commit | ec36eefa5d9f4706d984c08d74a89c775a6e6843 | [log] [tgz] |
---|---|---|
author | Matt Woodrow <mattwoodrow@apple.com> | Wed May 14 01:50:27 2025 |
committer | Matt Woodrow <mattwoodrow@apple.com> | Wed May 14 01:50:27 2025 |
tree | 61f02b3a13b574fda4198e6c1e8cf1ed89c48eea | |
parent | 87cce29e4be749a0b851263fdca88aac03535b75 [diff] |
REGRESSION (281042@main): [ macOS ] 2x tiled-drawing/scrolling/overflow/overflow-scrolled-* are flaky failing. https://bugs.webkit.org/show_bug.cgi?id=277109 <rdar://132528380> Reviewed by Simon Fraser. The regressing change here allowed RenderLayerBacking::adjustTiledBackingCoverage to succeed, even if the underlying GraphicsLayer hadn't yet allocated a TileController (which happens during the rendering update layer flush), and exposed existing races in these tests. This converts HistoricalVelocityData to use a Deque with inline capacity rather than manually managing a std::array circular buffer. This should be functionally identical, but removes a bunch of complexity from this class. It also removes the filtering/coalescing of updates from this class. The existing comment suggested that this previously many times per frame, but that appears to no longer be the case. It looks like the only callers are from a CATransaction pre-commit handler, and from Page::updateRendering (and flushing layers from the test harness). It should be ok to adds a new entry for each of these instances. This fixes a race with the test, where requestAnimationFrame/updateRendering isn't guaranteed to be exactly 1/60th of a second apart (and is frequently less, since we run the first instance after idle immediately, not waiting for vsync). We now get a computed velocity in this case, rather than leaving it blank. There also was the issue where the code filtered on exactly 1/60th of a second, and vsync aligned callbacks (with any amount of variance) would often be ever-so-slightly under that. Finally, use the same MonotonicTime timestamp for both velocityForNewData and adjustTileCoverageWithScrollingVelocity (on mac, iOS uses the m_haveExternalVelocityData path). These previously used separate calls to ::now(), resulting in the futureRect being moved by tiny amounts (unlikely to be useful, but causes test failures). It's plausible that in the future we would want instead to use a useful timeDelta (maybe a vsync duration) in this case, to predict where future scrolling might end up, instead of just adding a single tile in the scrolled direction. * LayoutTests/platform/mac-wk2/TestExpectations: * LayoutTests/tiled-drawing/scrolling/overflow/overflow-scrolled-down-tile-coverage-expected.txt: * LayoutTests/tiled-drawing/scrolling/overflow/overflow-scrolled-up-tile-coverage-expected.txt: * Source/WebCore/platform/graphics/VelocityData.cpp: (WebCore::HistoricalVelocityData::velocityForNewData): * Source/WebCore/platform/graphics/VelocityData.h: (WebCore::HistoricalVelocityData::clear): * Source/WebCore/platform/graphics/ca/TileController.cpp: (WebCore::TileController::adjustTileCoverageWithScrollingVelocity const): (WebCore::TileController::adjustTileCoverageRectForScrolling): * Source/WebCore/platform/graphics/ca/TileController.h: Canonical link: https://commits.webkit.org/294876@main
WebKit is a cross-platform web browser engine. On iOS and macOS, it powers Safari, Mail, Apple Books, and many other applications. For more information about WebKit, see the WebKit project website.
On macOS, download Safari Technology Preview to test the latest version of WebKit. On Linux, download Epiphany Technology Preview. On Windows, you'll have to build it yourself.
Once your bug is filed, you will receive email when it is updated at each stage in the bug life cycle. After the bug is considered fixed, you may be asked to download the latest nightly and confirm that the fix works for you.
Run the following command to clone WebKit's Git repository:
git clone https://github.com/WebKit/WebKit.git WebKit
You can enable git fsmonitor to make many git commands faster (such as git status
) with git config core.fsmonitor true
Install Xcode and its command line tools if you haven't done so already:
xcode-select --install
Run the following command to build a macOS debug build with debugging symbols and assertions:
Tools/Scripts/build-webkit --debug
For performance testing, and other purposes, use --release
instead. If you also need debug symbols (dSYMs), run:
Tools/Scripts/build-webkit --release DEBUG_INFORMATION_FORMAT=dwarf-with-dsym
To build for an embedded platform like iOS, tvOS, or watchOS, pass a platform argument to build-webkit
.
For example, to build a debug build with debugging symbols and assertions for embedded simulators:
Tools/Scripts/build-webkit --debug --<platform>-simulator
or embedded devices:
Tools/Scripts/build-webkit --debug --<platform>-device
where platform
is ios
, tvos
or watchos
.
You can open WebKit.xcworkspace
to build and debug WebKit within Xcode. Select the “Everything up to WebKit + Tools” scheme to build the entire project.
If you don't use a custom build location in Xcode preferences, you have to update the workspace settings to use WebKitBuild
directory. In menu bar, choose File > Workspace Settings, then click the Advanced button, select “Custom”, “Relative to Workspace”, and enter WebKitBuild
for both Products and Intermediates.
For production builds:
cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja ninja sudo ninja install
For development builds:
Tools/gtk/install-dependencies Tools/Scripts/update-webkitgtk-libs Tools/Scripts/build-webkit --gtk --debug
For more information on building WebKitGTK, see the wiki page.
For production builds:
cmake -DPORT=WPE -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja ninja sudo ninja install
For development builds:
Tools/wpe/install-dependencies Tools/Scripts/update-webkitwpe-libs Tools/Scripts/build-webkit --wpe --debug
For building WebKit on Windows, see the WebKit on Windows page.
Run the following command to launch Safari with your local build of WebKit:
Tools/Scripts/run-safari --debug
The run-safari
script sets the DYLD_FRAMEWORK_PATH
environment variable to point to your build products, and then launches /Applications/Safari.app
. DYLD_FRAMEWORK_PATH
tells the system loader to prefer your build products over the frameworks installed in /System/Library/Frameworks
.
To run other applications with your local build of WebKit, run the following command:
Tools/Scripts/run-webkit-app <application-path>
Run the following command to launch iOS simulator with your local build of WebKit:
run-safari --debug --ios-simulator
In both cases, if you have built release builds instead, use --release
instead of --debug
.
To run other applications, for example MobileMiniBrowser, with your local build of WebKit, run the following command:
Tools/Scripts/run-webkit-app --debug --iphone-simulator <application-path>
Open WebKit.xcworkspace
, select intended scheme such as MobileMiniBrowser and an iOS simulator as target, click run.
If you have a development build, you can use the run-minibrowser
script, e.g.:
run-minibrowser --debug --wpe
Pass one of --gtk
, --jsc-only
, or --wpe
to indicate the port to use.
Congratulations! You’re up and running. Now you can begin coding in WebKit and contribute your fixes and new features to the project. For details on submitting your code to the project, read Contributing Code.