| function asmFunc(imports) { | |
| var Math_imul = Math.imul; | |
| var Math_fround = Math.fround; | |
| var Math_abs = Math.abs; | |
| var Math_clz32 = Math.clz32; | |
| var Math_min = Math.min; | |
| var Math_max = Math.max; | |
| var Math_floor = Math.floor; | |
| var Math_ceil = Math.ceil; | |
| var Math_trunc = Math.trunc; | |
| var Math_sqrt = Math.sqrt; | |
| function even(n) { | |
| n = n | 0; | |
| var $6 = 0; | |
| if ((n | 0) == (0 | 0)) { | |
| $6 = 1 | |
| } else { | |
| $6 = odd(n - 1 | 0 | 0) | 0 | |
| } | |
| return $6 | 0; | |
| } | |
| function odd(n) { | |
| n = n | 0; | |
| var $6 = 0; | |
| if ((n | 0) == (0 | 0)) { | |
| $6 = 0 | |
| } else { | |
| $6 = even(n - 1 | 0 | 0) | 0 | |
| } | |
| return $6 | 0; | |
| } | |
| return { | |
| "even": even, | |
| "odd": odd | |
| }; | |
| } | |
| var retasmFunc = asmFunc({ | |
| }); | |
| export var even = retasmFunc.even; | |
| export var odd = retasmFunc.odd; |