blob: 0d9706864f5cb9b0227c43383fba4b953e6ba531 [file]
/*
* Copyright (C) 2026 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScrollerCoordinated.h"
#if USE(COORDINATED_GRAPHICS_ASYNC_SCROLLBAR)
#include "CoordinatedPlatformLayer.h"
#include "ImageBuffer.h"
#include "NativeImage.h"
#include "ScrollerImpAdwaita.h"
#include <wtf/TZoneMallocInlines.h>
namespace WebCore {
WTF_MAKE_TZONE_ALLOCATED_IMPL(ScrollerPairCoordinated);
ScrollerCoordinated::ScrollerCoordinated(ScrollerPairCoordinated& pair, ScrollbarOrientation orientation)
: m_pair(pair)
, m_orientation(orientation)
{
m_state.orientation = m_orientation;
m_state.pressedPart = NoPart;
}
ScrollerCoordinated::~ScrollerCoordinated() = default;
void ScrollerCoordinated::setScrollerImp(ScrollerImpAdwaita* scrollerImp)
{
Locker locker { m_lock };
m_scrollerImp = scrollerImp;
m_needsUpdate = true;
}
void ScrollerCoordinated::setHostLayer(CoordinatedPlatformLayer* layer)
{
Locker locker { m_lock };
m_hostLayer = layer;
m_needsUpdate = true;
}
void ScrollerCoordinated::updateValues()
{
RefPtr<CoordinatedPlatformLayer> hostLayer;
RefPtr<ScrollerImpAdwaita> scrollerImp;
{
Locker locker { m_lock };
scrollerImp = m_scrollerImp;
hostLayer = m_hostLayer;
}
if (!hostLayer)
return;
if (!scrollerImp) {
// Custom scrollbars are painted by RenderScrollbar
hostLayer->setContentsScrollbarImageForScrolling(nullptr);
return;
}
RefPtr pair = m_pair.get();
auto values = pair->valuesForOrientation(m_orientation);
AdwaitaScrollbarPainter::State state;
{
Locker locker { m_lock };
if (m_currentValue != values)
m_needsUpdate = true;
m_currentValue = values;
if (!m_needsUpdate)
return;
m_needsUpdate = false;
state = m_state;
}
int width = AdwaitaScrollbarPainter::scrollbarSize;
IntRect rect { 0, 0, width, int(values.visibleSize) };
if (m_orientation == ScrollbarOrientation::Horizontal)
rect = rect.transposedRect();
const int minimumThumbLength = AdwaitaScrollbarPainter::minimumThumbSize;
if (values.visibleSize <= minimumThumbLength)
state.thumbLength = 0;
else
state.thumbLength = std::max<int>(values.visibleSize * values.proportion, minimumThumbLength);
state.thumbPosition = (values.visibleSize - state.thumbLength) * values.value;
state.frameRect = rect;
RefPtr imageBuffer = ImageBuffer::create(state.frameRect.size(), RenderingMode::Accelerated, RenderingPurpose::DOM, 1, DestinationColorSpace::SRGB(), PixelFormat::RGBA8);
if (!imageBuffer)
return;
scrollerImp->paint(imageBuffer->context(), state.frameRect, state);
RefPtr nativeImage = ImageBuffer::sinkIntoNativeImage(WTF::move(imageBuffer));
if (!nativeImage)
return;
hostLayer->setContentsScrollbarImageForScrolling(WTF::move(nativeImage));
}
void ScrollerCoordinated::setHoveredAndPressedParts(ScrollbarPart hoveredPart, ScrollbarPart pressedPart)
{
Locker locker { m_lock };
m_state.hoveredPart = hoveredPart;
m_state.pressedPart = pressedPart;
m_needsUpdate = true;
}
void ScrollerCoordinated::setEnabled(bool enabled)
{
Locker locker { m_lock };
m_state.enabled = enabled;
m_needsUpdate = true;
}
void ScrollerCoordinated::setOverlayScrollbarEnabled(bool enabled)
{
Locker locker { m_lock };
m_state.usesOverlayScrollbars = enabled;
m_needsUpdate = true;
}
void ScrollerCoordinated::setUseDarkAppearance(bool isDark)
{
Locker locker { m_lock };
m_state.useDarkAppearanceForScrollbars = isDark;
m_needsUpdate = true;
}
void ScrollerCoordinated::setOpacity(float opacity)
{
Locker locker { m_lock };
m_state.opacity = opacity;
m_needsUpdate = true;
}
void ScrollerCoordinated::setScrollbarLayoutDirection(UserInterfaceLayoutDirection direction)
{
Locker locker { m_lock };
m_state.shouldPlaceVerticalScrollbarOnLeft = direction == UserInterfaceLayoutDirection::RTL;
m_needsUpdate = true;
}
} // namespace WebCore
#endif // USE(COORDINATED_GRAPHICS_ASYNC_SCROLLBAR)