| function asmFunc(global, env, buffer) { |
| "use asm"; |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var Math_min = global.Math.min; |
| var Math_max = global.Math.max; |
| var Math_floor = global.Math.floor; |
| var Math_ceil = global.Math.ceil; |
| var Math_sqrt = global.Math.sqrt; |
| var abort = env.abort; |
| var nan = global.NaN; |
| var infinity = global.Infinity; |
| var i64toi32_i32$HIGH_BITS = 0; |
| return { |
| |
| }; |
| } |
| |
| const memasmFunc = new ArrayBuffer(65536); |
| const assignasmFunc = ( |
| function(mem) { |
| const _mem = new Uint8Array(mem); |
| return function(offset, s) { |
| if (typeof Buffer === 'undefined') { |
| const bytes = atob(s); |
| for (let i = 0; i < bytes.length; i++) |
| _mem[offset + i] = bytes.charCodeAt(i); |
| } else { |
| const bytes = Buffer.from(s, 'base64'); |
| for (let i = 0; i < bytes.length; i++) |
| _mem[offset + i] = bytes[i]; |
| } |
| } |
| } |
| )(memasmFunc); |
| assignasmFunc(2, "AP7/"); |
| const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); |