| function asmFunc(global, env, buffer) { |
| "use asm"; |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var Math_min = global.Math.min; |
| var Math_max = global.Math.max; |
| var Math_floor = global.Math.floor; |
| var Math_ceil = global.Math.ceil; |
| var Math_sqrt = global.Math.sqrt; |
| var abort = env.abort; |
| var nan = global.NaN; |
| var infinity = global.Infinity; |
| var i64toi32_i32$HIGH_BITS = 0; |
| function $0(i) { |
| i = i | 0; |
| var j = 0; |
| j = 100; |
| switch_ : { |
| $7 : { |
| default_ : { |
| $6 : { |
| $5 : { |
| $4 : { |
| $3_1 : { |
| $2_1 : { |
| $1_1 : { |
| $0_1 : { |
| switch (i | 0) { |
| case 0: |
| break $0_1; |
| case 1: |
| break $1_1; |
| case 2: |
| break $2_1; |
| case 3: |
| break $3_1; |
| case 4: |
| break $4; |
| case 5: |
| break $5; |
| case 6: |
| break $6; |
| case 7: |
| break $7; |
| default: |
| break default_; |
| }; |
| }; |
| return i | 0; |
| }; |
| }; |
| }; |
| j = 0 - i | 0; |
| break switch_; |
| }; |
| break switch_; |
| }; |
| j = 101; |
| break switch_; |
| }; |
| j = 101; |
| }; |
| j = 102; |
| }; |
| }; |
| return j | 0; |
| } |
| |
| function $1(i, i$hi) { |
| i = i | 0; |
| i$hi = i$hi | 0; |
| var i64toi32_i32$5 = 0, i64toi32_i32$2 = 0, $7_1 = 0, $7$hi = 0, j = 0, j$hi = 0; |
| j = 100; |
| j$hi = 0; |
| switch_ : { |
| $7 : { |
| default_ : { |
| $4 : { |
| $5 : { |
| $6 : { |
| $3_1 : { |
| $2_1 : { |
| $1_1 : { |
| $0_1 : { |
| switch (i | 0) { |
| case 0: |
| break $0_1; |
| case 1: |
| break $1_1; |
| case 2: |
| break $2_1; |
| case 3: |
| break $3_1; |
| case 4: |
| break $4; |
| case 5: |
| break $5; |
| case 6: |
| break $6; |
| case 7: |
| break $7; |
| default: |
| break default_; |
| }; |
| }; |
| i64toi32_i32$HIGH_BITS = i$hi; |
| return i | 0; |
| }; |
| }; |
| }; |
| i64toi32_i32$2 = 0; |
| i64toi32_i32$5 = (i64toi32_i32$2 >>> 0 < i >>> 0) + i$hi | 0; |
| i64toi32_i32$5 = 0 - i64toi32_i32$5 | 0; |
| i64toi32_i32$5 = i64toi32_i32$5; |
| $7_1 = i64toi32_i32$2 - i | 0; |
| $7$hi = i64toi32_i32$5; |
| break switch_; |
| }; |
| i64toi32_i32$5 = 0; |
| j = 101; |
| j$hi = i64toi32_i32$5; |
| }; |
| }; |
| }; |
| i64toi32_i32$5 = j$hi; |
| i64toi32_i32$5 = i64toi32_i32$5; |
| $7_1 = j; |
| $7$hi = i64toi32_i32$5; |
| break switch_; |
| }; |
| i64toi32_i32$5 = 4294967295; |
| $7_1 = 4294967291; |
| $7$hi = i64toi32_i32$5; |
| }; |
| i64toi32_i32$5 = $7$hi; |
| i64toi32_i32$5 = i64toi32_i32$5; |
| i64toi32_i32$2 = $7_1; |
| i64toi32_i32$HIGH_BITS = i64toi32_i32$5; |
| return i64toi32_i32$2 | 0; |
| } |
| |
| function $2(i) { |
| i = i | 0; |
| var $5_1 = 0, $6_1 = 0, $7_1 = 0, $8 = 0, $9 = 0; |
| $2_1 : { |
| $1_1 : { |
| $0_1 : { |
| default_ : { |
| $5_1 = Math_imul(2, i); |
| $6_1 = $5_1; |
| $7_1 = $5_1; |
| $8 = $5_1; |
| $9 = $5_1; |
| switch (3 & i | 0 | 0) { |
| case 0: |
| break $0_1; |
| case 1: |
| break $1_1; |
| case 2: |
| break $2_1; |
| default: |
| break default_; |
| }; |
| }; |
| $6_1 = 1e3 + $9 | 0; |
| }; |
| $7_1 = 100 + $6_1 | 0; |
| }; |
| $8 = 10 + $7_1 | 0; |
| }; |
| return $8 | 0; |
| } |
| |
| function $3() { |
| return 1 | 0; |
| } |
| |
| return { |
| stmt: $0, |
| expr: $1, |
| arg: $2, |
| corner: $3 |
| }; |
| } |
| |