blob: e99b6db8e126aaa57084f45204d5c35faac7a2b6 [file] [log] [blame]
function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var Math_min = global.Math.min;
var Math_max = global.Math.max;
var Math_floor = global.Math.floor;
var Math_ceil = global.Math.ceil;
var Math_sqrt = global.Math.sqrt;
var abort = env.abort;
var nan = global.NaN;
var infinity = global.Infinity;
var i64toi32_i32$HIGH_BITS = 0;
function $0() {
var $0_1 = 0;
exit : {
$0_1 = 1;
break exit;
};
return $0_1 | 0;
}
function $1() {
var i = 0, $6_1 = 0;
i = 0;
exit : {
cont : do {
i = i + 1 | 0;
if ((i | 0) == (5 | 0)) {
$6_1 = i;
break exit;
}
continue cont;
break cont;
} while (1);
};
return $6_1 | 0;
}
function $2() {
var i = 0, $8_1 = 0;
i = 0;
exit : {
cont : do {
i = i + 1 | 0;
if ((i | 0) == (5 | 0)) continue cont;
if ((i | 0) == (8 | 0)) {
$8_1 = i;
break exit;
}
i = i + 1 | 0;
continue cont;
break cont;
} while (1);
};
return $8_1 | 0;
}
function $3() {
var i = 0, $6_1 = 0;
i = 0;
exit : {
cont : do {
i = i + 1 | 0;
if ((i | 0) == (5 | 0)) {
$6_1 = i;
break exit;
}
break cont;
} while (1);
$6_1 = i;
};
return $6_1 | 0;
}
function $4(max) {
max = max | 0;
var i = 0, $9_1 = 0;
i = 1;
exit : {
cont : do {
i = i + i | 0;
if (i >>> 0 > max >>> 0) {
$9_1 = i;
break exit;
}
continue cont;
break cont;
} while (1);
};
return $9_1 | 0;
}
function $5() {
var $0_1 = 0;
l : do {
$0_1 = 1;
break l;
} while (1);
return $0_1 + 1 | 0 | 0;
}
function $6() {
var i = 0;
i = 0;
block_1 : {
l : {
break l;
};
i = i + 1 | 0;
l1 : {
break l1;
};
i = i + 1 | 0;
l2 : {
break l2;
};
i = i + 1 | 0;
l3 : {
break l3;
};
i = i + 1 | 0;
l4 : {
break l4;
};
i = i + 1 | 0;
};
return i | 0;
}
function $7() {
var i = 0;
i = 0;
block_1 : {
if_1 : {
break if_1;
};
i = i + 1 | 0;
if5 : {
break if5;
};
i = i + 1 | 0;
if6 : {
break if6;
};
i = i + 1 | 0;
if7 : {
break if7;
};
i = i + 1 | 0;
if8 : {
break if8;
};
i = i + 1 | 0;
};
return i | 0;
}
function $8($0_1) {
$0_1 = $0_1 | 0;
var $2_2 = 0, $3_2 = 0;
ret : {
exit : {
$0_2 : {
default_ : {
$3_1 : {
$2_1 : {
$1_1 : {
switch ($0_1 | 0) {
case 0:
break $0_2;
case 1:
break $1_1;
case 2:
break $2_1;
case 3:
break $3_1;
default:
break default_;
};
};
};
$2_2 = 2;
break exit;
};
$3_2 = 3;
break ret;
};
};
$2_2 = 5;
};
$3_2 = Math_imul(10, $2_2);
};
return $3_2 | 0;
}
function $9($0_1) {
$0_1 = $0_1 | 0;
$1_1 : {
$0_2 : {
switch ($0_1 | 0) {
case 0:
break $0_2;
default:
break $1_1;
};
};
return 0 | 0;
};
return 2 | 0;
}
function $10() {
var i = 0, $10_1 = 0;
i = 0;
outer : {
inner : {
if (0) break inner;
i = i | 1 | 0;
if (1) break inner;
i = i | 2 | 0;
};
i = i | 4 | 0;
$10_1 = i;
if (0) break outer;
i = i | 8 | 0;
i = i | 16 | 0;
$10_1 = i;
if (1) break outer;
i = i | 32 | 0;
$10_1 = i;
};
return $10_1 | 0;
}
function $11() {
var $2_2 = 0, $0_1 = 0;
l0 : {
l1 : {
$0_1 = 1;
break l1;
};
$2_2 = $0_1;
if (1) break l0;
$2_2 = 1;
};
return $2_2 | 0;
}
function $12() {
var $2_2 = 0, $0_1 = 0;
l0 : {
l1 : {
$0_1 = 1;
break l1;
};
$2_2 = $0_1;
break l0;
};
return $2_2 | 0;
}
function $13() {
var i1 = 0, $7_1 = 0, $3_2 = 0;
l0 : {
i1 = 1;
$3_2 = i1;
i1 = 2;
$7_1 = $3_2;
if (i1) break l0;
$7_1 = 0;
};
return i1 | 0;
}
function $14() {
var $2_2 = 0, $0_1 = 0, $3_2 = 0;
l0 : {
l1 : {
$0_1 = 1;
break l1;
};
$2_2 = $0_1;
break l0;
};
return $2_2 | 0;
}
function $15() {
var $0_1 = 0;
l1 : {
$0_1 = 1;
break l1;
};
return $0_1 | 0;
}
function $16() {
var $1_2 = 0, $2_2 = 0;
l1 : {
$1_2 = 2;
l113 : {
$2_2 = 3;
break l113;
};
};
return $1_2 + $2_2 | 0 | 0;
}
return {
block: $0,
loop1: $1,
loop2: $2,
loop3: $3,
loop4: $4,
loop5: $5,
if_: $6,
if2: $7,
switch_: $8,
return_: $9,
br_if0: $10,
br_if1: $11,
br_if2: $12,
br_if3: $13,
br: $14,
shadowing: $15,
redefinition: $16
};
}
const memasmFunc = new ArrayBuffer(65536);
const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc);
export const block = retasmFunc.block;
export const loop1 = retasmFunc.loop1;
export const loop2 = retasmFunc.loop2;
export const loop3 = retasmFunc.loop3;
export const loop4 = retasmFunc.loop4;
export const loop5 = retasmFunc.loop5;
export const if_ = retasmFunc.if_;
export const if2 = retasmFunc.if2;
export const switch_ = retasmFunc.switch_;
export const return_ = retasmFunc.return_;
export const br_if0 = retasmFunc.br_if0;
export const br_if1 = retasmFunc.br_if1;
export const br_if2 = retasmFunc.br_if2;
export const br_if3 = retasmFunc.br_if3;
export const br = retasmFunc.br;
export const shadowing = retasmFunc.shadowing;
export const redefinition = retasmFunc.redefinition;