| |
| function asmFunc(imports) { |
| var Math_imul = Math.imul; |
| var Math_fround = Math.fround; |
| var Math_abs = Math.abs; |
| var Math_clz32 = Math.clz32; |
| var Math_min = Math.min; |
| var Math_max = Math.max; |
| var Math_floor = Math.floor; |
| var Math_ceil = Math.ceil; |
| var Math_trunc = Math.trunc; |
| var Math_sqrt = Math.sqrt; |
| function even(n) { |
| n = n | 0; |
| var $10 = 0; |
| if ((n | 0) == (0 | 0)) { |
| $10 = 1 |
| } else { |
| $10 = odd(n - 1 | 0 | 0) | 0 |
| } |
| return $10 | 0; |
| } |
| |
| function odd(n) { |
| n = n | 0; |
| var $10 = 0; |
| if ((n | 0) == (0 | 0)) { |
| $10 = 0 |
| } else { |
| $10 = even(n - 1 | 0 | 0) | 0 |
| } |
| return $10 | 0; |
| } |
| |
| return { |
| "even": even, |
| "odd": odd |
| }; |
| } |
| |
| var retasmFunc = asmFunc({ |
| }); |
| export var even = retasmFunc.even; |
| export var odd = retasmFunc.odd; |