blob: 261f9df1c3df4b9b29061f8be8598296a0433464 [file] [log] [blame]
function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var Math_min = global.Math.min;
var Math_max = global.Math.max;
var Math_floor = global.Math.floor;
var Math_ceil = global.Math.ceil;
var Math_sqrt = global.Math.sqrt;
var abort = env.abort;
var nan = global.NaN;
var infinity = global.Infinity;
var i64toi32_i32$HIGH_BITS = 0;
function $0(x, y) {
x = x | 0;
y = y | 0;
return x + y | 0 | 0;
}
function $1(x, y) {
x = x | 0;
y = y | 0;
return x - y | 0 | 0;
}
function $2(x, y) {
x = x | 0;
y = y | 0;
return Math_imul(x, y) | 0;
}
function $3(x, y) {
x = x | 0;
y = y | 0;
return (x | 0) / (y | 0) | 0 | 0;
}
function $4(x, y) {
x = x | 0;
y = y | 0;
return (x >>> 0) / (y >>> 0) | 0 | 0;
}
function $5(x, y) {
x = x | 0;
y = y | 0;
return (x | 0) % (y | 0) | 0 | 0;
}
function $6(x, y) {
x = x | 0;
y = y | 0;
return (x >>> 0) % (y >>> 0) | 0 | 0;
}
function $7(x, y) {
x = x | 0;
y = y | 0;
return x & y | 0 | 0;
}
function $8(x, y) {
x = x | 0;
y = y | 0;
return x | y | 0 | 0;
}
function $9(x, y) {
x = x | 0;
y = y | 0;
return x ^ y | 0 | 0;
}
function $10(x, y) {
x = x | 0;
y = y | 0;
return x << y | 0 | 0;
}
function $11(x, y) {
x = x | 0;
y = y | 0;
return x >> y | 0 | 0;
}
function $12(x, y) {
x = x | 0;
y = y | 0;
return x >>> y | 0 | 0;
}
function $13(x, y) {
x = x | 0;
y = y | 0;
return __wasm_rotl_i32(x | 0, y | 0) | 0 | 0;
}
function $14(x, y) {
x = x | 0;
y = y | 0;
return __wasm_rotr_i32(x | 0, y | 0) | 0 | 0;
}
function $15(x) {
x = x | 0;
return Math_clz32(x) | 0;
}
function $16(x) {
x = x | 0;
return __wasm_ctz_i32(x | 0) | 0 | 0;
}
function $17(x) {
x = x | 0;
return __wasm_popcnt_i32(x | 0) | 0 | 0;
}
function $18(x) {
x = x | 0;
return (x | 0) == (0 | 0) | 0;
}
function $19(x, y) {
x = x | 0;
y = y | 0;
return (x | 0) == (y | 0) | 0;
}
function $20(x, y) {
x = x | 0;
y = y | 0;
return (x | 0) != (y | 0) | 0;
}
function $21(x, y) {
x = x | 0;
y = y | 0;
return (x | 0) < (y | 0) | 0;
}
function $22(x, y) {
x = x | 0;
y = y | 0;
return x >>> 0 < y >>> 0 | 0;
}
function $23(x, y) {
x = x | 0;
y = y | 0;
return (x | 0) <= (y | 0) | 0;
}
function $24(x, y) {
x = x | 0;
y = y | 0;
return x >>> 0 <= y >>> 0 | 0;
}
function $25(x, y) {
x = x | 0;
y = y | 0;
return (x | 0) > (y | 0) | 0;
}
function $26(x, y) {
x = x | 0;
y = y | 0;
return x >>> 0 > y >>> 0 | 0;
}
function $27(x, y) {
x = x | 0;
y = y | 0;
return (x | 0) >= (y | 0) | 0;
}
function $28(x, y) {
x = x | 0;
y = y | 0;
return x >>> 0 >= y >>> 0 | 0;
}
function __wasm_ctz_i32(var$0) {
var$0 = var$0 | 0;
if (var$0) return 31 - Math_clz32((var$0 + 4294967295 | 0) ^ var$0 | 0) | 0 | 0;
return 32 | 0;
}
function __wasm_popcnt_i32(var$0) {
var$0 = var$0 | 0;
var var$1 = 0, $5_1 = 0;
label$1 : {
label$2 : do {
$5_1 = var$1;
if ((var$0 | 0) == (0 | 0)) break label$1;
var$0 = var$0 & (var$0 - 1 | 0) | 0;
var$1 = var$1 + 1 | 0;
continue label$2;
break label$2;
} while (1);
};
return $5_1 | 0;
}
function __wasm_rotl_i32(var$0, var$1) {
var$0 = var$0 | 0;
var$1 = var$1 | 0;
var var$2 = 0;
var$2 = var$1 & 31 | 0;
var$1 = (0 - var$1 | 0) & 31 | 0;
return ((4294967295 >>> var$2 | 0) & var$0 | 0) << var$2 | 0 | (((4294967295 << var$1 | 0) & var$0 | 0) >>> var$1 | 0) | 0 | 0;
}
function __wasm_rotr_i32(var$0, var$1) {
var$0 = var$0 | 0;
var$1 = var$1 | 0;
var var$2 = 0;
var$2 = var$1 & 31 | 0;
var$1 = (0 - var$1 | 0) & 31 | 0;
return ((4294967295 << var$2 | 0) & var$0 | 0) >>> var$2 | 0 | (((4294967295 >>> var$1 | 0) & var$0 | 0) << var$1 | 0) | 0 | 0;
}
return {
add: $0,
sub: $1,
mul: $2,
div_s: $3,
div_u: $4,
rem_s: $5,
rem_u: $6,
and: $7,
or: $8,
xor: $9,
shl: $10,
shr_s: $11,
shr_u: $12,
rotl: $13,
rotr: $14,
clz: $15,
ctz: $16,
popcnt: $17,
eqz: $18,
eq: $19,
ne: $20,
lt_s: $21,
lt_u: $22,
le_s: $23,
le_u: $24,
gt_s: $25,
gt_u: $26,
ge_s: $27,
ge_u: $28
};
}
const memasmFunc = new ArrayBuffer(65536);
const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc);
export const add = retasmFunc.add;
export const sub = retasmFunc.sub;
export const mul = retasmFunc.mul;
export const div_s = retasmFunc.div_s;
export const div_u = retasmFunc.div_u;
export const rem_s = retasmFunc.rem_s;
export const rem_u = retasmFunc.rem_u;
export const and = retasmFunc.and;
export const or = retasmFunc.or;
export const xor = retasmFunc.xor;
export const shl = retasmFunc.shl;
export const shr_s = retasmFunc.shr_s;
export const shr_u = retasmFunc.shr_u;
export const rotl = retasmFunc.rotl;
export const rotr = retasmFunc.rotr;
export const clz = retasmFunc.clz;
export const ctz = retasmFunc.ctz;
export const popcnt = retasmFunc.popcnt;
export const eqz = retasmFunc.eqz;
export const eq = retasmFunc.eq;
export const ne = retasmFunc.ne;
export const lt_s = retasmFunc.lt_s;
export const lt_u = retasmFunc.lt_u;
export const le_s = retasmFunc.le_s;
export const le_u = retasmFunc.le_u;
export const gt_s = retasmFunc.gt_s;
export const gt_u = retasmFunc.gt_u;
export const ge_s = retasmFunc.ge_s;
export const ge_u = retasmFunc.ge_u;