| function asmFunc(global, env, buffer) { |
| "use asm"; |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var Math_min = global.Math.min; |
| var Math_max = global.Math.max; |
| var Math_floor = global.Math.floor; |
| var Math_ceil = global.Math.ceil; |
| var Math_sqrt = global.Math.sqrt; |
| var abort = env.abort; |
| var nan = global.NaN; |
| var infinity = global.Infinity; |
| var i64toi32_i32$HIGH_BITS = 0; |
| function $0(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(x + y)); |
| } |
| |
| function $1(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(x - y)); |
| } |
| |
| function $2(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(x * y)); |
| } |
| |
| function $3(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(x / y)); |
| } |
| |
| function $4(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(Math_sqrt(x))); |
| } |
| |
| function $5(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(Math_min(x, y))); |
| } |
| |
| function $6(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(Math_max(x, y))); |
| } |
| |
| function $7(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(Math_ceil(x))); |
| } |
| |
| function $8(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(Math_floor(x))); |
| } |
| |
| function $9(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround(x)))); |
| } |
| |
| function $10(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround(x)))); |
| } |
| |
| function $11(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(Math_abs(x))); |
| } |
| |
| function $12(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(-x)); |
| } |
| |
| function $13(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround((HEAP32[0] = (HEAPF32[0] = x, HEAP32[0] | 0) & 2147483647 | 0 | ((HEAPF32[0] = y, HEAP32[0] | 0) & 2147483648 | 0) | 0, HEAPF32[0])); |
| } |
| |
| function __wasm_nearest_f32(var$0) { |
| var$0 = Math_fround(var$0); |
| var var$1 = Math_fround(0), var$2 = Math_fround(0), wasm2js_f32$0 = Math_fround(0), wasm2js_f32$1 = Math_fround(0), wasm2js_i32$0 = 0; |
| var$1 = Math_fround(Math_floor(var$0)); |
| var$2 = Math_fround(var$0 - var$1); |
| if ((var$2 < Math_fround(.5) | 0) == (0 | 0)) block : { |
| var$0 = Math_fround(Math_ceil(var$0)); |
| if (var$2 > Math_fround(.5)) return Math_fround(var$0); |
| var$2 = Math_fround(var$1 * Math_fround(.5)); |
| var$1 = (wasm2js_f32$0 = var$1, wasm2js_f32$1 = var$0, wasm2js_i32$0 = Math_fround(var$2 - Math_fround(Math_floor(var$2))) == Math_fround(0.0), wasm2js_i32$0 ? wasm2js_f32$0 : wasm2js_f32$1); |
| }; |
| return Math_fround(var$1); |
| } |
| |
| function __wasm_trunc_f32(var$0) { |
| var$0 = Math_fround(var$0); |
| var wasm2js_f32$0 = Math_fround(0), wasm2js_f32$1 = Math_fround(0), wasm2js_i32$0 = 0; |
| return Math_fround((wasm2js_f32$0 = Math_fround(Math_ceil(var$0)), wasm2js_f32$1 = Math_fround(Math_floor(var$0)), wasm2js_i32$0 = var$0 < Math_fround(0.0), wasm2js_i32$0 ? wasm2js_f32$0 : wasm2js_f32$1)); |
| } |
| |
| return { |
| add: $0, |
| sub: $1, |
| mul: $2, |
| div: $3, |
| sqrt: $4, |
| min: $5, |
| max: $6, |
| ceil: $7, |
| floor: $8, |
| trunc: $9, |
| nearest: $10, |
| abs: $11, |
| neg: $12, |
| copysign: $13 |
| }; |
| } |
| |
| const memasmFunc = new ArrayBuffer(65536); |
| const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); |
| export const add = retasmFunc.add; |
| export const sub = retasmFunc.sub; |
| export const mul = retasmFunc.mul; |
| export const div = retasmFunc.div; |
| export const sqrt = retasmFunc.sqrt; |
| export const min = retasmFunc.min; |
| export const max = retasmFunc.max; |
| export const ceil = retasmFunc.ceil; |
| export const floor = retasmFunc.floor; |
| export const trunc = retasmFunc.trunc; |
| export const nearest = retasmFunc.nearest; |
| export const abs = retasmFunc.abs; |
| export const neg = retasmFunc.neg; |
| export const copysign = retasmFunc.copysign; |