| function asmFunc(global, env, buffer) { |
| "use asm"; |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var Math_min = global.Math.min; |
| var Math_max = global.Math.max; |
| var Math_floor = global.Math.floor; |
| var Math_ceil = global.Math.ceil; |
| var Math_sqrt = global.Math.sqrt; |
| var abort = env.abort; |
| var nan = global.NaN; |
| var infinity = global.Infinity; |
| var i64toi32_i32$HIGH_BITS = 0; |
| function t1() { |
| return 1 | 0; |
| } |
| |
| function t2() { |
| return 2 | 0; |
| } |
| |
| function t3() { |
| return 3 | 0; |
| } |
| |
| function $3($0) { |
| $0 = $0 | 0; |
| var wasm2asm_i32$0 = 0, wasm2asm_i32$1 = 0; |
| wasm2asm_i32$1 = $0; |
| wasm2asm_i32$0 = FUNCTION_TABLE_i[wasm2asm_i32$1 & 3]() | 0; |
| return wasm2asm_i32$0 | 0; |
| } |
| |
| var FUNCTION_TABLE_i = [t1, t1, t2, t3]; |
| return { |
| call: $3 |
| }; |
| } |
| |