wasmMemory, FUNCTION_TABLE) { |
| |
| function asmFunc(global, env, buffer) { |
| "almost asm"; |
| var memory = env.memory; |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var Math_min = global.Math.min; |
| var Math_max = global.Math.max; |
| var Math_floor = global.Math.floor; |
| var Math_ceil = global.Math.ceil; |
| var Math_sqrt = global.Math.sqrt; |
| var abort = env.abort; |
| var nan = global.NaN; |
| var infinity = global.Infinity; |
| var syscall$6 = env.__syscall6; |
| var syscall$54 = env.__syscall54; |
| // EMSCRIPTEN_START_FUNCS; |
| function main() { |
| syscall$6(1 | 0, 2 | 0) | 0; |
| syscall$54(3 | 0, 4 | 0) | 0; |
| FUNCTION_TABLE[HEAP32[(0 + 1030 | 0) >> 2] | 0](); |
| internal(1 | 0) | 0; |
| tabled(1 | 0) | 0; |
| exported(1 | 0) | 0; |
| } |
| |
| function other() { |
| main(); |
| } |
| |
| function foo() { |
| abort(); |
| } |
| |
| function bar() { |
| HEAPU8[128 >> 0] | 0; |
| HEAP8[128 >> 0] | 0; |
| HEAPU16[128 >> 1] | 0; |
| HEAP16[128 >> 1] | 0; |
| HEAP32[16 >> 2] = 1 + 2 | 0; |
| HEAPF32[16 >> 2] = Math_fround(Math_fround(3.0) + Math_fround(4.0)); |
| HEAPF64[16 >> 3] = 5.0 + 6.0; |
| HEAP8[16 >> 0] = 7 + 8 | 0; |
| HEAP16[16 >> 1] = 9 + 10 | 0; |
| } |
| |
| function __growWasmMemory($0) { |
| $0 = $0 | 0; |
| return abort() | 0; |
| } |
| |
| function internal(x) { |
| x = x | 0; |
| return x | 0; |
| } |
| |
| function tabled(x) { |
| x = x | 0; |
| return x | 0; |
| } |
| |
| function exported(x) { |
| x = x | 0; |
| return x | 0; |
| } |
| |
| function sub_zero(x) { |
| x = x | 0; |
| return x - -5 | 0 | 0; |
| } |
| |
| function select(x) { |
| x = x | 0; |
| var wasm2js_i32$0 = 0, wasm2js_i32$1 = 0, wasm2js_i32$2 = 0; |
| return (wasm2js_i32$0 = x, wasm2js_i32$1 = HEAP32[16 >> 2] | 0, wasm2js_i32$2 = x, wasm2js_i32$2 ? wasm2js_i32$0 : wasm2js_i32$1) | 0; |
| } |
| |
| // EMSCRIPTEN_END_FUNCS; |
| FUNCTION_TABLE[1] = foo; |
| FUNCTION_TABLE[2] = bar; |
| FUNCTION_TABLE[3] = tabled; |
| return { |
| "main": main, |
| "other": other, |
| "__growWasmMemory": __growWasmMemory, |
| "exported": exported, |
| "sub_zero": sub_zero, |
| "select": select |
| }; |
| } |
| |
| var writeSegment = ( |
| function(mem) { |
| var _mem = new Uint8Array(mem); |
| return function(offset, s) { |
| if (typeof Buffer === 'undefined') { |
| var bytes = atob(s); |
| for (var i = 0; i < bytes.length; i++) |
| _mem[offset + i] = bytes.charCodeAt(i); |
| } else { |
| var bytes = Buffer.from(s, 'base64'); |
| for (var i = 0; i < bytes.length; i++) |
| _mem[offset + i] = bytes[i]; |
| } |
| } |
| } |
| )(wasmMemory.buffer); |
| writeSegment(1024, "aGVsbG8sIHdvcmxkIQoAAJwMAAAtKyAgIDBYMHgAKG51bGwpAAAAAAAAAAAAAAAAEQAKABEREQAAAAAFAAAAAAAACQAAAAALAAAAAAAAAAARAA8KERERAwoHAAETCQsLAAAJBgsAAAsABhEAAAAREREAAAAAAAAAAAAAAAAAAAAACwAAAAAAAAAAEQAKChEREQAKAAACAAkLAAAACQALAAALAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAwAAAAAAAAAAAAAAAwAAAAADAAAAAAJDAAAAAAADAAADAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOAAAAAAAAAAAAAAANAAAABA0AAAAACQ4AAAAAAA4AAA4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAADwAAAAAPAAAAAAkQAAAAAAAQAAAQAAASAAAAEhISAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABIAAAASEhIAAAAAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALAAAAAAAAAAAAAAAKAAAAAAoAAAAACQsAAAAAAAsAAAsAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADAAAAAAAAAAAAAAADAAAAAAMAAAAAAkMAAAAAAAMAAAMAAAwMTIzNDU2Nzg5QUJDREVGLTBYKzBYIDBYLTB4KzB4IDB4AGluZgBJTkYAbmFuAE5BTgAuAA=="); |
| writeSegment(1600, "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA="); |
| return asmFunc({ |
| 'Int8Array': Int8Array, |
| 'Int16Array': Int16Array, |
| 'Int32Array': Int32Array, |
| 'Uint8Array': Uint8Array, |
| 'Uint16Array': Uint16Array, |
| 'Uint32Array': Uint32Array, |
| 'Float32Array': Float32Array, |
| 'Float64Array': Float64Array, |
| 'NaN': NaN, |
| 'Infinity': Infinity, |
| 'Math': Math |
| }, |
| asmLibraryArg, |
| wasmMemory.buffer |
| ) |
| |
| } |