| function asmFunc(global, env, buffer) { |
| "use asm"; |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var Math_min = global.Math.min; |
| var Math_max = global.Math.max; |
| var Math_floor = global.Math.floor; |
| var Math_ceil = global.Math.ceil; |
| var Math_sqrt = global.Math.sqrt; |
| var i64toi32_i32$HIGH_BITS = 0; |
| function even(n) { |
| n = n | 0; |
| var $6 = 0; |
| if ((n | 0) == (0 | 0)) $6 = 1; else $6 = odd(n - 1 | 0 | 0) | 0; |
| return $6 | 0; |
| } |
| |
| function odd(n) { |
| n = n | 0; |
| var $6 = 0; |
| if ((n | 0) == (0 | 0)) $6 = 0; else $6 = even(n - 1 | 0 | 0) | 0; |
| return $6 | 0; |
| } |
| |
| return { |
| even: even, |
| odd: odd |
| }; |
| } |
| |