| function asmFunc(global, env, buffer) { |
| "use asm"; |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var Math_min = global.Math.min; |
| var Math_max = global.Math.max; |
| var Math_floor = global.Math.floor; |
| var Math_ceil = global.Math.ceil; |
| var Math_sqrt = global.Math.sqrt; |
| var abort = env.abort; |
| var nan = global.NaN; |
| var infinity = global.Infinity; |
| var i64toi32_i32$HIGH_BITS = 0; |
| function $0(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(x + y)); |
| } |
| |
| function $1(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(x - y)); |
| } |
| |
| function $2(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(x * y)); |
| } |
| |
| function $3(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(x / y)); |
| } |
| |
| function $4(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(Math_sqrt(x))); |
| } |
| |
| function $5(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(Math_abs(x))); |
| } |
| |
| function $6(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(-x)); |
| } |
| |
| function $7(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround((HEAP32[0] = (HEAPF32[0] = x, HEAP32[0] | 0) & 2147483647 | 0 | ((HEAPF32[0] = y, HEAP32[0] | 0) & 2147483648 | 0) | 0, HEAPF32[0])); |
| } |
| |
| function $8(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(Math_ceil(x))); |
| } |
| |
| function $9(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(Math_floor(x))); |
| } |
| |
| function $10(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround(x)))); |
| } |
| |
| function $11(x) { |
| x = Math_fround(x); |
| return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround(x)))); |
| } |
| |
| function $12(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(Math_min(x, y))); |
| } |
| |
| function $13(x, y) { |
| x = Math_fround(x); |
| y = Math_fround(y); |
| return Math_fround(Math_fround(Math_max(x, y))); |
| } |
| |
| function $14(x, y) { |
| x = +x; |
| y = +y; |
| return +(x + y); |
| } |
| |
| function $15(x, y) { |
| x = +x; |
| y = +y; |
| return +(x - y); |
| } |
| |
| function $16(x, y) { |
| x = +x; |
| y = +y; |
| return +(x * y); |
| } |
| |
| function $17(x, y) { |
| x = +x; |
| y = +y; |
| return +(x / y); |
| } |
| |
| function $18(x) { |
| x = +x; |
| return +Math_sqrt(x); |
| } |
| |
| function $19(x) { |
| x = +x; |
| return +Math_abs(x); |
| } |
| |
| function $20(x) { |
| x = +x; |
| return +-x; |
| } |
| |
| function $21(x, y) { |
| x = +x; |
| y = +y; |
| var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $4_1 = 0, $4$hi = 0, $7_1 = 0, $7$hi = 0, wasm2js_i32$0 = 0, wasm2js_f64$0 = 0.0, wasm2js_i32$1 = 0; |
| wasm2js_i32$0 = 0; |
| wasm2js_f64$0 = x; |
| HEAPF64[wasm2js_i32$0 >> 3] = wasm2js_f64$0; |
| i64toi32_i32$0 = HEAP32[(0 + 4 | 0) >> 2] | 0; |
| i64toi32_i32$0 = i64toi32_i32$0; |
| i64toi32_i32$2 = HEAP32[0 >> 2] | 0; |
| i64toi32_i32$1 = 2147483647; |
| i64toi32_i32$3 = 4294967295; |
| i64toi32_i32$1 = i64toi32_i32$0 & i64toi32_i32$1 | 0; |
| $4_1 = i64toi32_i32$2 & i64toi32_i32$3 | 0; |
| $4$hi = i64toi32_i32$1; |
| wasm2js_i32$0 = 0; |
| wasm2js_f64$0 = y; |
| HEAPF64[wasm2js_i32$0 >> 3] = wasm2js_f64$0; |
| i64toi32_i32$1 = HEAP32[(0 + 4 | 0) >> 2] | 0; |
| i64toi32_i32$1 = i64toi32_i32$1; |
| i64toi32_i32$0 = HEAP32[0 >> 2] | 0; |
| i64toi32_i32$2 = 2147483648; |
| i64toi32_i32$3 = 0; |
| i64toi32_i32$2 = i64toi32_i32$1 & i64toi32_i32$2 | 0; |
| $7_1 = i64toi32_i32$0 & i64toi32_i32$3 | 0; |
| $7$hi = i64toi32_i32$2; |
| i64toi32_i32$2 = $4$hi; |
| i64toi32_i32$1 = $4_1; |
| i64toi32_i32$0 = $7$hi; |
| i64toi32_i32$3 = $7_1; |
| i64toi32_i32$0 = i64toi32_i32$2 | i64toi32_i32$0 | 0; |
| i64toi32_i32$0 = i64toi32_i32$0; |
| wasm2js_i32$0 = 0; |
| wasm2js_i32$1 = i64toi32_i32$1 | i64toi32_i32$3 | 0; |
| HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1; |
| wasm2js_i32$0 = 0; |
| wasm2js_i32$1 = i64toi32_i32$0; |
| HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1; |
| return +(+HEAPF64[0 >> 3]); |
| } |
| |
| function $22(x) { |
| x = +x; |
| return +Math_ceil(x); |
| } |
| |
| function $23(x) { |
| x = +x; |
| return +Math_floor(x); |
| } |
| |
| function $24(x) { |
| x = +x; |
| return +(+__wasm_trunc_f64(+x)); |
| } |
| |
| function $25(x) { |
| x = +x; |
| return +(+__wasm_nearest_f64(+x)); |
| } |
| |
| function $26(x, y) { |
| x = +x; |
| y = +y; |
| return +Math_min(x, y); |
| } |
| |
| function $27(x, y) { |
| x = +x; |
| y = +y; |
| return +Math_max(x, y); |
| } |
| |
| function __wasm_nearest_f32(var$0) { |
| var$0 = Math_fround(var$0); |
| var var$1 = Math_fround(0), var$2 = Math_fround(0), wasm2js_f32$0 = Math_fround(0), wasm2js_f32$1 = Math_fround(0), wasm2js_i32$0 = 0; |
| var$1 = Math_fround(Math_floor(var$0)); |
| var$2 = Math_fround(var$0 - var$1); |
| if ((var$2 < Math_fround(.5) | 0) == (0 | 0)) block : { |
| var$0 = Math_fround(Math_ceil(var$0)); |
| if (var$2 > Math_fround(.5)) return Math_fround(var$0); |
| var$2 = Math_fround(var$1 * Math_fround(.5)); |
| var$1 = (wasm2js_f32$0 = var$1, wasm2js_f32$1 = var$0, wasm2js_i32$0 = Math_fround(var$2 - Math_fround(Math_floor(var$2))) == Math_fround(0.0), wasm2js_i32$0 ? wasm2js_f32$0 : wasm2js_f32$1); |
| }; |
| return Math_fround(var$1); |
| } |
| |
| function __wasm_nearest_f64(var$0) { |
| var$0 = +var$0; |
| var var$1 = 0.0, var$2 = 0.0, wasm2js_f64$0 = 0.0, wasm2js_f64$1 = 0.0, wasm2js_i32$0 = 0; |
| var$1 = Math_floor(var$0); |
| var$2 = var$0 - var$1; |
| if ((var$2 < .5 | 0) == (0 | 0)) block : { |
| var$0 = Math_ceil(var$0); |
| if (var$2 > .5) return +var$0; |
| var$2 = var$1 * .5; |
| var$1 = (wasm2js_f64$0 = var$1, wasm2js_f64$1 = var$0, wasm2js_i32$0 = var$2 - Math_floor(var$2) == 0.0, wasm2js_i32$0 ? wasm2js_f64$0 : wasm2js_f64$1); |
| }; |
| return +var$1; |
| } |
| |
| function __wasm_trunc_f32(var$0) { |
| var$0 = Math_fround(var$0); |
| var wasm2js_f32$0 = Math_fround(0), wasm2js_f32$1 = Math_fround(0), wasm2js_i32$0 = 0; |
| return Math_fround((wasm2js_f32$0 = Math_fround(Math_ceil(var$0)), wasm2js_f32$1 = Math_fround(Math_floor(var$0)), wasm2js_i32$0 = var$0 < Math_fround(0.0), wasm2js_i32$0 ? wasm2js_f32$0 : wasm2js_f32$1)); |
| } |
| |
| function __wasm_trunc_f64(var$0) { |
| var$0 = +var$0; |
| var wasm2js_f64$0 = 0.0, wasm2js_f64$1 = 0.0, wasm2js_i32$0 = 0; |
| return +(wasm2js_f64$0 = Math_ceil(var$0), wasm2js_f64$1 = Math_floor(var$0), wasm2js_i32$0 = var$0 < 0.0, wasm2js_i32$0 ? wasm2js_f64$0 : wasm2js_f64$1); |
| } |
| |
| return { |
| f32_add: $0, |
| f32_sub: $1, |
| f32_mul: $2, |
| f32_div: $3, |
| f32_sqrt: $4, |
| f32_abs: $5, |
| f32_neg: $6, |
| f32_copysign: $7, |
| f32_ceil: $8, |
| f32_floor: $9, |
| f32_trunc: $10, |
| f32_nearest: $11, |
| f32_min: $12, |
| f32_max: $13, |
| f64_add: $14, |
| f64_sub: $15, |
| f64_mul: $16, |
| f64_div: $17, |
| f64_sqrt: $18, |
| f64_abs: $19, |
| f64_neg: $20, |
| f64_copysign: $21, |
| f64_ceil: $22, |
| f64_floor: $23, |
| f64_trunc: $24, |
| f64_nearest: $25, |
| f64_min: $26, |
| f64_max: $27 |
| }; |
| } |
| |
| const memasmFunc = new ArrayBuffer(65536); |
| const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); |
| export const f32_add = retasmFunc.f32_add; |
| export const f32_sub = retasmFunc.f32_sub; |
| export const f32_mul = retasmFunc.f32_mul; |
| export const f32_div = retasmFunc.f32_div; |
| export const f32_sqrt = retasmFunc.f32_sqrt; |
| export const f32_abs = retasmFunc.f32_abs; |
| export const f32_neg = retasmFunc.f32_neg; |
| export const f32_copysign = retasmFunc.f32_copysign; |
| export const f32_ceil = retasmFunc.f32_ceil; |
| export const f32_floor = retasmFunc.f32_floor; |
| export const f32_trunc = retasmFunc.f32_trunc; |
| export const f32_nearest = retasmFunc.f32_nearest; |
| export const f32_min = retasmFunc.f32_min; |
| export const f32_max = retasmFunc.f32_max; |
| export const f64_add = retasmFunc.f64_add; |
| export const f64_sub = retasmFunc.f64_sub; |
| export const f64_mul = retasmFunc.f64_mul; |
| export const f64_div = retasmFunc.f64_div; |
| export const f64_sqrt = retasmFunc.f64_sqrt; |
| export const f64_abs = retasmFunc.f64_abs; |
| export const f64_neg = retasmFunc.f64_neg; |
| export const f64_copysign = retasmFunc.f64_copysign; |
| export const f64_ceil = retasmFunc.f64_ceil; |
| export const f64_floor = retasmFunc.f64_floor; |
| export const f64_trunc = retasmFunc.f64_trunc; |
| export const f64_nearest = retasmFunc.f64_nearest; |
| export const f64_min = retasmFunc.f64_min; |
| export const f64_max = retasmFunc.f64_max; |