blob: 5f3adbacd62b41f297a08a4d77756d752c6c642c [file] [log] [blame] [edit]
function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var Math_min = global.Math.min;
var Math_max = global.Math.max;
var Math_floor = global.Math.floor;
var Math_ceil = global.Math.ceil;
var Math_sqrt = global.Math.sqrt;
var i64toi32_i32$HIGH_BITS = 0;
function $0(x, y) {
x = +x;
y = +y;
return +(x + y);
}
function $1(x, y) {
x = +x;
y = +y;
return +(x - y);
}
function $2(x, y) {
x = +x;
y = +y;
return +(x * y);
}
function $3(x, y) {
x = +x;
y = +y;
return +(x / y);
}
function $4(x) {
x = +x;
return +Math_sqrt(x);
}
function $5(x, y) {
x = +x;
y = +y;
return +Math_min(x, y);
}
function $6(x, y) {
x = +x;
y = +y;
return +Math_max(x, y);
}
function $7(x) {
x = +x;
return +Math_ceil(x);
}
function $8(x) {
x = +x;
return +Math_floor(x);
}
function $9(x) {
x = +x;
return +(+__wasm_trunc_f64(+x));
}
function $10(x) {
x = +x;
return +(+__wasm_nearest_f64(+x));
}
function $11(x) {
x = +x;
return +Math_abs(x);
}
function $12(x) {
x = +x;
return +-x;
}
function $13(x, y) {
x = +x;
y = +y;
var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $4 = 0, $4$hi = 0, $7 = 0, $7$hi = 0;
HEAPF64[0 >> 3] = x;
i64toi32_i32$0 = HEAP32[(0 + 4 | 0) >> 2] | 0;
i64toi32_i32$0 = i64toi32_i32$0;
i64toi32_i32$2 = HEAP32[0 >> 2] | 0;
i64toi32_i32$1 = 2147483647;
i64toi32_i32$3 = 4294967295;
i64toi32_i32$1 = i64toi32_i32$0 & i64toi32_i32$1 | 0;
$4 = i64toi32_i32$2 & i64toi32_i32$3 | 0;
$4$hi = i64toi32_i32$1;
HEAPF64[0 >> 3] = y;
i64toi32_i32$1 = HEAP32[(0 + 4 | 0) >> 2] | 0;
i64toi32_i32$1 = i64toi32_i32$1;
i64toi32_i32$0 = HEAP32[0 >> 2] | 0;
i64toi32_i32$2 = 2147483648;
i64toi32_i32$3 = 0;
i64toi32_i32$2 = i64toi32_i32$1 & i64toi32_i32$2 | 0;
$7 = i64toi32_i32$0 & i64toi32_i32$3 | 0;
$7$hi = i64toi32_i32$2;
i64toi32_i32$2 = $4$hi;
i64toi32_i32$1 = $4;
i64toi32_i32$0 = $7$hi;
i64toi32_i32$3 = $7;
i64toi32_i32$0 = i64toi32_i32$2 | i64toi32_i32$0 | 0;
i64toi32_i32$0 = i64toi32_i32$0;
HEAP32[0 >> 2] = i64toi32_i32$1 | i64toi32_i32$3 | 0;
HEAP32[(0 + 4 | 0) >> 2] = i64toi32_i32$0;
return +(+HEAPF64[0 >> 3]);
}
function __wasm_nearest_f64(var$0) {
var$0 = +var$0;
var var$1 = 0.0, var$2 = 0.0, wasm2asm_f64$0 = 0.0, wasm2asm_f64$1 = 0.0, wasm2asm_i32$0 = 0;
var$1 = Math_floor(var$0);
var$2 = var$0 - var$1;
if ((var$2 < .5 | 0) == (0 | 0)) block : {
var$0 = Math_ceil(var$0);
if (var$2 > .5) return +var$0;
var$2 = var$1 * .5;
var$1 = (wasm2asm_i32$0 = var$2 - Math_floor(var$2) == 0.0, wasm2asm_f64$0 = var$1, wasm2asm_f64$1 = var$0, wasm2asm_i32$0 ? wasm2asm_f64$0 : wasm2asm_f64$1);
};
return +var$1;
}
function __wasm_trunc_f64(var$0) {
var$0 = +var$0;
var wasm2asm_f64$0 = 0.0, wasm2asm_f64$1 = 0.0, wasm2asm_i32$0 = 0;
return +(wasm2asm_i32$0 = var$0 < 0.0, wasm2asm_f64$0 = Math_ceil(var$0), wasm2asm_f64$1 = Math_floor(var$0), wasm2asm_i32$0 ? wasm2asm_f64$0 : wasm2asm_f64$1);
}
return {
add: $0,
sub: $1,
mul: $2,
div: $3,
sqrt: $4,
min: $5,
max: $6,
ceil: $7,
floor: $8,
trunc: $9,
nearest: $10,
abs: $11,
neg: $12,
copysign: $13
};
}