| import * as env from 'env'; |
| |
| var bufferView; |
| |
| var scratchBuffer = new ArrayBuffer(16); |
| var i32ScratchView = new Int32Array(scratchBuffer); |
| var f32ScratchView = new Float32Array(scratchBuffer); |
| var f64ScratchView = new Float64Array(scratchBuffer); |
| |
| function wasm2js_scratch_load_i32(index) { |
| return i32ScratchView[index]; |
| } |
| |
| function wasm2js_scratch_store_i32(index, value) { |
| i32ScratchView[index] = value; |
| } |
| |
| function wasm2js_scratch_load_f64() { |
| return f64ScratchView[0]; |
| } |
| |
| function wasm2js_scratch_store_f64(value) { |
| f64ScratchView[0] = value; |
| } |
| |
| function wasm2js_scratch_load_f32() { |
| return f32ScratchView[2]; |
| } |
| |
| function wasm2js_scratch_store_f32(value) { |
| f32ScratchView[2] = value; |
| } |
| |
| function asmFunc(imports) { |
| var buffer = new ArrayBuffer(65536); |
| var HEAP8 = new Int8Array(buffer); |
| var HEAP16 = new Int16Array(buffer); |
| var HEAP32 = new Int32Array(buffer); |
| var HEAPU8 = new Uint8Array(buffer); |
| var HEAPU16 = new Uint16Array(buffer); |
| var HEAPU32 = new Uint32Array(buffer); |
| var HEAPF32 = new Float32Array(buffer); |
| var HEAPF64 = new Float64Array(buffer); |
| var Math_imul = Math.imul; |
| var Math_fround = Math.fround; |
| var Math_abs = Math.abs; |
| var Math_clz32 = Math.clz32; |
| var Math_min = Math.min; |
| var Math_max = Math.max; |
| var Math_floor = Math.floor; |
| var Math_ceil = Math.ceil; |
| var Math_trunc = Math.trunc; |
| var Math_sqrt = Math.sqrt; |
| var env = imports.env; |
| var setTempRet0 = env.setTempRet0; |
| var i64toi32_i32$HIGH_BITS = 0; |
| function $0() { |
| var $0_1 = 0; |
| $0_1 = 0; |
| return HEAPU8[$0_1 >> 0] | 0 | ((HEAPU8[($0_1 + 1 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($0_1 + 2 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($0_1 + 3 | 0) >> 0] | 0) << 24 | 0) | 0) | 0 | 0; |
| } |
| |
| function $1() { |
| var $2_1 = 0, i64toi32_i32$0 = 0, i64toi32_i32$1 = 0; |
| $2_1 = 0; |
| i64toi32_i32$0 = HEAPU8[$2_1 >> 0] | 0 | ((HEAPU8[($2_1 + 1 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($2_1 + 2 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($2_1 + 3 | 0) >> 0] | 0) << 24 | 0) | 0) | 0; |
| i64toi32_i32$1 = HEAPU8[($2_1 + 4 | 0) >> 0] | 0 | ((HEAPU8[($2_1 + 5 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($2_1 + 6 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($2_1 + 7 | 0) >> 0] | 0) << 24 | 0) | 0) | 0; |
| i64toi32_i32$HIGH_BITS = i64toi32_i32$1; |
| return i64toi32_i32$0 | 0; |
| } |
| |
| function $2() { |
| var $0_1 = 0; |
| $0_1 = 0; |
| return Math_fround((wasm2js_scratch_store_i32(2, HEAPU8[$0_1 >> 0] | 0 | ((HEAPU8[($0_1 + 1 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($0_1 + 2 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($0_1 + 3 | 0) >> 0] | 0) << 24 | 0) | 0) | 0), wasm2js_scratch_load_f32())); |
| } |
| |
| function $3() { |
| var $1_1 = 0, i64toi32_i32$1 = 0; |
| $1_1 = 0; |
| i64toi32_i32$1 = HEAPU8[($1_1 + 4 | 0) >> 0] | 0 | ((HEAPU8[($1_1 + 5 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($1_1 + 6 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($1_1 + 7 | 0) >> 0] | 0) << 24 | 0) | 0) | 0; |
| wasm2js_scratch_store_i32(0 | 0, HEAPU8[$1_1 >> 0] | 0 | ((HEAPU8[($1_1 + 1 | 0) >> 0] | 0) << 8 | 0) | 0 | ((HEAPU8[($1_1 + 2 | 0) >> 0] | 0) << 16 | 0 | ((HEAPU8[($1_1 + 3 | 0) >> 0] | 0) << 24 | 0) | 0) | 0 | 0); |
| wasm2js_scratch_store_i32(1 | 0, i64toi32_i32$1 | 0); |
| return +(+wasm2js_scratch_load_f64()); |
| } |
| |
| function $4() { |
| var $0_1 = 0, $1_1 = 0; |
| $0_1 = 0; |
| $1_1 = 0; |
| HEAP8[$0_1 >> 0] = $1_1; |
| HEAP8[($0_1 + 1 | 0) >> 0] = $1_1 >>> 8 | 0; |
| HEAP8[($0_1 + 2 | 0) >> 0] = $1_1 >>> 16 | 0; |
| HEAP8[($0_1 + 3 | 0) >> 0] = $1_1 >>> 24 | 0; |
| } |
| |
| function $5() { |
| var $0_1 = 0, $1_1 = 0, $2_1 = 0; |
| $0_1 = 0; |
| $1_1 = 0; |
| HEAP8[$0_1 >> 0] = $1_1; |
| HEAP8[($0_1 + 1 | 0) >> 0] = $1_1 >>> 8 | 0; |
| HEAP8[($0_1 + 2 | 0) >> 0] = $1_1 >>> 16 | 0; |
| HEAP8[($0_1 + 3 | 0) >> 0] = $1_1 >>> 24 | 0; |
| $2_1 = 0; |
| HEAP8[($0_1 + 4 | 0) >> 0] = $2_1; |
| HEAP8[($0_1 + 5 | 0) >> 0] = $2_1 >>> 8 | 0; |
| HEAP8[($0_1 + 6 | 0) >> 0] = $2_1 >>> 16 | 0; |
| HEAP8[($0_1 + 7 | 0) >> 0] = $2_1 >>> 24 | 0; |
| } |
| |
| function $6() { |
| var $0_1 = 0, $1_1 = 0; |
| $0_1 = 0; |
| $1_1 = (wasm2js_scratch_store_f32(Math_fround(0.0)), wasm2js_scratch_load_i32(2)); |
| HEAP8[$0_1 >> 0] = $1_1; |
| HEAP8[($0_1 + 1 | 0) >> 0] = $1_1 >>> 8 | 0; |
| HEAP8[($0_1 + 2 | 0) >> 0] = $1_1 >>> 16 | 0; |
| HEAP8[($0_1 + 3 | 0) >> 0] = $1_1 >>> 24 | 0; |
| } |
| |
| function $7() { |
| var $1_1 = 0, $2_1 = 0, $3_1 = 0, i64toi32_i32$0 = 0; |
| wasm2js_scratch_store_f64(+(0.0)); |
| i64toi32_i32$0 = wasm2js_scratch_load_i32(1 | 0) | 0; |
| $1_1 = 0; |
| $2_1 = wasm2js_scratch_load_i32(0 | 0) | 0; |
| HEAP8[$1_1 >> 0] = $2_1; |
| HEAP8[($1_1 + 1 | 0) >> 0] = $2_1 >>> 8 | 0; |
| HEAP8[($1_1 + 2 | 0) >> 0] = $2_1 >>> 16 | 0; |
| HEAP8[($1_1 + 3 | 0) >> 0] = $2_1 >>> 24 | 0; |
| $3_1 = i64toi32_i32$0; |
| HEAP8[($1_1 + 4 | 0) >> 0] = $3_1; |
| HEAP8[($1_1 + 5 | 0) >> 0] = $3_1 >>> 8 | 0; |
| HEAP8[($1_1 + 6 | 0) >> 0] = $3_1 >>> 16 | 0; |
| HEAP8[($1_1 + 7 | 0) >> 0] = $3_1 >>> 24 | 0; |
| } |
| |
| function legalstub$1() { |
| var i64toi32_i32$0 = 0, i64toi32_i32$4 = 0, i64toi32_i32$1 = 0, i64toi32_i32$3 = 0, $7_1 = 0, $0_1 = 0, $0$hi = 0, i64toi32_i32$2 = 0; |
| i64toi32_i32$0 = $1() | 0; |
| i64toi32_i32$1 = i64toi32_i32$HIGH_BITS; |
| $0_1 = i64toi32_i32$0; |
| $0$hi = i64toi32_i32$1; |
| i64toi32_i32$2 = i64toi32_i32$0; |
| i64toi32_i32$0 = 0; |
| i64toi32_i32$3 = 32; |
| i64toi32_i32$4 = i64toi32_i32$3 & 31 | 0; |
| if (32 >>> 0 <= (i64toi32_i32$3 & 63 | 0) >>> 0) { |
| i64toi32_i32$0 = 0; |
| $7_1 = i64toi32_i32$1 >>> i64toi32_i32$4 | 0; |
| } else { |
| i64toi32_i32$0 = i64toi32_i32$1 >>> i64toi32_i32$4 | 0; |
| $7_1 = (((1 << i64toi32_i32$4 | 0) - 1 | 0) & i64toi32_i32$1 | 0) << (32 - i64toi32_i32$4 | 0) | 0 | (i64toi32_i32$2 >>> i64toi32_i32$4 | 0) | 0; |
| } |
| setTempRet0($7_1 | 0); |
| i64toi32_i32$0 = $0$hi; |
| return $0_1 | 0; |
| } |
| |
| bufferView = HEAPU8; |
| function __wasm_memory_size() { |
| return buffer.byteLength / 65536 | 0; |
| } |
| |
| return { |
| "i32_load": $0, |
| "i64_load": legalstub$1, |
| "f32_load": $2, |
| "f64_load": $3, |
| "i32_store": $4, |
| "i64_store": $5, |
| "f32_store": $6, |
| "f64_store": $7 |
| }; |
| } |
| |
| var retasmFunc = asmFunc({ |
| "env": env, |
| }); |
| export var i32_load = retasmFunc.i32_load; |
| export var i64_load = retasmFunc.i64_load; |
| export var f32_load = retasmFunc.f32_load; |
| export var f64_load = retasmFunc.f64_load; |
| export var i32_store = retasmFunc.i32_store; |
| export var i64_store = retasmFunc.i64_store; |
| export var f32_store = retasmFunc.f32_store; |
| export var f64_store = retasmFunc.f64_store; |