blob: a9f5c86ffa87fc0547bc70336bb9cf6c4faf030b [file] [log] [blame]
function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
function $$0() {
}
function $$1(x, y) {
x = x | 0;
y = y | 0;
var $$2 = 0, $$3 = 0, $$4 = 0, wasm2asm_i32$0 = 0;
return x + y | 0 | 0;
return wasm2asm_i32$0 | 0;
}
function $$2(x, y) {
x = x | 0;
y = y | 0;
var $$2 = 0, $$3 = 0, $$4 = 0, wasm2asm_i32$0 = 0;
return (x | 0) / (y | 0) | 0 | 0;
return wasm2asm_i32$0 | 0;
}
function __wasm_ctz_i32(x) {
x = x | 0;
var $$1 = 0, $$2 = 0, $$3 = 0, $$4 = 0, $$5 = 0, $$6 = 0, $$7 = 0, $$8 = 0, $$9 = 0, $$10 = 0;
if ((x | 0) == (0 | 0)) $$9 = 32; else $$9 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
return $$9 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
var count = 0, $$2 = 0, $$3 = 0, $$4 = 0, $$5 = 0, $$6 = 0, $$7 = 0, $$8 = 0, $$9 = 0, $$10 = 0, $$11 = 0, $$12 = 0, $$13 = 0, $$14 = 0, $$15 = 0;
count = 0;
b : {
l : do {
$$5 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
continue l;
break l;
} while (1);
};
return $$5 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
var $$2 = 0, $$3 = 0, $$4 = 0, $$5 = 0, $$6 = 0, $$7 = 0, $$8 = 0, $$9 = 0, $$10 = 0, $$11 = 0, $$12 = 0, $$13 = 0, $$14 = 0, $$15 = 0, $$16 = 0, $$17 = 0, $$18 = 0, $$19 = 0, $$20 = 0, wasm2asm_i32$0 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
return wasm2asm_i32$0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
var $$2 = 0, $$3 = 0, $$4 = 0, $$5 = 0, $$6 = 0, $$7 = 0, $$8 = 0, $$9 = 0, $$10 = 0, $$11 = 0, $$12 = 0, $$13 = 0, $$14 = 0, $$15 = 0, $$16 = 0, $$17 = 0, $$18 = 0, $$19 = 0, $$20 = 0, wasm2asm_i32$0 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
return wasm2asm_i32$0 | 0;
}
return {
empty: $$0,
add: $$1,
div_s: $$2
};
}
var asmModule = asmFunc({
Math: Math,
Int8Array: Int8Array,
Int16Array: Int16Array,
Int32Array: Int32Array,
Uint8Array: Uint8Array,
Uint16Array: Uint16Array,
Uint32Array: Uint32Array,
Float32Array: Float32Array,
Float64Array: Float64Array
}, {
}, new ArrayBuffer(65536));
function check1() {
var wasm2asm_i32$0 = 0;
asmModule.empty();
wasm2asm_i32$0 = 1;
return wasm2asm_i32$0 | 0;
}
if (!check1()) fail1();
function check2() {
return (asmModule.add(1 | 0, 1 | 0) | 0 | 0) == (2 | 0) | 0;
}
if (!check2()) fail2();