blob: e2dd5d5281a72c95b8357b7cd7fd76a944546919 [file] [log] [blame] [edit]
function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var Math_min = global.Math.min;
var Math_max = global.Math.max;
var i64toi32_i32$HIGH_BITS = 0;
function dummy() {
}
function $1($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return Math_fround(Math_fround($0 + $1));
}
function $2($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return Math_fround(Math_fround($0 - $1));
}
function $3($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return Math_fround(Math_fround($0 * $1));
}
function $4($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return Math_fround(Math_fround($0 / $1));
}
function $5($0, $1) {
$0 = +$0;
$1 = +$1;
return +($0 + $1);
}
function $6($0, $1) {
$0 = +$0;
$1 = +$1;
return +($0 - $1);
}
function $7($0, $1) {
$0 = +$0;
$1 = +$1;
return +($0 * $1);
}
function $8($0, $1) {
$0 = +$0;
$1 = +$1;
return +($0 / $1);
}
function $9($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return $0 == $1 | 0;
}
function $10($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return $0 != $1 | 0;
}
function $11($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return $0 >= $1 | 0;
}
function $12($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return $0 > $1 | 0;
}
function $13($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return $0 <= $1 | 0;
}
function $14($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return $0 < $1 | 0;
}
function $15($0, $1) {
$0 = +$0;
$1 = +$1;
return $0 == $1 | 0;
}
function $16($0, $1) {
$0 = +$0;
$1 = +$1;
return $0 != $1 | 0;
}
function $17($0, $1) {
$0 = +$0;
$1 = +$1;
return $0 >= $1 | 0;
}
function $18($0, $1) {
$0 = +$0;
$1 = +$1;
return $0 > $1 | 0;
}
function $19($0, $1) {
$0 = +$0;
$1 = +$1;
return $0 <= $1 | 0;
}
function $20($0, $1) {
$0 = +$0;
$1 = +$1;
return $0 < $1 | 0;
}
function $21($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return Math_fround(Math_fround(Math_min($0, $1)));
}
function $22($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
return Math_fround(Math_fround(Math_max($0, $1)));
}
function $23($0, $1) {
$0 = +$0;
$1 = +$1;
return +Math_min($0, $1);
}
function $24($0, $1) {
$0 = +$0;
$1 = +$1;
return +Math_max($0, $1);
}
function $25($0) {
$0 = Math_fround($0);
return +(+$0);
}
function $26($0) {
$0 = +$0;
return Math_fround(Math_fround($0));
}
function __wasm_ctz_i32(x) {
x = x | 0;
var $1 = 0;
if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
return $1 | 0;
}
function __wasm_popcnt_i32(x) {
x = x | 0;
var count = 0, $2 = 0;
count = 0;
b : {
l : do {
$2 = count;
if ((x | 0) == (0 | 0)) break b;
x = x & (x - 1 | 0) | 0;
count = count + 1 | 0;
continue l;
break l;
} while (1);
};
return $2 | 0;
}
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
}
return {
f32_add: $1,
f32_sub: $2,
f32_mul: $3,
f32_div: $4,
f64_add: $5,
f64_sub: $6,
f64_mul: $7,
f64_div: $8,
f32_eq: $9,
f32_ne: $10,
f32_ge: $11,
f32_gt: $12,
f32_le: $13,
f32_lt: $14,
f64_eq: $15,
f64_ne: $16,
f64_ge: $17,
f64_gt: $18,
f64_le: $19,
f64_lt: $20,
f32_min: $21,
f32_max: $22,
f64_min: $23,
f64_max: $24,
f64_promote: $25,
f32_demote: $26
};
}