| function asmFunc(global, env, buffer) { |
| "use asm"; |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var Math_min = global.Math.min; |
| var Math_max = global.Math.max; |
| var Math_floor = global.Math.floor; |
| var Math_ceil = global.Math.ceil; |
| var Math_sqrt = global.Math.sqrt; |
| var abort = env.abort; |
| var nan = global.NaN; |
| var infinity = global.Infinity; |
| var i64toi32_i32$HIGH_BITS = 0; |
| function dummy() { |
| |
| } |
| |
| function $1($0, $0$hi, $1_1, $1$hi, r, r$hi) { |
| $0 = $0 | 0; |
| $0$hi = $0$hi | 0; |
| $1_1 = $1_1 | 0; |
| $1$hi = $1$hi | 0; |
| r = r | 0; |
| r$hi = r$hi | 0; |
| var i64toi32_i32$0 = 0, i64toi32_i32$5 = 0, i64toi32_i32$3 = 0, i64toi32_i32$4 = 0, $5$hi = 0; |
| i64toi32_i32$0 = $0$hi; |
| i64toi32_i32$0 = $1$hi; |
| i64toi32_i32$0 = $0$hi; |
| i64toi32_i32$3 = $1_1; |
| i64toi32_i32$4 = $0 + i64toi32_i32$3 | 0; |
| i64toi32_i32$5 = i64toi32_i32$0 + $1$hi | 0; |
| if (i64toi32_i32$4 >>> 0 < i64toi32_i32$3 >>> 0) i64toi32_i32$5 = i64toi32_i32$5 + 1 | 0; |
| $5$hi = i64toi32_i32$5; |
| i64toi32_i32$5 = r$hi; |
| i64toi32_i32$5 = $5$hi; |
| i64toi32_i32$0 = i64toi32_i32$4; |
| i64toi32_i32$3 = r; |
| return (i64toi32_i32$0 | 0) == (i64toi32_i32$3 | 0) & (i64toi32_i32$5 | 0) == (r$hi | 0) | 0 | 0; |
| } |
| |
| function $2($0, $0$hi, $1_1, $1$hi, r, r$hi) { |
| $0 = $0 | 0; |
| $0$hi = $0$hi | 0; |
| $1_1 = $1_1 | 0; |
| $1$hi = $1$hi | 0; |
| r = r | 0; |
| r$hi = r$hi | 0; |
| var i64toi32_i32$0 = 0, i64toi32_i32$5 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $5$hi = 0; |
| i64toi32_i32$0 = $0$hi; |
| i64toi32_i32$0 = $1$hi; |
| i64toi32_i32$0 = $0$hi; |
| i64toi32_i32$2 = $0; |
| i64toi32_i32$3 = $1_1; |
| i64toi32_i32$5 = (i64toi32_i32$2 >>> 0 < i64toi32_i32$3 >>> 0) + $1$hi | 0; |
| i64toi32_i32$5 = i64toi32_i32$0 - i64toi32_i32$5 | 0; |
| $5$hi = i64toi32_i32$5; |
| i64toi32_i32$5 = r$hi; |
| i64toi32_i32$5 = $5$hi; |
| i64toi32_i32$0 = i64toi32_i32$2 - i64toi32_i32$3 | 0; |
| i64toi32_i32$2 = r$hi; |
| i64toi32_i32$3 = r; |
| return (i64toi32_i32$0 | 0) == (i64toi32_i32$3 | 0) & (i64toi32_i32$5 | 0) == (i64toi32_i32$2 | 0) | 0 | 0; |
| } |
| |
| return { |
| check_add_i64: $1, |
| check_sub_i64: $2 |
| }; |
| } |
| |
| const memasmFunc = new ArrayBuffer(65536); |
| const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); |
| export const check_add_i64 = retasmFunc.check_add_i64; |
| export const check_sub_i64 = retasmFunc.check_sub_i64; |