| function asmFunc(imports) { | |
| var Math_imul = Math.imul; | |
| var Math_fround = Math.fround; | |
| var Math_abs = Math.abs; | |
| var Math_clz32 = Math.clz32; | |
| var Math_min = Math.min; | |
| var Math_max = Math.max; | |
| var Math_floor = Math.floor; | |
| var Math_ceil = Math.ceil; | |
| var Math_trunc = Math.trunc; | |
| var Math_sqrt = Math.sqrt; | |
| function $0(x, y) { | |
| x = +x; | |
| y = +y; | |
| return x == y | 0; | |
| } | |
| function $1(x, y) { | |
| x = +x; | |
| y = +y; | |
| return x != y | 0; | |
| } | |
| function $2(x, y) { | |
| x = +x; | |
| y = +y; | |
| return x < y | 0; | |
| } | |
| function $3(x, y) { | |
| x = +x; | |
| y = +y; | |
| return x <= y | 0; | |
| } | |
| function $4(x, y) { | |
| x = +x; | |
| y = +y; | |
| return x > y | 0; | |
| } | |
| function $5(x, y) { | |
| x = +x; | |
| y = +y; | |
| return x >= y | 0; | |
| } | |
| return { | |
| "eq": $0, | |
| "ne": $1, | |
| "lt": $2, | |
| "le": $3, | |
| "gt": $4, | |
| "ge": $5 | |
| }; | |
| } | |
| var retasmFunc = asmFunc({ | |
| }); | |
| export var eq = retasmFunc.eq; | |
| export var ne = retasmFunc.ne; | |
| export var lt = retasmFunc.lt; | |
| export var le = retasmFunc.le; | |
| export var gt = retasmFunc.gt; | |
| export var ge = retasmFunc.ge; |